Searched refs:baseTexture (Results 1 – 7 of 7) sorted by relevance
29 Direct3DBaseTexture8 *baseTexture = dynamic_cast<Direct3DBaseTexture8*>(container); in getParentResource() local31 if(baseTexture) in getParentResource()33 return baseTexture->getResource(); in getParentResource()
3109 Direct3DBaseTexture8 *baseTexture = dynamic_cast<Direct3DBaseTexture8*>(iBaseTexture); in SetTexture() local3113 if(texture[stage] == baseTexture) in SetTexture()3118 if(baseTexture) in SetTexture()3120 baseTexture->bind(); in SetTexture()3128 texture[stage] = baseTexture; in SetTexture()3132 stateRecorder.back()->setTexture(stage, baseTexture); in SetTexture()4708 Direct3DBaseTexture8 *baseTexture = texture[stage]; in bindTextures() local4722 if(baseTexture && textureUsed) in bindTextures()4724 resource = baseTexture->getResource(); in bindTextures()4729 if(baseTexture && textureUsed) in bindTextures()[all …]
32 Direct3DBaseTexture9 *baseTexture = dynamic_cast<Direct3DBaseTexture9*>(container); in getParentResource() local34 if(baseTexture) in getParentResource()36 return baseTexture->getResource(); in getParentResource()
4478 Direct3DBaseTexture9 *baseTexture = dynamic_cast<Direct3DBaseTexture9*>(iBaseTexture); in SetTexture() local4482 if(texture[sampler] == baseTexture) in SetTexture()4487 if(baseTexture) in SetTexture()4489 baseTexture->bind(); // FIXME: Bind individual sub-surfaces? in SetTexture()4497 texture[sampler] = baseTexture; in SetTexture()4501 stateRecorder->setTexture(sampler, baseTexture); in SetTexture()6041 Direct3DBaseTexture9 *baseTexture = texture[sampler]; in bindTextures() local6063 if(baseTexture && textureUsed) in bindTextures()6065 resource = baseTexture->getResource(); in bindTextures()6070 if(baseTexture && textureUsed) in bindTextures()[all …]
510 const Texture& baseTexture = textures[baseTextureNdx]; in createImageMultisampleLoadStoreTests() local511 …oup> imageViewGroup (new tcu::TestCaseGroup(testCtx, getImageTypeName(baseTexture.type()).c_str()… in createImageMultisampleLoadStoreTests()512 const int numLayerBindModes = (baseTexture.numLayers() == 1 ? 1 : 2); in createImageMultisampleLoadStoreTests()527 Texture(baseTexture, samples[samplesNdx]), in createImageMultisampleLoadStoreTests()
3168 void Context::applyTexture(sw::SamplerType type, int index, Texture *baseTexture) in applyTexture() argument3186 if(baseTexture && textureUsed) in applyTexture()3188 resource = baseTexture->getResource(); in applyTexture()3193 if(baseTexture && textureUsed) in applyTexture()3195 int baseLevel = baseTexture->getBaseLevel(); in applyTexture()3196 int maxLevel = std::min(baseTexture->getTopLevel(), baseTexture->getMaxLevel()); in applyTexture()3197 GLenum target = baseTexture->getTarget(); in applyTexture()3205 Texture2D *texture = static_cast<Texture2D*>(baseTexture); in applyTexture()3224 Texture3D *texture = static_cast<Texture3D*>(baseTexture); in applyTexture()3242 Texture2DArray *texture = static_cast<Texture2DArray*>(baseTexture); in applyTexture()[all …]
2360 void Context::applyTexture(int index, Texture *baseTexture) in applyTexture() argument2364 if(baseTexture) in applyTexture()2366 resource = baseTexture->getResource(); in applyTexture()2371 if(baseTexture) in applyTexture()2373 int topLevel = baseTexture->getTopLevel(); in applyTexture()2375 …if(baseTexture->getTarget() == GL_TEXTURE_2D || baseTexture->getTarget() == GL_TEXTURE_EXTERNAL_OE… in applyTexture()2377 Texture2D *texture = static_cast<Texture2D*>(baseTexture); in applyTexture()