1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_inlines.h"
27 #include "pipe/p_defines.h"
28 #include "util/u_math.h"
29 #include "util/u_memory.h"
30 #include "util/u_bitmask.h"
31
32 #include "svga_context.h"
33 #include "svga_hw_reg.h"
34 #include "svga_cmd.h"
35
36
37 static inline unsigned
svga_translate_blend_factor(const struct svga_context * svga,unsigned factor)38 svga_translate_blend_factor(const struct svga_context *svga, unsigned factor)
39 {
40 /* Note: there is no SVGA3D_BLENDOP_[INV]BLENDFACTORALPHA so
41 * we can't translate PIPE_BLENDFACTOR_[INV_]CONST_ALPHA properly.
42 */
43 switch (factor) {
44 case PIPE_BLENDFACTOR_ZERO: return SVGA3D_BLENDOP_ZERO;
45 case PIPE_BLENDFACTOR_SRC_ALPHA: return SVGA3D_BLENDOP_SRCALPHA;
46 case PIPE_BLENDFACTOR_ONE: return SVGA3D_BLENDOP_ONE;
47 case PIPE_BLENDFACTOR_SRC_COLOR: return SVGA3D_BLENDOP_SRCCOLOR;
48 case PIPE_BLENDFACTOR_INV_SRC_COLOR: return SVGA3D_BLENDOP_INVSRCCOLOR;
49 case PIPE_BLENDFACTOR_DST_COLOR: return SVGA3D_BLENDOP_DESTCOLOR;
50 case PIPE_BLENDFACTOR_INV_DST_COLOR: return SVGA3D_BLENDOP_INVDESTCOLOR;
51 case PIPE_BLENDFACTOR_INV_SRC_ALPHA: return SVGA3D_BLENDOP_INVSRCALPHA;
52 case PIPE_BLENDFACTOR_DST_ALPHA: return SVGA3D_BLENDOP_DESTALPHA;
53 case PIPE_BLENDFACTOR_INV_DST_ALPHA: return SVGA3D_BLENDOP_INVDESTALPHA;
54 case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: return SVGA3D_BLENDOP_SRCALPHASAT;
55 case PIPE_BLENDFACTOR_CONST_COLOR: return SVGA3D_BLENDOP_BLENDFACTOR;
56 case PIPE_BLENDFACTOR_INV_CONST_COLOR: return SVGA3D_BLENDOP_INVBLENDFACTOR;
57 case PIPE_BLENDFACTOR_CONST_ALPHA:
58 if (svga_have_vgpu10(svga))
59 return SVGA3D_BLENDOP_BLENDFACTORALPHA;
60 else
61 return SVGA3D_BLENDOP_BLENDFACTOR; /* as close as we can get */
62 case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
63 if (svga_have_vgpu10(svga))
64 return SVGA3D_BLENDOP_INVBLENDFACTORALPHA;
65 else
66 return SVGA3D_BLENDOP_INVBLENDFACTOR; /* as close as we can get */
67 case PIPE_BLENDFACTOR_SRC1_COLOR: return SVGA3D_BLENDOP_SRC1COLOR;
68 case PIPE_BLENDFACTOR_INV_SRC1_COLOR: return SVGA3D_BLENDOP_INVSRC1COLOR;
69 case PIPE_BLENDFACTOR_SRC1_ALPHA: return SVGA3D_BLENDOP_SRC1ALPHA;
70 case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: return SVGA3D_BLENDOP_INVSRC1ALPHA;
71 case 0: return SVGA3D_BLENDOP_ONE;
72 default:
73 assert(0);
74 return SVGA3D_BLENDOP_ZERO;
75 }
76 }
77
78 static inline unsigned
svga_translate_blend_func(unsigned mode)79 svga_translate_blend_func(unsigned mode)
80 {
81 switch (mode) {
82 case PIPE_BLEND_ADD: return SVGA3D_BLENDEQ_ADD;
83 case PIPE_BLEND_SUBTRACT: return SVGA3D_BLENDEQ_SUBTRACT;
84 case PIPE_BLEND_REVERSE_SUBTRACT: return SVGA3D_BLENDEQ_REVSUBTRACT;
85 case PIPE_BLEND_MIN: return SVGA3D_BLENDEQ_MINIMUM;
86 case PIPE_BLEND_MAX: return SVGA3D_BLENDEQ_MAXIMUM;
87 default:
88 assert(0);
89 return SVGA3D_BLENDEQ_ADD;
90 }
91 }
92
93
94 /**
95 * Define a vgpu10 blend state object for the given
96 * svga blend state.
