Searched refs:blendeq (Results 1 – 3 of 3) sorted by relevance
114 perRT[i].blendOp = bs->rt[i].blendeq; in define_blend_state_object()166 blend->rt[i].blendeq = SVGA3D_BLENDEQ_SUBTRACT; in svga_create_blend_state()172 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MINIMUM; in svga_create_blend_state()178 blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD; in svga_create_blend_state()184 blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD; in svga_create_blend_state()190 blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD; in svga_create_blend_state()196 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MAXIMUM; in svga_create_blend_state()203 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MINIMUM; in svga_create_blend_state()209 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MINIMUM; in svga_create_blend_state()215 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MINIMUM; in svga_create_blend_state()[all …]
120 uint8_t blendeq; member
100 EMIT_RS(svga, curr->rt[0].blendeq, BLENDEQUATION); in emit_rss_vgpu9()