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/external/robolectric-shadows/shadows/framework/src/main/java/org/robolectric/shadows/
DCachedPathIteratorFactory.java121 private static void quadCurveSegment(float[] coords, float t0, float t1) { in quadCurveSegment() argument
125 float mx = mu * mu * coords[0] + 2 * mu * mt * coords[2] + mt * mt * coords[4]; in quadCurveSegment()
126 float my = mu * mu * coords[1] + 2 * mu * mt * coords[3] + mt * mt * coords[5]; in quadCurveSegment()
132 coords[0] = coords[0] * u0 * u0 + coords[2] * 2 * t0 * u0 + coords[4] * t0 * t0; in quadCurveSegment()
133 coords[1] = coords[1] * u0 * u0 + coords[3] * 2 * t0 * u0 + coords[5] * t0 * t0; in quadCurveSegment()
136 coords[4] = coords[0] * u1 * u1 + coords[2] * 2 * t1 * u1 + coords[4] * t1 * t1; in quadCurveSegment()
137 coords[5] = coords[1] * u1 * u1 + coords[3] * 2 * t1 * u1 + coords[5] * t1 * t1; in quadCurveSegment()
140 coords[2] = 2 * mx - coords[0] / 2 - coords[4] / 2; in quadCurveSegment()
141 coords[3] = 2 * my - coords[1] / 2 - coords[5] / 2; in quadCurveSegment()
144 private static void cubicCurveSegment(float[] coords, float t0, float t1) { in cubicCurveSegment() argument
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/external/eigen/bench/
Dsparse_setter.cpp47 EIGEN_DONT_INLINE Scalar* setinnerrand_eigen(const Coordinates& coords, const Values& vals);
48 EIGEN_DONT_INLINE Scalar* setrand_eigen_dynamic(const Coordinates& coords, const Values& vals);
49 EIGEN_DONT_INLINE Scalar* setrand_eigen_compact(const Coordinates& coords, const Values& vals);
50 EIGEN_DONT_INLINE Scalar* setrand_eigen_sumeq(const Coordinates& coords, const Values& vals);
51 EIGEN_DONT_INLINE Scalar* setrand_eigen_gnu_hash(const Coordinates& coords, const Values& vals);
52 EIGEN_DONT_INLINE Scalar* setrand_eigen_google_dense(const Coordinates& coords, const Values& vals);
53 EIGEN_DONT_INLINE Scalar* setrand_eigen_google_sparse(const Coordinates& coords, const Values& vals…
54 EIGEN_DONT_INLINE Scalar* setrand_scipy(const Coordinates& coords, const Values& vals);
55 EIGEN_DONT_INLINE Scalar* setrand_ublas_mapped(const Coordinates& coords, const Values& vals);
56 EIGEN_DONT_INLINE Scalar* setrand_ublas_coord(const Coordinates& coords, const Values& vals);
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/external/mesa3d/src/mesa/main/
Ddrawtex.c65 _mesa_DrawTexfvOES(const GLfloat *coords) in _mesa_DrawTexfvOES() argument
68 draw_texture(ctx, coords[0], coords[1], coords[2], coords[3], coords[4]); in _mesa_DrawTexfvOES()
82 _mesa_DrawTexivOES(const GLint *coords) in _mesa_DrawTexivOES() argument
85 draw_texture(ctx, (GLfloat) coords[0], (GLfloat) coords[1], in _mesa_DrawTexivOES()
86 (GLfloat) coords[2], (GLfloat) coords[3], (GLfloat) coords[4]); in _mesa_DrawTexivOES()
100 _mesa_DrawTexsvOES(const GLshort *coords) in _mesa_DrawTexsvOES() argument
103 draw_texture(ctx, (GLfloat) coords[0], (GLfloat) coords[1], in _mesa_DrawTexsvOES()
104 (GLfloat) coords[2], (GLfloat) coords[3], (GLfloat) coords[4]); in _mesa_DrawTexsvOES()
122 _mesa_DrawTexxv(const GLfixed *coords) in _mesa_DrawTexxv() argument
126 (GLfloat) coords[0] / 65536.0f, in _mesa_DrawTexxv()
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/external/fonttools/Lib/fontTools/varLib/
Diup.py6 def iup_segment(coords, rc1, rd1, rc2, rd2): argument
16 n = len(coords)
29 for pair in coords:
44 def iup_contour(delta, coords): argument
45 assert len(delta) == len(coords)
62 out.extend(iup_segment(coords[i1:i2], coords[ri1], delta[ri1], coords[ri2], delta[ri2]))
67 out.extend(iup_segment(coords[i1:i2], coords[ri1], delta[ri1], coords[ri2], delta[ri2]))
73 out.extend(iup_segment(coords[i1:i2], coords[ri1], delta[ri1], coords[ri2], delta[ri2]))
