/external/deqp/modules/gles2/performance/ |
D | es2pDrawCallBatchingTests.cpp | 360 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createArrayBuffers() 362 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createArrayBuffers() 374 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createArrayBuffers() 376 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createArrayBuffers() 391 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createArrayBuffers() 393 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createArrayBuffers() 409 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createArrayBuffers() 411 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createArrayBuffers() 433 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); in createIndexBuffer() 435 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in createIndexBuffer() [all …]
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D | es2pRedundantStateChangeTests.cpp | 147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 436 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 479 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 516 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() [all …]
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D | es2pStateChangeTests.cpp | 156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 480 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 528 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 570 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() [all …]
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderAdjacency.cpp | 180 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in deinit() 319 gl.bindBuffer(GL_ARRAY_BUFFER, m_adjacency_geometry_bo_id); in initTest() 321 gl.bindBuffer(GL_ARRAY_BUFFER, m_geometry_bo_id); in initTest() 323 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_data_bo_id); in initTest() 325 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in initTest() 333 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_index_data_bo_id); in initTest() 336 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in initTest() 370 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_data_bo_id); in iterate() 379 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_index_data_bo_id); in iterate() 415 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_adjacency_geometry_bo_id); in iterate() [all …]
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cSparseBufferTests.cpp | 454 gl.bindBuffer(GL_ARRAY_BUFFER, m_sparse_bo_id); in iterate() 455 gl.bindBuffer(GL_COPY_READ_BUFFER, m_immutable_bo_id); in iterate() 456 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_helper_bo_id); in iterate() 885 m_gl.bindBuffer(GL_ARRAY_BUFFER, m_sparse_bo); in deinitTestCaseIteration() 924 m_gl.bindBuffer(GL_ATOMIC_COUNTER_BUFFER, m_sparse_bo); in execute() 968 m_gl.bindBuffer(GL_COPY_READ_BUFFER, m_sparse_bo); in execute() 969 m_gl.bindBuffer(GL_COPY_WRITE_BUFFER, m_helper_bo); in execute() 1101 m_gl.bindBuffer(GL_COPY_READ_BUFFER, m_helper_bo); in initTestCaseGlobal() 1139 m_gl.bindBuffer(GL_ARRAY_BUFFER, m_sparse_bo); in initTestCaseIteration() 1279 m_gl.bindBuffer(GL_ARRAY_BUFFER, m_sparse_bo); in deinitTestCaseIteration() [all …]
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D | gl4cIndirectParametersTests.cpp | 108 gl.bindBuffer(GL_PARAMETER_BUFFER_ARB, paramBuffer); in iterate() 194 gl.bindBuffer(GL_ARRAY_BUFFER, arrayBuffer); in iterate() 368 gl.bindBuffer(GL_ARRAY_BUFFER, m_arrayBuffer); in init() 378 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_drawIndirectBuffer); in init() 388 gl.bindBuffer(GL_PARAMETER_BUFFER_ARB, m_parameterBuffer); in init() 485 gl.bindBuffer(GL_PARAMETER_BUFFER_ARB, 0); in verifyErrors() 551 gl.bindBuffer(GL_ARRAY_BUFFER, m_arrayBuffer); in init() 561 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementBuffer); in init() 571 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_drawIndirectBuffer); in init() 581 gl.bindBuffer(GL_PARAMETER_BUFFER_ARB, m_parameterBuffer); in init() [all …]
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D | gl4cShaderDrawParametersTests.cpp | 184 gl.bindBuffer(GL_ARRAY_BUFFER, m_arrayBuffer); in init() 194 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementBuffer); in init() 433 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_drawIndirectBuffer); in initChild() 478 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_drawIndirectBuffer); in initChild() 637 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_drawIndirectBuffer); in initChild() 690 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_drawIndirectBuffer); in initChild() 753 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_drawIndirectBuffer); in initChild() 763 gl.bindBuffer(GL_PARAMETER_BUFFER_ARB, m_parameterBuffer); in initChild() 823 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_drawIndirectBuffer); in initChild() 833 gl.bindBuffer(GL_PARAMETER_BUFFER_ARB, m_parameterBuffer); in initChild()
