/external/robolectric-shadows/shadows/framework/src/main/java/org/robolectric/shadows/ |
D | CachedPathIteratorFactory.java | 121 private static void quadCurveSegment(float[] coords, float t0, float t1) { in quadCurveSegment() argument 125 float mx = mu * mu * coords[0] + 2 * mu * mt * coords[2] + mt * mt * coords[4]; in quadCurveSegment() 126 float my = mu * mu * coords[1] + 2 * mu * mt * coords[3] + mt * mt * coords[5]; in quadCurveSegment() 132 coords[0] = coords[0] * u0 * u0 + coords[2] * 2 * t0 * u0 + coords[4] * t0 * t0; in quadCurveSegment() 133 coords[1] = coords[1] * u0 * u0 + coords[3] * 2 * t0 * u0 + coords[5] * t0 * t0; in quadCurveSegment() 136 coords[4] = coords[0] * u1 * u1 + coords[2] * 2 * t1 * u1 + coords[4] * t1 * t1; in quadCurveSegment() 137 coords[5] = coords[1] * u1 * u1 + coords[3] * 2 * t1 * u1 + coords[5] * t1 * t1; in quadCurveSegment() 140 coords[2] = 2 * mx - coords[0] / 2 - coords[4] / 2; in quadCurveSegment() 141 coords[3] = 2 * my - coords[1] / 2 - coords[5] / 2; in quadCurveSegment() 144 private static void cubicCurveSegment(float[] coords, float t0, float t1) { in cubicCurveSegment() argument [all …]
|
/external/eigen/bench/ |
D | sparse_setter.cpp | 47 EIGEN_DONT_INLINE Scalar* setinnerrand_eigen(const Coordinates& coords, const Values& vals); 48 EIGEN_DONT_INLINE Scalar* setrand_eigen_dynamic(const Coordinates& coords, const Values& vals); 49 EIGEN_DONT_INLINE Scalar* setrand_eigen_compact(const Coordinates& coords, const Values& vals); 50 EIGEN_DONT_INLINE Scalar* setrand_eigen_sumeq(const Coordinates& coords, const Values& vals); 51 EIGEN_DONT_INLINE Scalar* setrand_eigen_gnu_hash(const Coordinates& coords, const Values& vals); 52 EIGEN_DONT_INLINE Scalar* setrand_eigen_google_dense(const Coordinates& coords, const Values& vals); 53 EIGEN_DONT_INLINE Scalar* setrand_eigen_google_sparse(const Coordinates& coords, const Values& vals… 54 EIGEN_DONT_INLINE Scalar* setrand_scipy(const Coordinates& coords, const Values& vals); 55 EIGEN_DONT_INLINE Scalar* setrand_ublas_mapped(const Coordinates& coords, const Values& vals); 56 EIGEN_DONT_INLINE Scalar* setrand_ublas_coord(const Coordinates& coords, const Values& vals); [all …]
|
/external/mesa3d/src/mesa/main/ |
D | drawtex.c | 65 _mesa_DrawTexfvOES(const GLfloat *coords) in _mesa_DrawTexfvOES() argument 68 draw_texture(ctx, coords[0], coords[1], coords[2], coords[3], coords[4]); in _mesa_DrawTexfvOES() 82 _mesa_DrawTexivOES(const GLint *coords) in _mesa_DrawTexivOES() argument 85 draw_texture(ctx, (GLfloat) coords[0], (GLfloat) coords[1], in _mesa_DrawTexivOES() 86 (GLfloat) coords[2], (GLfloat) coords[3], (GLfloat) coords[4]); in _mesa_DrawTexivOES() 100 _mesa_DrawTexsvOES(const GLshort *coords) in _mesa_DrawTexsvOES() argument 103 draw_texture(ctx, (GLfloat) coords[0], (GLfloat) coords[1], in _mesa_DrawTexsvOES() 104 (GLfloat) coords[2], (GLfloat) coords[3], (GLfloat) coords[4]); in _mesa_DrawTexsvOES() 122 _mesa_DrawTexxv(const GLfixed *coords) in _mesa_DrawTexxv() argument 126 (GLfloat) coords[0] / 65536.0f, in _mesa_DrawTexxv() [all …]
|
/external/fonttools/Lib/fontTools/varLib/ |
D | iup.py | 6 def iup_segment(coords, rc1, rd1, rc2, rd2): argument 16 n = len(coords) 29 for pair in coords: 44 def iup_contour(delta, coords): argument 45 assert len(delta) == len(coords) 62 out.extend(iup_segment(coords[i1:i2], coords[ri1], delta[ri1], coords[ri2], delta[ri2])) 67 out.extend(iup_segment(coords[i1:i2], coords[ri1], delta[ri1], coords[ri2], delta[ri2])) 73 out.extend(iup_segment(coords[i1:i2], coords[ri1], delta[ri1], coords[ri2], delta[ri2])) 78 def iup_delta(delta, coords, ends): argument 79 assert sorted(ends) == ends and len(coords) == (ends[-1]+1 if ends else 0) + 4 [all …]
