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Searched refs:combineVec4ToVec16 (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp243 static tcu::Vector<float, 16> combineVec4ToVec16 (const Vec4& a0, const Vec4& a1, const Vec4& a2, c… in combineVec4ToVec16() function
1039 combineVec4ToVec16(Vec4(-1.0f, -1.0f, 0.0f, 1.0f), in lightShaderAttributes()
1045 combineVec4ToVec16(Vec4(0.0f, 0.0f, -1.0f, 0.0f), in lightShaderAttributes()
1051 combineVec4ToVec16(Vec4(0.0f, 0.0f, 0.0f, 0.0f), in lightShaderAttributes()
1271 combineVec4ToVec16(Vec4(-1.0f, -1.0f, 0.0f, 1.0f), in loopShaderAttributes()
1277 combineVec4ToVec16(Vec4( 1.0f, 1.0f, 1.0f, 1.0f), in loopShaderAttributes()
1284 combineVec4ToVec16(Vec4((float)numLoopIterations, 0.0f, 0.0f, 0.0f), in loopShaderAttributes()
1310 combineVec4ToVec16(Vec4(-1.0f, -1.0f, 0.0f, 1.0f), in singleValueShaderAttributes()
1316 combineVec4ToVec16(Vec4( 1.0f, 1.0f, 1.0f, 1.0f), in singleValueShaderAttributes()
1522 combineVec4ToVec16(Vec4(-1.0f, -1.0f, 0.0f, 1.0f), in textureLookupShaderAttributes()
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/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp243 static tcu::Vector<float, 16> combineVec4ToVec16 (const Vec4& a0, const Vec4& a1, const Vec4& a2, c… in combineVec4ToVec16() function
1044 combineVec4ToVec16(Vec4(-1.0f, -1.0f, 0.0f, 1.0f), in lightShaderAttributes()
1050 combineVec4ToVec16(Vec4(0.0f, 0.0f, -1.0f, 0.0f), in lightShaderAttributes()
1056 combineVec4ToVec16(Vec4(0.0f, 0.0f, 0.0f, 0.0f), in lightShaderAttributes()
1279 combineVec4ToVec16(Vec4(-1.0f, -1.0f, 0.0f, 1.0f), in loopShaderAttributes()
1285 combineVec4ToVec16(Vec4( 1.0f, 1.0f, 1.0f, 1.0f), in loopShaderAttributes()
1292 combineVec4ToVec16(Vec4((float)numLoopIterations, 0.0f, 0.0f, 0.0f), in loopShaderAttributes()
1318 combineVec4ToVec16(Vec4(-1.0f, -1.0f, 0.0f, 1.0f), in singleValueShaderAttributes()
1324 combineVec4ToVec16(Vec4( 1.0f, 1.0f, 1.0f, 1.0f), in singleValueShaderAttributes()
1539 combineVec4ToVec16(Vec4(-1.0f, -1.0f, 0.0f, 1.0f), in textureLookupShaderAttributes()
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