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5PreciseQualifier.cpp | 154 gl.bindBuffer(GL_ARRAY_BUFFER, m_tf_buffer_id); in initTest() 156 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in initTest() 167 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_positions_buffer_id); in initTest() 174 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_weights_buffer_id); in initTest() 182 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_positions_buffer_id); in initTest() 186 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_weights_buffer_id); in initTest() 207 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in deinit() 367 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_positions_buffer_id); in drawAndGetFeedbackResult() 371 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_weights_buffer_id); in drawAndGetFeedbackResult()
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D | esextcGPUShader5FmaPrecision.cpp | 76 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in deinit() 77 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); in deinit() 199 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_a_id); in initTest() 204 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_b_id); in initTest() 209 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_c_id); in initTest() 221 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_a_id); in initTest() 229 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_b_id); in initTest() 237 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_c_id); in initTest() 245 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_result_fma_id); in initTest() 250 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_result_std_id); in initTest() [all …]
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D | esextcGPUShader5SSBOArrayIndexing.cpp | 124 gl.bindBuffer(GL_ARRAY_BUFFER, m_ssbo_buffer_ids[index]); in initTest() 191 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_ssbo_buffer_ids[index]); in iterate() 232 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in deinit() 233 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in deinit()
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D | esextcGPUShader5UniformBlocksArrayIndexing.cpp | 145 gl.bindBuffer(GL_ARRAY_BUFFER, m_tf_buffer_id); in initTest() 195 gl.bindBuffer(GL_UNIFORM_BUFFER, m_uniform_buffer_ids[index_value]); in iterate() 307 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in deinit() 308 gl.bindBuffer(GL_UNIFORM_BUFFER, 0); in deinit()
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/external/deqp/modules/gles3/performance/ |
D | es3pRedundantStateChangeTests.cpp | 147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 432 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 469 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 510 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() [all …]
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D | es3pStateChangeTests.cpp | 156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 476 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 518 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 564 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() [all …]
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderMaxPatchVertices.cpp | 229 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* buffer */); in deinit() 433 gl.bindBuffer(GL_ARRAY_BUFFER, m_patch_vertices_bo_f_id); in initVertexBufferObjects() 451 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in initVertexBufferObjects() 457 gl.bindBuffer(GL_ARRAY_BUFFER, m_patch_vertices_bo_i_id); in initVertexBufferObjects() 473 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in initVertexBufferObjects() 500 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id_f_1); in initTransformFeedbackBufferObjects() 508 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id_i_1); in initTransformFeedbackBufferObjects() 516 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); in initTransformFeedbackBufferObjects() 525 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id_f_2); in initTransformFeedbackBufferObjects() 533 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id_i_2); in initTransformFeedbackBufferObjects() [all …]
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DI.js | 214 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.normalObject); 218 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.texCoordObject); 222 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.vertexObject); 225 ctx.bindBuffer(ctx.ARRAY_BUFFER, null); 228 ctx.bindBuffer(ctx.ELEMENT_ARRAY_BUFFER, retval.indexObject); 230 ctx.bindBuffer(ctx.ELEMENT_ARRAY_BUFFER, null); 300 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.normalObject); 304 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.texCoordObject); 308 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.vertexObject); 313 ctx.bindBuffer(ctx.ELEMENT_ARRAY_BUFFER, retval.indexObject); [all …]
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferOperations.cpp | 94 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_tb_bo_id); in initTest() 147 gl.bindBuffer(GL_ARRAY_BUFFER, m_ssbo_bo_id); in initFirstPhase() 152 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in initFirstPhase() 250 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_id); in initSecondPhase() 264 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_indicies_id); in initSecondPhase() 270 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in initSecondPhase() 386 gl.bindBuffer(GL_ARRAY_BUFFER, m_ssbo_bo_id); in iterateFirstPhase() 413 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in iterateFirstPhase() 458 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_id); in iterateSecondPhase() 475 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_indicies_id); in iterateSecondPhase() [all …]