|
/external/deqp/modules/gles3/accuracy/ |
D | es3aVaryingInterpolationTests.cpp | 66 static void renderReference (const SurfaceAccess& dst, const float coords[4*3], const Vec4& wCoord,… in renderReference() 71 …Vec3 triR[2] = { Vec3(coords[0*3+0], coords[1*3+0], coords[2*3+0]), Vec3(coords[3*3+0], coords[2… in renderReference() 72 …Vec3 triG[2] = { Vec3(coords[0*3+1], coords[1*3+1], coords[2*3+1]), Vec3(coords[3*3+1], coords[2… in renderReference() 73 …Vec3 triB[2] = { Vec3(coords[0*3+2], coords[1*3+2], coords[2*3+2]), Vec3(coords[3*3+2], coords[2… in renderReference() 220 float coords[] = in iterate() local 235 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(coords); ndx++) in iterate() 237 TCU_CHECK(isValidFloat(m_precision, coords[ndx])); in iterate() 238 TCU_CHECK(isValidFloat(m_precision, coords[ndx] * scale[ndx % 3] + bias[ndx % 3])); in iterate() 252 glVertexAttribPointer(coordLoc, 3, GL_FLOAT, GL_FALSE, 0, &coords[0]); in iterate() 270 …renderReference(SurfaceAccess(reference, m_context.getRenderTarget().getPixelFormat()), coords, wC… in iterate()
|
/external/deqp/modules/gles2/accuracy/ |
D | es2aVaryingInterpolationTests.cpp | 64 static void renderReference (const SurfaceAccess& dst, const float coords[4*3], const Vec4& wCoord,… in renderReference() 69 …Vec3 triR[2] = { Vec3(coords[0*3+0], coords[1*3+0], coords[2*3+0]), Vec3(coords[3*3+0], coords[2… in renderReference() 70 …Vec3 triG[2] = { Vec3(coords[0*3+1], coords[1*3+1], coords[2*3+1]), Vec3(coords[3*3+1], coords[2… in renderReference() 71 …Vec3 triB[2] = { Vec3(coords[0*3+2], coords[1*3+2], coords[2*3+2]), Vec3(coords[3*3+2], coords[2… in renderReference() 214 float coords[] = in iterate() local 229 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(coords); ndx++) in iterate() 231 TCU_CHECK(isValidFloat(m_precision, coords[ndx])); in iterate() 232 TCU_CHECK(isValidFloat(m_precision, coords[ndx] * scale[ndx % 3] + bias[ndx % 3])); in iterate() 246 glVertexAttribPointer(coordLoc, 3, GL_FLOAT, GL_FALSE, 0, &coords[0]); in iterate() 264 …renderReference(SurfaceAccess(reference, m_context.getRenderTarget().getPixelFormat()), coords, wC… in iterate()
|
/external/deqp/modules/gles3/functional/ |
D | es3fShaderReturnTests.cpp | 58 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); } in evalReturnAlways() 59 inline void evalReturnNever (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(3,2,1); } in evalReturnNever() 60 …haderEvalContext& c) { c.color.xyz() = (c.coords.x()+c.coords.y() >= 0.0f) ? c.coords.swizzle(0,1,… in evalReturnDynamic() 145 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeConditionalReturnInFuncCase() local 151 params["COORDS"] = coords; in makeConditionalReturnInFuncCase() 159 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = string(coords) + ".x+" + coords + ".y >= 0.0"; bre… in makeConditionalReturnInFuncCase() 201 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeOutputWriteReturnCase() local 206 params["COORDS"] = coords; in makeOutputWriteReturnCase() 215 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = string(coords) + ".x+" + coords + ".y >= 0.0"; bre… in makeOutputWriteReturnCase() 247 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeReturnInLoopCase() local [all …]
|
