1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef D3D8_Direct3DSwapChain8_hpp 16 #define D3D8_Direct3DSwapChain8_hpp 17 18 #include "Unknown.hpp" 19 20 #include "Direct3DSurface8.hpp" 21 22 #include "FrameBufferWin.hpp" 23 24 #include <d3d8.h> 25 26 namespace D3D8 27 { 28 class Direct3DSwapChain8 : public IDirect3DSwapChain8, public Unknown 29 { 30 public: 31 Direct3DSwapChain8(Direct3DDevice8 *device, D3DPRESENT_PARAMETERS *presentParameters); 32 33 ~Direct3DSwapChain8() override; 34 35 // IUnknown methods 36 long __stdcall QueryInterface(const IID &iid, void **object) override; 37 unsigned long __stdcall AddRef() override; 38 unsigned long __stdcall Release() override; 39 40 // IDirect3DSwapChain8 methods 41 long __stdcall Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion) override; 42 long __stdcall GetBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface8 **backBuffer) override; 43 44 // Internal methods 45 void reset(D3DPRESENT_PARAMETERS *presentParameters); 46 47 void screenshot(void *destBuffer); 48 void setGammaRamp(sw::GammaRamp *gammaRamp, bool calibrate); 49 void getGammaRamp(sw::GammaRamp *gammaRamp); 50 51 void *lockBackBuffer(int index); 52 void unlockBackBuffer(int index); 53 54 private: 55 void release(); 56 57 // Creation parameters 58 Direct3DDevice8 *const device; 59 D3DPRESENT_PARAMETERS presentParameters; 60 61 bool lockable; 62 63 sw::FrameBufferWin *frameBuffer; 64 65 public: // FIXME 66 Direct3DSurface8 *backBuffer[3]; // NOTE: Up to three 67 }; 68 } 69 70 #endif // D3D8_Direct3DSwapChain8_hpp 71