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Searched refs:backBuffer (Results 1 – 18 of 18) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DSwapChain8.cpp33 backBuffer[i] = 0; in Direct3DSwapChain8()
86 frameBuffer->flip(destWindowOverride, backBuffer[0]); in Present()
109 …frameBuffer->blit(destWindowOverride, backBuffer[0], sourceRect ? &sRect : nullptr, destRect ? &dR… in Present()
115 …pChain8::GetBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface8 **backBuffer) in GetBackBuffer() argument
119 if(!backBuffer/* || type != D3DBACKBUFFER_TYPE_MONO*/) in GetBackBuffer()
124 if(index >= 3 || this->backBuffer[index] == 0) in GetBackBuffer()
129 this->backBuffer[index]->AddRef(); in GetBackBuffer()
130 *backBuffer = this->backBuffer[index]; in GetBackBuffer()
174 backBuffer[0] = 0; in reset()
175 backBuffer[1] = 0; in reset()
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DDirect3DSwapChain8.hpp42 …etBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface8 **backBuffer) override;
66 Direct3DSurface8 *backBuffer[3]; // NOTE: Up to three member in D3D8::Direct3DSwapChain8
DDirect3DDevice8.hpp90 …etBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface8 **backBuffer) override;
DDirect3DDevice8.cpp1199 …Device8::GetBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface8 **backBuffer) in GetBackBuffer() argument
1203 if(!backBuffer/* || type != D3DBACKBUFFER_TYPE_MONO*/) in GetBackBuffer()
1208 swapChain[index]->GetBackBuffer(index, type, backBuffer); in GetBackBuffer()
/external/swiftshader/src/WSI/
DFrameBufferDD.cpp39 backBuffer = 0; in FrameBufferDD()
66 if(backBuffer) in createSurfaces()
68 backBuffer->Release(); in createSurfaces()
69 backBuffer = 0; in createSurfaces()
91 frontBuffer->GetAttachedSurface(&surfaceCapabilties, &backBuffer); in createSurfaces()
92 backBuffer->AddRef(); in createSurfaces()
125 directDraw->CreateSurface(&ddsd, &backBuffer, 0); in createSurfaces()
137 if(!frontBuffer || !backBuffer) in readySurfaces()
142 if(frontBuffer && backBuffer) in readySurfaces()
144 if(frontBuffer->IsLost() || backBuffer->IsLost()) in readySurfaces()
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DFrameBufferDD.hpp65 IDirectDrawSurface *backBuffer; member in sw::FrameBufferDD
/external/swiftshader/src/D3D9/
DDirect3DSwapChain9.cpp35 backBuffer[i] = 0; in Direct3DSwapChain9()
101 unsigned int stride = backBuffer[0]->getInternalPitchP(); in Present()
161 frameBuffer->flip(window, backBuffer[0]); in Present()
184 …frameBuffer->blit(window, backBuffer[0], sourceRect ? &sRect : nullptr, destRect ? &dRect : nullpt… in Present()
211 …pChain9::GetBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer) in GetBackBuffer() argument
217 if(!backBuffer/* || type != D3DBACKBUFFER_TYPE_MONO*/) in GetBackBuffer()
222 *backBuffer = 0; in GetBackBuffer()
224 if(index >= 3 || this->backBuffer[index] == 0) in GetBackBuffer()
229 *backBuffer = this->backBuffer[index]; in GetBackBuffer()
230 this->backBuffer[index]->AddRef(); in GetBackBuffer()
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DDirect3DSwapChain9.hpp45 …etBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer) override;
72 Direct3DSurface9 *backBuffer[3]; member in D3D9::Direct3DSwapChain9
DDirect3DDevice9Ex.cpp299 …pChainIndex, unsigned int backBufferIndex, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer) in GetBackBuffer() argument
301 … %d, IDirect3DSurface9 **backBuffer = 0x%0.8p", swapChainIndex, backBufferIndex, type, backBuffer); in GetBackBuffer()
303 return Direct3DDevice9::GetBackBuffer(swapChainIndex, backBufferIndex, type, backBuffer); in GetBackBuffer()
DDirect3DDevice9Ex.hpp75 …t swapChain, unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer) override;
DDirect3DDevice9.hpp94 …t swapChain, unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer) override;
DDirect3DDevice9.cpp1344 …pChainIndex, unsigned int backBufferIndex, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer) in GetBackBuffer() argument
1348 … %d, IDirect3DSurface9 **backBuffer = 0x%0.8p", swapChainIndex, backBufferIndex, type, backBuffer); in GetBackBuffer()
1355 return swapChain->GetBackBuffer(backBufferIndex, type, backBuffer); in GetBackBuffer()
/external/swiftshader/src/Main/
DFrameBufferDD.cpp39 backBuffer = 0; in FrameBufferDD()
66 if(backBuffer) in createSurfaces()
68 backBuffer->Release(); in createSurfaces()
69 backBuffer = 0; in createSurfaces()
91 frontBuffer->GetAttachedSurface(&surfaceCapabilties, &backBuffer); in createSurfaces()
92 backBuffer->AddRef(); in createSurfaces()
126 directDraw->CreateSurface(&ddsd, &backBuffer, 0); in createSurfaces()
138 if(!frontBuffer || !backBuffer) in readySurfaces()
143 if(frontBuffer && backBuffer) in readySurfaces()
145 if(frontBuffer->IsLost() || backBuffer->IsLost()) in readySurfaces()
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DFrameBufferDD.hpp65 IDirectDrawSurface *backBuffer; member in sw::FrameBufferDD
/external/swiftshader/src/OpenGL/libEGL/
DSurface.cpp63 ASSERT(!backBuffer && !depthStencil); in initialize()
69 backBuffer = libGLESv2->createBackBufferFromClientBuffer( in initialize()
74backBuffer = libGLESv2->createBackBuffer(width, height, config->mRenderTargetFormat, config->mSamp… in initialize()
79backBuffer = libGLES_CM->createBackBuffer(width, height, config->mRenderTargetFormat, config->mSam… in initialize()
82 if(!backBuffer) in initialize()
125 if(backBuffer) in deleteResources()
127 backBuffer->release(); in deleteResources()
128 backBuffer = nullptr; in deleteResources()
134 if(backBuffer) in getRenderTarget()
136 backBuffer->addRef(); in getRenderTarget()
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DSurface.hpp83 Image *backBuffer = nullptr; member in egl::Surface
/external/mesa3d/src/mesa/drivers/x11/
Dxm_buffer.c324 GLboolean backBuffer) in xmesa_new_renderbuffer() argument
332 if (backBuffer) in xmesa_new_renderbuffer()
DxmesaP.h332 GLboolean backBuffer);