D | es3fShaderStructTests.cpp | 217 c.color.xyz() = c.coords.swizzle(0,1,2); in init() 244 c.color.xyz() = c.coords.swizzle(0,1,2); in init() 270 c.color.xyz() = c.coords.swizzle(3,2,1); in init() 298 c.color.xyz() = c.coords.swizzle(1,2,0); in init() 324 c.color.xyz() = c.coords.swizzle(2,1,0); in init() 350 c.color.xyz() = c.coords.swizzle(2,1,0); in init() 414 c.color.xyz() = c.coords.swizzle(2,0,3); in init() 478 c.color.xyz() = c.coords.swizzle(2,0,3); in init() 505 c.color.xyz() = c.coords.swizzle(0,1,2); in init() 594 c.color.xyz() = c.coords.swizzle(0,1,2); in init() [all …]
|
D | es3fShaderIndexingTests.cpp | 102 void evalArrayCoordsFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.coords.x(); } in evalArrayCoordsFloat() 103 void evalArrayCoordsVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.coords.swizzle(0,1); } in evalArrayCoordsVec2() 104 void evalArrayCoordsVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.coords.swizzle(0,1,2)… in evalArrayCoordsVec3() 105 void evalArrayCoordsVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.coords; } in evalArrayCoordsVec4() 589 void evalSubscriptVec2 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y… in evalSubscriptVec2() 590 …Vec3 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coor… in evalSubscriptVec3() 591 …rEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z() + 0.… in evalSubscriptVec4() 771 …alSubscriptMat2 (ShaderEvalContext& c) { c.color.xy() = c.coords.swizzle(0,1) + 0.5f*c.coords.swi… in evalSubscriptMat2() 772 …ubscriptMat2x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.coords.sw… in evalSubscriptMat2x3() 773 …valSubscriptMat2x4 (ShaderEvalContext& c) { c.color = c.coords.swizzle(0,1,2,3) + 0.5f*c.coords.s… in evalSubscriptMat2x4() [all …]
|
/external/skqp/src/compute/skc/ |
D | path_builder.c | 131 *path_builder->line.coords[0]++ = path_builder->curr[0].x; in skc_path_line_to() 132 *path_builder->line.coords[1]++ = path_builder->curr[0].y; in skc_path_line_to() 133 *path_builder->line.coords[2]++ = x1; in skc_path_line_to() 134 *path_builder->line.coords[3]++ = y1; in skc_path_line_to() 152 *path_builder->quad.coords[0]++ = path_builder->curr[0].x; in skc_path_quad_to() 153 *path_builder->quad.coords[1]++ = path_builder->curr[0].y; in skc_path_quad_to() 154 *path_builder->quad.coords[2]++ = x1; in skc_path_quad_to() 155 *path_builder->quad.coords[3]++ = y1; in skc_path_quad_to() 156 *path_builder->quad.coords[4]++ = x2; in skc_path_quad_to() 157 *path_builder->quad.coords[5]++ = y2; in skc_path_quad_to() [all …]
|
/external/skia/src/compute/skc/ |
D | path_builder.c | 131 *path_builder->line.coords[0]++ = path_builder->curr[0].x; in skc_path_line_to() 132 *path_builder->line.coords[1]++ = path_builder->curr[0].y; in skc_path_line_to() 133 *path_builder->line.coords[2]++ = x1; in skc_path_line_to() 134 *path_builder->line.coords[3]++ = y1; in skc_path_line_to() 152 *path_builder->quad.coords[0]++ = path_builder->curr[0].x; in skc_path_quad_to() 153 *path_builder->quad.coords[1]++ = path_builder->curr[0].y; in skc_path_quad_to() 154 *path_builder->quad.coords[2]++ = x1; in skc_path_quad_to() 155 *path_builder->quad.coords[3]++ = y1; in skc_path_quad_to() 156 *path_builder->quad.coords[4]++ = x2; in skc_path_quad_to() 157 *path_builder->quad.coords[5]++ = y2; in skc_path_quad_to() [all …]
|
/external/freetype/src/base/ |
