Searched refs:combineVec4ToVec16 (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 243 static tcu::Vector<float, 16> combineVec4ToVec16 (const Vec4& a0, const Vec4& a1, const Vec4& a2, c… in combineVec4ToVec16() function 1039 combineVec4ToVec16(Vec4(-1.0f, -1.0f, 0.0f, 1.0f), in lightShaderAttributes() 1045 combineVec4ToVec16(Vec4(0.0f, 0.0f, -1.0f, 0.0f), in lightShaderAttributes() 1051 combineVec4ToVec16(Vec4(0.0f, 0.0f, 0.0f, 0.0f), in lightShaderAttributes() 1271 combineVec4ToVec16(Vec4(-1.0f, -1.0f, 0.0f, 1.0f), in loopShaderAttributes() 1277 combineVec4ToVec16(Vec4( 1.0f, 1.0f, 1.0f, 1.0f), in loopShaderAttributes() 1284 combineVec4ToVec16(Vec4((float)numLoopIterations, 0.0f, 0.0f, 0.0f), in loopShaderAttributes() 1310 combineVec4ToVec16(Vec4(-1.0f, -1.0f, 0.0f, 1.0f), in singleValueShaderAttributes() 1316 combineVec4ToVec16(Vec4( 1.0f, 1.0f, 1.0f, 1.0f), in singleValueShaderAttributes() 1522 combineVec4ToVec16(Vec4(-1.0f, -1.0f, 0.0f, 1.0f), in textureLookupShaderAttributes() [all …]
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 243 static tcu::Vector<float, 16> combineVec4ToVec16 (const Vec4& a0, const Vec4& a1, const Vec4& a2, c… in combineVec4ToVec16() function 1044 combineVec4ToVec16(Vec4(-1.0f, -1.0f, 0.0f, 1.0f), in lightShaderAttributes() 1050 combineVec4ToVec16(Vec4(0.0f, 0.0f, -1.0f, 0.0f), in lightShaderAttributes() 1056 combineVec4ToVec16(Vec4(0.0f, 0.0f, 0.0f, 0.0f), in lightShaderAttributes() 1279 combineVec4ToVec16(Vec4(-1.0f, -1.0f, 0.0f, 1.0f), in loopShaderAttributes() 1285 combineVec4ToVec16(Vec4( 1.0f, 1.0f, 1.0f, 1.0f), in loopShaderAttributes() 1292 combineVec4ToVec16(Vec4((float)numLoopIterations, 0.0f, 0.0f, 0.0f), in loopShaderAttributes() 1318 combineVec4ToVec16(Vec4(-1.0f, -1.0f, 0.0f, 1.0f), in singleValueShaderAttributes() 1324 combineVec4ToVec16(Vec4( 1.0f, 1.0f, 1.0f, 1.0f), in singleValueShaderAttributes() 1539 combineVec4ToVec16(Vec4(-1.0f, -1.0f, 0.0f, 1.0f), in textureLookupShaderAttributes() [all …]
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