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Searched refs:ambient (Results 1 – 25 of 31) sorted by relevance

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/external/swiftshader/src/Shader/
DVertexPipeline.cpp242 Vector4f ambient; in pipeline() local
245 ambient.x = globalAmbient.x; in pipeline()
246 ambient.y = globalAmbient.y; in pipeline()
247 ambient.z = globalAmbient.z; in pipeline()
289 ambient.x = ambient.x + lightAmbient.x * att; in pipeline()
290 ambient.y = ambient.y + lightAmbient.y * att; in pipeline()
291 ambient.z = ambient.z + lightAmbient.z * att; in pipeline()
406 ambient.x = ambient.x * materialAmbient.x; in pipeline()
407 ambient.y = ambient.y * materialAmbient.y; in pipeline()
408 ambient.z = ambient.z * materialAmbient.z; in pipeline()
[all …]
/external/linux-kselftest/tools/testing/selftests/capabilities/
Dtest_execve.c207 bool eff, bool perm, bool inh, bool ambient) in exec_other_validate_cap() argument
210 (perm ? "1" : "0"), (inh ? "1" : "0"), (ambient ? "1" : "0"), in exec_other_validate_cap()
215 static void exec_validate_cap(bool eff, bool perm, bool inh, bool ambient) in exec_validate_cap() argument
217 exec_other_validate_cap("./validate_cap", eff, perm, inh, ambient); in exec_validate_cap()
/external/skia/src/effects/
DSkEmbossMask.cpp52 int ambient = light.fAmbient; in Emboss() local
77 int mul = ambient; in Emboss()
DSkEmbossMaskFilter.cpp42 SkScalar ambient, SkScalar specular) { in MakeEmboss() argument
51 light.fAmbient = SkUnitScalarClampToByte(ambient); in MakeEmboss()
/external/skqp/src/effects/
DSkEmbossMask.cpp52 int ambient = light.fAmbient; in Emboss() local
77 int mul = ambient; in Emboss()
DSkEmbossMaskFilter.cpp42 SkScalar ambient, SkScalar specular) { in MakeEmboss() argument
51 light.fAmbient = SkUnitScalarClampToByte(ambient); in MakeEmboss()
/external/skia/include/effects/
DSkBlurMaskFilter.h31 SkScalar ambient, SkScalar specular);
/external/skqp/include/effects/
DSkBlurMaskFilter.h31 SkScalar ambient, SkScalar specular);
/external/mesa3d/src/mesa/main/
Dffvertex_prog.c1174 struct ureg ambient = get_lightprod(p, i, 0, STATE_AMBIENT); in build_lighting() local
1205 emit_op3(p, OPCODE_MAD, _col0, 0, swizzle1(lit,X), ambient, _col0); in build_lighting()
1210 emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0); in build_lighting()
1215 emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0); in build_lighting()
1221 release_temp(p, ambient); in build_lighting()
1229 struct ureg ambient = get_lightprod(p, i, 1, STATE_AMBIENT); in build_lighting() local
1266 emit_op3(p, OPCODE_MAD, _bfc0, 0, swizzle1(lit,X), ambient, _bfc0); in build_lighting()
1270 emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0); /**/ in build_lighting()
1274 emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0); in build_lighting()
1284 release_temp(p, ambient); in build_lighting()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dshader.h24 GLint ambient; member
Dshader.c121 GET_UNIFORM_LOC(Lit, ambient); in getLocations()
Ddemo.c684 glUniform4fv(sShaderLit.ambient, 1, lightAmbient); in appInit()
/external/deqp-deps/glslang/Test/baseResults/
D140.vert.out47 0:16 direct index ( temp structure{ global 4-component vector of float ambient, global 4-comp…
48 …niform 32-element array of structure{ global 4-component vector of float ambient, global 4-compon…