D | ftmm.c | 172 FT_Long* coords ) in FT_Set_MM_Design_Coordinates() argument 180 if ( num_coords && !coords ) in FT_Set_MM_Design_Coordinates() 188 error = service->set_mm_design( face, num_coords, coords ); in FT_Set_MM_Design_Coordinates() 207 FT_Fixed* coords ) in FT_Set_Var_Design_Coordinates() argument 216 if ( num_coords && !coords ) in FT_Set_Var_Design_Coordinates() 224 error = service_mm->set_var_design( face, num_coords, coords ); in FT_Set_Var_Design_Coordinates() 255 FT_Fixed* coords ) in FT_Get_Var_Design_Coordinates() argument 263 if ( !coords ) in FT_Get_Var_Design_Coordinates() 271 error = service->get_var_design( face, num_coords, coords ); in FT_Get_Var_Design_Coordinates() 283 FT_Fixed* coords ) in FT_Set_MM_Blend_Coordinates() argument [all …]
|
/external/deqp/modules/gles2/functional/ |
D | es2fShaderReturnTests.cpp | 63 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); } in evalReturnAlways() 64 inline void evalReturnNever (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(3,2,1); } in evalReturnNever() 65 …haderEvalContext& c) { c.color.xyz() = (c.coords.x()+c.coords.y() >= 0.0f) ? c.coords.swizzle(0,1,… in evalReturnDynamic() 171 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeConditionalReturnInFuncCase() local 178 params["COORDS"] = coords; in makeConditionalReturnInFuncCase() 186 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = string(coords) + ".x+" + coords + ".y >= 0.0"; bre… in makeConditionalReturnInFuncCase() 226 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeOutputWriteReturnCase() local 231 params["COORDS"] = coords; in makeOutputWriteReturnCase() 240 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = string(coords) + ".x+" + coords + ".y >= 0.0"; bre… in makeOutputWriteReturnCase() 271 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeReturnInLoopCase() local [all …]
|
D | es2fShaderStructTests.cpp | 248 c.color.xyz() = c.coords.swizzle(0,1,2); in init() 275 c.color.xyz() = c.coords.swizzle(0,1,2); in init() 301 c.color.xyz() = c.coords.swizzle(3,2,1); in init() 329 c.color.xyz() = c.coords.swizzle(1,2,0); in init() 355 c.color.xyz() = c.coords.swizzle(2,1,0); in init() 381 c.color.xyz() = c.coords.swizzle(2,1,0); in init() 445 c.color.xyz() = c.coords.swizzle(2,0,3); in init() 509 c.color.xyz() = c.coords.swizzle(2,0,3); in init() 536 c.color.xyz() = c.coords.swizzle(0,1,2); in init() 623 c.color.xyz() = c.coords.swizzle(0,1,2); in init() [all …]
|
/external/deqp/external/openglcts/modules/gles31/ |
D | es31cDrawIndirectTests.cpp | 1985 CColorArray coords; in Run() local 1986 PrimitiveGen(_primitiveType, _drawSizeX, _drawSizeY, coords); in Run() 1997 …glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(coords.size() * sizeof(coords[0])), &coords[0], GL_STAT… in Run() 2001 glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(coords[0]), 0); in Run() 2007 CElementArray elements(coords.size(), 0); in Run() 2017 indirectArrays.count = static_cast<GLuint>(coords.size()); in Run() 2034 indirectElements.count = static_cast<GLuint>(coords.size()); in Run() 2138 CColorArray coords; in Run() local 2139 PrimitiveGen(GL_TRIANGLES, _drawSizeX, _drawSizeY, coords); in Run() 2160 glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(coords.size() * sizeof(coords[0]) + in Run() [all …]
|
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderReturnTests.cpp | 50 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); } in evalReturnAlways() 51 inline void evalReturnNever (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(3,2,1); } in evalReturnNever() 52 …haderEvalContext& c) { c.color.xyz() = (c.coords.x()+c.coords.y() >= 0.0f) ? c.coords.swizzle(0,1,… in evalReturnDynamic() 156 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeConditionalReturnInFuncCase() local 163 params["COORDS"] = coords; in makeConditionalReturnInFuncCase() 171 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = std::string(coords) + ".x+" + coords + ".y >= 0.0"… in makeConditionalReturnInFuncCase() 211 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeOutputWriteReturnCase() local 217 params["COORDS"] = coords; in makeOutputWriteReturnCase() 226 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = std::string(coords) + ".x+" + coords + ".y >= 0.0"… in makeOutputWriteReturnCase() 257 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeReturnInLoopCase() local [all …]