97 */
98 static void
define_blend_state_object(struct svga_context * svga,struct svga_blend_state * bs)99 define_blend_state_object(struct svga_context *svga,
100 struct svga_blend_state *bs)
101 {
102 SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS];
103 unsigned try;
104 int i;
105
106 assert(svga_have_vgpu10(svga));
107
108 bs->id = util_bitmask_add(svga->blend_object_id_bm);
109
110 for (i = 0; i < SVGA3D_DX_MAX_RENDER_TARGETS; i++) {
111 perRT[i].blendEnable = bs->rt[i].blend_enable;
112 perRT[i].srcBlend = bs->rt[i].srcblend;
113 perRT[i].destBlend = bs->rt[i].dstblend;
114 perRT[i].blendOp = bs->rt[i].blendeq;
115 perRT[i].srcBlendAlpha = bs->rt[i].srcblend_alpha;
116 perRT[i].destBlendAlpha = bs->rt[i].dstblend_alpha;
117 perRT[i].blendOpAlpha = bs->rt[i].blendeq_alpha;
118 perRT[i].renderTargetWriteMask = bs->rt[i].writemask;
119 perRT[i].logicOpEnable = 0;
120 perRT[i].logicOp = SVGA3D_LOGICOP_COPY;
121 assert(perRT[i].srcBlend == perRT[0].srcBlend);
122 }
123
124 /* Loop in case command buffer is full and we need to flush and retry */
125 for (try = 0; try < 2; try++) {
126 enum pipe_error ret;
127
128 ret = SVGA3D_vgpu10_DefineBlendState(svga->swc,
129 bs->id,
130 bs->alpha_to_coverage,
131 bs->independent_blend_enable,
132 perRT);
133 if (ret == PIPE_OK)
134 return;
135 svga_context_flush(svga, NULL);
136 }
137 }
138
139
140 static void *
svga_create_blend_state(struct pipe_context * pipe,const struct pipe_blend_state * templ)141 svga_create_blend_state(struct pipe_context *pipe,
142 const struct pipe_blend_state *templ)
143 {
144 struct svga_context *svga = svga_context(pipe);
145 struct svga_blend_state *blend = CALLOC_STRUCT( svga_blend_state );
146 unsigned i;
147
148 if (!blend)
149 return NULL;
150
151 /* Fill in the per-rendertarget blend state. We currently only
152 * support independent blend enable and colormask per render target.
153 */
154 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
155 /* No way to set this in SVGA3D, and no way to correctly implement it on
156 * top of D3D9 API. Instead we try to simulate with various blend modes.
157 */
158 if (templ->logicop_enable) {
159 switch (templ->logicop_func) {
160 case PIPE_LOGICOP_XOR:
161 case PIPE_LOGICOP_INVERT:
162 blend->need_white_fragments = TRUE;
163 blend->rt[i].blend_enable = TRUE;
164 blend->rt[i].srcblend = SVGA3D_BLENDOP_ONE;
165 blend->rt[i].dstblend = SVGA3D_BLENDOP_ONE;
166 blend->rt[i].blendeq = SVGA3D_BLENDEQ_SUBTRACT;
167 break;
168 case PIPE_LOGICOP_CLEAR:
169 blend->rt[i].blend_enable = TRUE;
170 blend->rt[i].srcblend = SVGA3D_BLENDOP_ZERO;
171 blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO;
172 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MINIMUM;
173 break;
174 case PIPE_LOGICOP_COPY:
175 blend->rt[i].blend_enable = FALSE;
176 blend->rt[i].srcblend = SVGA3D_BLENDOP_ONE;
177 blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO;
178 blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD;
179 break;
180 case PIPE_LOGICOP_COPY_INVERTED:
181 blend->rt[i].blend_enable = TRUE;
182 blend->rt[i].srcblend = SVGA3D_BLENDOP_INVSRCCOLOR;
183 blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO;
184 blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD;
185 break;
186 case PIPE_LOGICOP_NOOP:
187 blend->rt[i].blend_enable = TRUE;
188 blend->rt[i].srcblend = SVGA3D_BLENDOP_ZERO;
189 blend->rt[i].dstblend = SVGA3D_BLENDOP_DESTCOLOR;
190 blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD;
191 break;
192 case PIPE_LOGICOP_SET:
193 blend->rt[i].blend_enable = TRUE;
194 blend->rt[i].srcblend = SVGA3D_BLENDOP_ONE;
195 blend->rt[i].dstblend = SVGA3D_BLENDOP_ONE;
196 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MAXIMUM;
197 break;
198 case PIPE_LOGICOP_AND:
199 /* Approximate with minimum - works for the 0 & anything case: */
200 blend->rt[i].blend_enable = TRUE;
201 blend->rt[i].srcblend = SVGA3D_BLENDOP_SRCCOLOR;
202 blend->rt[i].dstblend = SVGA3D_BLENDOP_DESTCOLOR;
203 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MINIMUM;
204 break;
205 case PIPE_LOGICOP_AND_REVERSE:
206 blend->rt[i].blend_enable = TRUE;
207 blend->rt[i].srcblend = SVGA3D_BLENDOP_SRCCOLOR;
208 blend->rt[i].dstblend = SVGA3D_BLENDOP_INVDESTCOLOR;
209 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MINIMUM;
210 break;
211 case PIPE_LOGICOP_AND_INVERTED:
212 blend->rt[i].blend_enable = TRUE;
213 blend->rt[i].srcblend = SVGA3D_BLENDOP_INVSRCCOLOR;
214 blend->rt[i].dstblend = SVGA3D_BLENDOP_DESTCOLOR;
215 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MINIMUM;
216 break;
217 case PIPE_LOGICOP_OR:
218 /* Approximate with maximum - works for the 1 | anything case: */
219 blend->rt[i].blend_enable = TRUE;
220 blend->rt[i].srcblend = SVGA3D_BLENDOP_SRCCOLOR;
221 blend->rt[i].dstblend = SVGA3D_BLENDOP_DESTCOLOR;
222 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MAXIMUM;
223 break;
224 case PIPE_LOGICOP_OR_REVERSE:
225 blend->rt[i].blend_enable = TRUE;
226 blend->rt[i].srcblend = SVGA3D_BLENDOP_SRCCOLOR;
227 blend->rt[i].dstblend = SVGA3D_BLENDOP_INVDESTCOLOR;
228 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MAXIMUM;
229 break;
230 case PIPE_LOGICOP_OR_INVERTED:
231 blend->rt[i].blend_enable = TRUE;
232 blend->rt[i].srcblend = SVGA3D_BLENDOP_INVSRCCOLOR;
233 blend->rt[i].dstblend = SVGA3D_BLENDOP_DESTCOLOR;
234 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MAXIMUM;
235 break;
236 case PIPE_LOGICOP_NAND:
237 case PIPE_LOGICOP_NOR:
238 case PIPE_LOGICOP_EQUIV:
239 /* Fill these in with plausible values */
240 blend->rt[i].blend_enable = FALSE;
241 blend->rt[i].srcblend = SVGA3D_BLENDOP_ONE;
242 blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO;
243 blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD;
244 break;
245 default:
246 assert(0);
247 break;
248 }
249 blend->rt[i].srcblend_alpha = blend->rt[i].srcblend;
250 blend->rt[i].dstblend_alpha = blend->rt[i].dstblend;
251 blend->rt[i].blendeq_alpha = blend->rt[i].blendeq;
252
253 if (templ->logicop_func == PIPE_LOGICOP_XOR) {
254 pipe_debug_message(&svga->debug.callback, CONFORMANCE,
255 "XOR logicop mode has limited support");
256 }
257 else if (templ->logicop_func != PIPE_LOGICOP_COPY) {
258 pipe_debug_message(&svga->debug.callback, CONFORMANCE,
259 "general logicops are not supported");
260 }
261 }
262 else {
263 /* Note: the vgpu10 device does not yet support independent
264 * blend terms per render target. Target[0] always specifies the
265 * blending terms.
266 */
267 if (templ->independent_blend_enable || templ->rt[0].blend_enable) {
268 /* always use the 0th target's blending terms for now */
269 blend->rt[i].srcblend =
270 svga_translate_blend_factor(svga, templ->rt[0].rgb_src_factor);
271 blend->rt[i].dstblend =
272 svga_translate_blend_factor(svga, templ->rt[0].rgb_dst_factor);
273 blend->rt[i].blendeq =
274 svga_translate_blend_func(templ->rt[0].rgb_func);
275 blend->rt[i].srcblend_alpha =
276 svga_translate_blend_factor(svga, templ->rt[0].alpha_src_factor);
277 blend->rt[i].dstblend_alpha =
278 svga_translate_blend_factor(svga, templ->rt[0].alpha_dst_factor);
279 blend->rt[i].blendeq_alpha =
280 svga_translate_blend_func(templ->rt[0].alpha_func);
281
282 if (blend->rt[i].srcblend_alpha != blend->rt[i].srcblend ||
283 blend->rt[i].dstblend_alpha != blend->rt[i].dstblend ||
284 blend->rt[i].blendeq_alpha != blend->rt[i].blendeq) {
285 blend->rt[i].separate_alpha_blend_enable = TRUE;
286 }
287 }
288 else {
289 /* disabled - default blend terms */
290 blend->rt[i].srcblend = SVGA3D_BLENDOP_ONE;
291 blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO;
292 blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD;
293 blend->rt[i].srcblend_alpha = SVGA3D_BLENDOP_ONE;
294 blend->rt[i].dstblend_alpha = SVGA3D_BLENDOP_ZERO;
295 blend->rt[i].blendeq_alpha = SVGA3D_BLENDEQ_ADD;
296 }
297
298 if (templ->independent_blend_enable) {
299 blend->rt[i].blend_enable = templ->rt[i].blend_enable;
300 }
301 else {
302 blend->rt[i].blend_enable = templ->rt[0].blend_enable;
303 }
304 }
305
306 /* Some GL blend modes are not supported by the VGPU9 device (there's
307 * no equivalent of PIPE_BLENDFACTOR_[INV_]CONST_ALPHA).