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D | esextcTextureBufferParamValueIntToFloatConversion.cpp | 97 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_tbo_id); in initTest() 134 gl.bindBuffer(GL_ARRAY_BUFFER, m_ssbo_id); in initTest() 262 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in deinit() 263 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, 0); in deinit()
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D | esextcTextureBufferMAXSizeValidation.cpp | 83 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_tbo_id); in initTest() 131 gl.bindBuffer(GL_ARRAY_BUFFER, m_ssbo_id); in initTest() 289 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in deinit() 290 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, 0); in deinit()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextUtil.cpp | 77 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[0]); in drawQuadWithVaoBuffers() 83 ctx.bindBuffer(GL_ARRAY_BUFFER, 0); in drawQuadWithVaoBuffers() 88 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[1]); in drawQuadWithVaoBuffers() 94 ctx.bindBuffer(GL_ARRAY_BUFFER, 0); in drawQuadWithVaoBuffers() 101 ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, ndxID); in drawQuadWithVaoBuffers() 106 ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in drawQuadWithVaoBuffers()
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/external/skia/src/gpu/gl/ |
D | GrGLBuffer.cpp | 106 GrGLenum target = gpu->bindBuffer(fIntendedType, this); in GrGLBuffer() 177 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onMap() 186 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onMap() 201 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onMap() 234 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onUnmap() 239 this->glGpu()->bindBuffer(fIntendedType, this); // TODO: Is this needed? in onUnmap() 259 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onUpdateData()
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/external/skqp/src/gpu/gl/ |
D | GrGLBuffer.cpp | 104 GrGLenum target = gpu->bindBuffer(fIntendedType, this); in GrGLBuffer() 175 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onMap() 184 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onMap() 199 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onMap() 232 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onUnmap() 237 this->glGpu()->bindBuffer(fIntendedType, this); // TODO: Is this needed? in onUnmap() 257 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onUpdateData()
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 72 gl.bindBuffer (GL_ARRAY_BUFFER, 0); in resetStateES() 73 gl.bindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0); in resetStateES() 82 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, 0); in resetStateES() 443 gl.bindBuffer(GL_PIXEL_PACK_BUFFER, 0); in resetStateES() 444 gl.bindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); in resetStateES() 458 gl.bindBuffer (GL_UNIFORM_BUFFER, 0); in resetStateES() 471 gl.bindBuffer (GL_ATOMIC_COUNTER_BUFFER, 0); in resetStateES() 480 gl.bindBuffer (GL_SHADER_STORAGE_BUFFER, 0); in resetStateES() 512 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); in resetStateES() 550 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0); in resetStateES() [all …]
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D | gluDrawUtil.cpp | 331 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in uploadBufferData() 333 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in uploadBufferData() 379 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_object); in IndexBuffer() 381 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in IndexBuffer() 424 gl.bindBuffer(GL_ARRAY_BUFFER, buffer.buffer); in setVertexBufferAttributes() 429 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in setVertexBufferAttributes() 551 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, *indexBuffer); in drawFromBuffers() 561 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in drawFromBuffers()
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/external/deqp/modules/gles31/functional/ |
D | es31fSSBOArrayLengthTests.cpp | 104 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBufferID); in init() 108 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_targetBufferID); in init() 189 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_targetBufferID); in iterate() 207 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBufferID); in iterate()
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D | es31fBasicComputeShaderTests.cpp | 181 gl.bindBuffer(GL_UNIFORM_BUFFER, *inputBuffer); in iterate() 201 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate() 303 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *inputBuffer); in iterate() 324 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate() 424 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate() 539 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer0); in iterate() 546 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer1); in iterate() 558 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer0); in iterate() 571 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer1); in iterate() 652 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate() [all …]
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