|
D | vktShaderRenderStructTests.cpp | 178 c.color.xyz() = c.coords.swizzle(0, 1, 2); in init() 209 c.color.xyz() = c.coords.swizzle(0, 1, 2); in init() 238 c.color.xyz() = c.coords.swizzle(3, 2, 1); in init() 271 c.color.xyz() = c.coords.swizzle(1,2,0); in init() 302 c.color.xyz() = c.coords.swizzle(2, 1, 0); in init() 333 c.color.xyz() = c.coords.swizzle(2, 1, 0); in init() 408 c.color.xyz() = c.coords.swizzle(2, 0, 3); in init() 483 c.color.xyz() = c.coords.swizzle(2, 0, 3); in init() 513 c.color.xyz() = c.coords.swizzle(0, 1, 2); in init() 549 c.color.xyz() = c.coords.swizzle(0, 1, 2); in init() [all …]
|
D | vktShaderRenderIndexingTests.cpp | 97 void evalArrayCoordsFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.coords.x(); } in evalArrayCoordsFloat() 98 void evalArrayCoordsVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.coords.swizzle(0,1); } in evalArrayCoordsVec2() 99 void evalArrayCoordsVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.coords.swizzle(0,1,2)… in evalArrayCoordsVec3() 100 void evalArrayCoordsVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.coords; } in evalArrayCoordsVec4() 657 void evalSubscriptVec2 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y… in evalSubscriptVec2() 658 …Vec3 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coor… in evalSubscriptVec3() 659 …rEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z() + 0.… in evalSubscriptVec4() 844 …alSubscriptMat2 (ShaderEvalContext& c) { c.color.xy() = c.coords.swizzle(0,1) + 0.5f*c.coords.swi… in evalSubscriptMat2() 845 …ubscriptMat2x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.coords.sw… in evalSubscriptMat2x3() 846 …valSubscriptMat2x4 (ShaderEvalContext& c) { c.color = c.coords.swizzle(0,1,2,3) + 0.5f*c.coords.s… in evalSubscriptMat2x4() [all …]
|
/external/tensorflow/tensorflow/core/kernels/ |
D | matrix_diag_op.h | 37 operator()(const Eigen::array<Eigen::DenseIndex, 2>& coords) const { in operator() 39 {coords[0], coords[1], coords[1]}); in operator() 55 operator()(const Eigen::array<Eigen::DenseIndex, 3>& coords) const { in operator() 56 if (coords[2] != coords[1]) return T(); in operator() 58 Eigen::array<Eigen::DenseIndex, 2> diag_coords({coords[0], coords[1]}); in operator()
|
/external/freetype/include/freetype/ |
D | ftmm.h | 201 FT_Fixed* coords; member 385 FT_Long* coords ); 429 FT_Fixed* coords ); 465 FT_Fixed* coords ); 513 FT_Fixed* coords ); 550 FT_Fixed* coords ); 564 FT_Fixed* coords ); 581 FT_Fixed* coords );
|
/external/deqp/external/openglcts/modules/common/ |
D | glcShaderIndexingTests.cpp | 90 c.color.x() = 1.875f * c.coords.x(); in evalArrayCoordsFloat() 94 c.color.xy() = 1.875f * c.coords.swizzle(0, 1); in evalArrayCoordsVec2() 98 c.color.xyz() = 1.875f * c.coords.swizzle(0, 1, 2); in evalArrayCoordsVec3() 102 c.color = 1.875f * c.coords; in evalArrayCoordsVec4() 631 c.color.xyz() = Vec3(c.coords.x() + 0.5f * c.coords.y()); in evalSubscriptVec2() 635 c.color.xyz() = Vec3(c.coords.x() + 0.5f * c.coords.y() + 0.25f * c.coords.z()); in evalSubscriptVec3() 639 …c.color.xyz() = Vec3(c.coords.x() + 0.5f * c.coords.y() + 0.25f * c.coords.z() + 0.125f * c.coords… in evalSubscriptVec4() 849 c.color.xy() = c.coords.swizzle(0, 1) + 0.5f * c.coords.swizzle(1, 2); in evalSubscriptMat2() 853 c.color.xyz() = c.coords.swizzle(0, 1, 2) + 0.5f * c.coords.swizzle(1, 2, 3); in evalSubscriptMat2x3() 857 c.color = c.coords.swizzle(0, 1, 2, 3) + 0.5f * c.coords.swizzle(1, 2, 3, 0); in evalSubscriptMat2x4() [all …]