186 0:16 direct index ( temp structure{ global 4-component vector of float ambient, global 4-comp…
187 …niform 32-element array of structure{ global 4-component vector of float ambient, global 4-compon…
D130.vert.out127 0:65 direct index ( temp structure{ global 4-component vector of float ambient, global 4-comp…
128 …niform 32-element array of structure{ global 4-component vector of float ambient, global 4-compon…
/external/skia/src/utils/
DSkShadowUtils.cpp187 sk_sp<SkVertices> find(const AmbientVerticesFactory& ambient, const SkMatrix& matrix, in find() argument
189 return fAmbientSet.find(ambient, matrix, translate); in find()
192 sk_sp<SkVertices> add(const SkPath& devPath, const AmbientVerticesFactory& ambient, in add() argument
194 return fAmbientSet.add(devPath, ambient, matrix, translate); in add()
/external/skqp/src/utils/
DSkShadowUtils.cpp186 sk_sp<SkVertices> find(const AmbientVerticesFactory& ambient, const SkMatrix& matrix, in find() argument
188 return fAmbientSet.find(ambient, matrix, translate); in find()
191 sk_sp<SkVertices> add(const SkPath& devPath, const AmbientVerticesFactory& ambient, in add() argument
193 return fAmbientSet.add(devPath, ambient, matrix, translate); in add()
/external/mesa3d/src/gallium/drivers/svga/svgadump/
Dsvga_dump.c470 _debug_printf("\t\t.material.ambient[0] = %f\n", (*cmd).material.ambient[0]); in dump_SVGA3dCmdSetMaterial()
471 _debug_printf("\t\t.material.ambient[1] = %f\n", (*cmd).material.ambient[1]); in dump_SVGA3dCmdSetMaterial()
472 _debug_printf("\t\t.material.ambient[2] = %f\n", (*cmd).material.ambient[2]); in dump_SVGA3dCmdSetMaterial()
473 _debug_printf("\t\t.material.ambient[3] = %f\n", (*cmd).material.ambient[3]); in dump_SVGA3dCmdSetMaterial()
522 _debug_printf("\t\t.data.ambient[0] = %f\n", (*cmd).data.ambient[0]); in dump_SVGA3dCmdSetLightData()
523 _debug_printf("\t\t.data.ambient[1] = %f\n", (*cmd).data.ambient[1]); in dump_SVGA3dCmdSetLightData()
524 _debug_printf("\t\t.data.ambient[2] = %f\n", (*cmd).data.ambient[2]); in dump_SVGA3dCmdSetLightData()
525 _debug_printf("\t\t.data.ambient[3] = %f\n", (*cmd).data.ambient[3]); in dump_SVGA3dCmdSetLightData()
/external/cros/system_api/dbus/power_manager/
Dbacklight.proto58 // Automated powerd change due by a change to the ambient light level.
/external/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_cmd.h400 float ambient[4]; member
894 float ambient[4]; member
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp179 light[i].ambient = {0.0f, 0.0f, 0.0f, 1.0f}; in Context()
643 light[index].ambient = {r, g, b, a}; in setLightAmbient()
1970 …tAmbient(i, sw::Color<float>(light[i].ambient.red, light[i].ambient.green, light[i].ambient.blue, … in applyState()
DContext.h135 Color ambient; member
/external/mesa3d/src/mesa/program/
Dprogram_lexer.l238 {dot}ambient { return AMBIENT; }
/external/autotest/client/site_tests/power_LoadTest/
DREADME.md134 * In order to remove impact of ambient light changes, use brightness keys to set
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp4625 sw::Color<float> ambient(l.Ambient.r, l.Ambient.g, l.Ambient.b, l.Ambient.a); in bindLights() local
4630 renderer->setLightAmbient(active, ambient); in bindLights()
/external/mesa3d/docs/
DVERSIONS354 - spotlights didn't effect ambient lighting correctly
699 - glColorMaterial and glMaterial updates to emissive and ambient

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