308 * When we set this flag, we copy the constant blend alpha value
309 * to the R, G, B components.
310 * This works as long as the src/dst RGB blend factors doesn't use
311 * PIPE_BLENDFACTOR_CONST_COLOR and PIPE_BLENDFACTOR_CONST_ALPHA
312 * at the same time. There's no work-around for that.
313 */
314 if (!svga_have_vgpu10(svga)) {
315 if (templ->rt[0].rgb_src_factor == PIPE_BLENDFACTOR_CONST_ALPHA ||
316 templ->rt[0].rgb_dst_factor == PIPE_BLENDFACTOR_CONST_ALPHA ||
317 templ->rt[0].rgb_src_factor == PIPE_BLENDFACTOR_INV_CONST_ALPHA ||
318 templ->rt[0].rgb_dst_factor == PIPE_BLENDFACTOR_INV_CONST_ALPHA) {
319 blend->blend_color_alpha = TRUE;
320 }
321 }
322
323 if (templ->independent_blend_enable) {
324 blend->rt[i].writemask = templ->rt[i].colormask;
325 }
326 else {
327 blend->rt[i].writemask = templ->rt[0].colormask;
328 }
329 }
330
331 blend->independent_blend_enable = templ->independent_blend_enable;
332
333 blend->alpha_to_coverage = templ->alpha_to_coverage;
334 blend->alpha_to_one = templ->alpha_to_one;
335
336 if (svga_have_vgpu10(svga)) {
337 define_blend_state_object(svga, blend);
338 }
339
340 svga->hud.num_blend_objects++;
341 SVGA_STATS_COUNT_INC(svga_screen(svga->pipe.screen)->sws,
342 SVGA_STATS_COUNT_BLENDSTATE);
343
344 return blend;
345 }
346
347
svga_bind_blend_state(struct pipe_context * pipe,void * blend)348 static void svga_bind_blend_state(struct pipe_context *pipe,
349 void *blend)
350 {
351 struct svga_context *svga = svga_context(pipe);
352
353 svga->curr.blend = (struct svga_blend_state*)blend;
354 svga->dirty |= SVGA_NEW_BLEND;
355 }
356
svga_delete_blend_state(struct pipe_context * pipe,void * blend)357 static void svga_delete_blend_state(struct pipe_context *pipe,
358 void *blend)
359 {
360 struct svga_context *svga = svga_context(pipe);
361 struct svga_blend_state *bs =
362 (struct svga_blend_state *) blend;
363
364 if (bs->id != SVGA3D_INVALID_ID) {
365 enum pipe_error ret;
366
367 ret = SVGA3D_vgpu10_DestroyBlendState(svga->swc, bs->id);
368 if (ret != PIPE_OK) {
369 svga_context_flush(svga, NULL);
370 ret = SVGA3D_vgpu10_DestroyBlendState(svga->swc, bs->id);
371 assert(ret == PIPE_OK);
372 }
373
374 if (bs->id == svga->state.hw_draw.blend_id)
375 svga->state.hw_draw.blend_id = SVGA3D_INVALID_ID;
376
377 util_bitmask_clear(svga->blend_object_id_bm, bs->id);
378 bs->id = SVGA3D_INVALID_ID;
379 }
380
381 FREE(blend);
382 svga->hud.num_blend_objects--;
383 }
384
svga_set_blend_color(struct pipe_context * pipe,const struct pipe_blend_color * blend_color)385 static void svga_set_blend_color( struct pipe_context *pipe,
386 const struct pipe_blend_color *blend_color )
387 {
388 struct svga_context *svga = svga_context(pipe);
389
390 svga->curr.blend_color = *blend_color;
391
392 svga->dirty |= SVGA_NEW_BLEND_COLOR;
393 }
394
395
svga_init_blend_functions(struct svga_context * svga)396 void svga_init_blend_functions( struct svga_context *svga )
397 {
398 svga->pipe.create_blend_state = svga_create_blend_state;
399 svga->pipe.bind_blend_state = svga_bind_blend_state;
400 svga->pipe.delete_blend_state = svga_delete_blend_state;
401
402 svga->pipe.set_blend_color = svga_set_blend_color;
403 }
404