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Searched refs:blitState (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/WSI/
DFrameBuffer.cpp50 blitState = {}; in FrameBuffer()
154 if(memcmp(&blitState, &updateState, sizeof(BlitState)) != 0) in copyLocked()
156 blitState = updateState; in copyLocked()
159 blitRoutine = copyRoutine(blitState); in copyLocked()
DFrameBuffer.hpp94 BlitState blitState; // State of the current blitRoutine. member in sw::FrameBuffer
/external/swiftshader/src/Main/
DFrameBuffer.cpp50 blitState = {}; in FrameBuffer()
154 if(memcmp(&blitState, &updateState, sizeof(BlitState)) != 0) in copyLocked()
156 blitState = updateState; in copyLocked()
159 blitRoutine = copyRoutine(blitState); in copyLocked()
DFrameBuffer.hpp94 BlitState blitState; // State of the current blitRoutine. member in sw::FrameBuffer
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp1834 static sw::BlitState blitState = {}; in GetRenderTargetData() local
1846 if(memcmp(&blitState, &update, sizeof(sw::BlitState)) != 0) in GetRenderTargetData()
1848 blitState = update; in GetRenderTargetData()
1851 blitRoutine = sw::FrameBuffer::copyRoutine(blitState); in GetRenderTargetData()