|
D | glcShaderStructTests.cpp | 232 { c.color.xyz() = c.coords.swizzle(0, 1, 2); }); in init() 256 { c.color.xyz() = c.coords.swizzle(0, 1, 2); }); in init() 279 { c.color.xyz() = c.coords.swizzle(3, 2, 1); }); in init() 304 { c.color.xyz() = c.coords.swizzle(1, 2, 0); }); in init() 327 { c.color.xyz() = c.coords.swizzle(2, 1, 0); }); in init() 352 { c.color.xyz() = c.coords.swizzle(2, 1, 0); }); in init() 415 { c.color.xyz() = c.coords.swizzle(2, 0, 3); }); in init() 481 { c.color.xyz() = c.coords.swizzle(2, 0, 3); }); in init() 505 { c.color.xyz() = c.coords.swizzle(0, 1, 2); }); in init() 534 { c.color.xyz() = c.coords.swizzle(0, 1, 2); }); in init() [all …]
|
/external/mesa3d/src/broadcom/compiler/ |
D | v3d33_tex.c | 71 struct qreg coords[5]; in v3d33_vir_emit_tex() local 77 coords[next_coord++] = in v3d33_vir_emit_tex() 81 coords[next_coord++] = vir_uniform_f(c, 0.5); in v3d33_vir_emit_tex() 84 coords[next_coord++] = in v3d33_vir_emit_tex() 90 coords[next_coord++] = in v3d33_vir_emit_tex() 102 coords[next_coord++] = in v3d33_vir_emit_tex() 163 coords[0] = vir_FMUL(c, coords[0], in v3d33_vir_emit_tex() 166 coords[1] = vir_FMUL(c, coords[1], in v3d33_vir_emit_tex() 185 struct qinst *tmu = vir_MOV_dest(c, dst, coords[i]); in v3d33_vir_emit_tex()
|
/external/skqp/src/compute/skc/platforms/cl_12/ |
D | path_builder_cl_12.c | 426 *path_builder->line.coords[0]++ = 0.0f; in skc_path_builder_finalize_subblocks() 427 *path_builder->line.coords[1]++ = 0.0f; in skc_path_builder_finalize_subblocks() 428 *path_builder->line.coords[2]++ = 0.0f; in skc_path_builder_finalize_subblocks() 429 *path_builder->line.coords[3]++ = 0.0f; in skc_path_builder_finalize_subblocks() 436 *path_builder->line.coords[0]++ = 0.0f; in skc_path_builder_finalize_subblocks() 437 *path_builder->line.coords[1]++ = 0.0f; in skc_path_builder_finalize_subblocks() 438 *path_builder->line.coords[2]++ = 0.0f; in skc_path_builder_finalize_subblocks() 439 *path_builder->line.coords[3]++ = 0.0f; in skc_path_builder_finalize_subblocks() 440 *path_builder->line.coords[4]++ = 0.0f; in skc_path_builder_finalize_subblocks() 441 *path_builder->line.coords[5]++ = 0.0f; in skc_path_builder_finalize_subblocks() [all …]
|
/external/skia/src/compute/skc/platforms/cl_12/ |
D | path_builder_cl_12.c | 426 *path_builder->line.coords[0]++ = 0.0f; in skc_path_builder_finalize_subblocks() 427 *path_builder->line.coords[1]++ = 0.0f; in skc_path_builder_finalize_subblocks() 428 *path_builder->line.coords[2]++ = 0.0f; in skc_path_builder_finalize_subblocks() 429 *path_builder->line.coords[3]++ = 0.0f; in skc_path_builder_finalize_subblocks() 436 *path_builder->line.coords[0]++ = 0.0f; in skc_path_builder_finalize_subblocks() 437 *path_builder->line.coords[1]++ = 0.0f; in skc_path_builder_finalize_subblocks() 438 *path_builder->line.coords[2]++ = 0.0f; in skc_path_builder_finalize_subblocks() 439 *path_builder->line.coords[3]++ = 0.0f; in skc_path_builder_finalize_subblocks() 440 *path_builder->line.coords[4]++ = 0.0f; in skc_path_builder_finalize_subblocks() 441 *path_builder->line.coords[5]++ = 0.0f; in skc_path_builder_finalize_subblocks() [all …]
|