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Searched refs:applyUniform (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp2104 bool Program::applyUniform(Device *device, GLint location, float* data) in applyUniform() function in es2::Program
2135 return applyUniform(device, location, (float*)vector); in applyUniform1bv()
2152 return applyUniform(device, location, (float*)vector); in applyUniform2bv()
2169 return applyUniform(device, location, (float*)vector); in applyUniform3bv()
2186 return applyUniform(device, location, (float*)vector); in applyUniform4bv()
2203 return applyUniform(device, location, (float*)vector); in applyUniform1fv()
2220 return applyUniform(device, location, (float*)vector); in applyUniform2fv()
2237 return applyUniform(device, location, (float*)vector); in applyUniform3fv()
2242 return applyUniform(device, location, (float*)v); in applyUniform4fv()
2257 return applyUniform(device, location, (float*)matrix); in applyUniformMatrix2fv()
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DProgram.h242 bool applyUniform(Device *device, GLint location, float* data);