78 def iup_delta(delta, coords, ends): argument
79 assert sorted(ends) == ends and len(coords) == (ends[-1]+1 if ends else 0) + 4
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/external/deqp/modules/gles3/accuracy/
Des3aVaryingInterpolationTests.cpp66 static void renderReference (const SurfaceAccess& dst, const float coords[4*3], const Vec4& wCoord,… in renderReference()
71 …Vec3 triR[2] = { Vec3(coords[0*3+0], coords[1*3+0], coords[2*3+0]), Vec3(coords[3*3+0], coords[2… in renderReference()
72 …Vec3 triG[2] = { Vec3(coords[0*3+1], coords[1*3+1], coords[2*3+1]), Vec3(coords[3*3+1], coords[2… in renderReference()
73 …Vec3 triB[2] = { Vec3(coords[0*3+2], coords[1*3+2], coords[2*3+2]), Vec3(coords[3*3+2], coords[2… in renderReference()
220 float coords[] = in iterate() local
235 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(coords); ndx++) in iterate()
237 TCU_CHECK(isValidFloat(m_precision, coords[ndx])); in iterate()
238 TCU_CHECK(isValidFloat(m_precision, coords[ndx] * scale[ndx % 3] + bias[ndx % 3])); in iterate()
252 glVertexAttribPointer(coordLoc, 3, GL_FLOAT, GL_FALSE, 0, &coords[0]); in iterate()
270 …renderReference(SurfaceAccess(reference, m_context.getRenderTarget().getPixelFormat()), coords, wC… in iterate()
/external/deqp/modules/gles2/accuracy/
Des2aVaryingInterpolationTests.cpp64 static void renderReference (const SurfaceAccess& dst, const float coords[4*3], const Vec4& wCoord,… in renderReference()
69 …Vec3 triR[2] = { Vec3(coords[0*3+0], coords[1*3+0], coords[2*3+0]), Vec3(coords[3*3+0], coords[2… in renderReference()
70 …Vec3 triG[2] = { Vec3(coords[0*3+1], coords[1*3+1], coords[2*3+1]), Vec3(coords[3*3+1], coords[2… in renderReference()
71 …Vec3 triB[2] = { Vec3(coords[0*3+2], coords[1*3+2], coords[2*3+2]), Vec3(coords[3*3+2], coords[2… in renderReference()
214 float coords[] = in iterate() local
229 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(coords); ndx++) in iterate()
231 TCU_CHECK(isValidFloat(m_precision, coords[ndx])); in iterate()
232 TCU_CHECK(isValidFloat(m_precision, coords[ndx] * scale[ndx % 3] + bias[ndx % 3])); in iterate()
246 glVertexAttribPointer(coordLoc, 3, GL_FLOAT, GL_FALSE, 0, &coords[0]); in iterate()
264 …renderReference(SurfaceAccess(reference, m_context.getRenderTarget().getPixelFormat()), coords, wC… in iterate()
/external/deqp/modules/gles3/functional/
Des3fShaderReturnTests.cpp58 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); } in evalReturnAlways()
59 inline void evalReturnNever (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(3,2,1); } in evalReturnNever()
60 …haderEvalContext& c) { c.color.xyz() = (c.coords.x()+c.coords.y() >= 0.0f) ? c.coords.swizzle(0,1,… in evalReturnDynamic()
145 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeConditionalReturnInFuncCase() local
151 params["COORDS"] = coords; in makeConditionalReturnInFuncCase()
159 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = string(coords) + ".x+" + coords + ".y >= 0.0"; bre… in makeConditionalReturnInFuncCase()
201 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeOutputWriteReturnCase() local
206 params["COORDS"] = coords; in makeOutputWriteReturnCase()
215 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = string(coords) + ".x+" + coords + ".y >= 0.0"; bre… in makeOutputWriteReturnCase()
247 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeReturnInLoopCase() local
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Des3fShaderStructTests.cpp217 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
244 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
270 c.color.xyz() = c.coords.swizzle(3,2,1); in init()
298 c.color.xyz() = c.coords.swizzle(1,2,0); in init()
324 c.color.xyz() = c.coords.swizzle(2,1,0); in init()
350 c.color.xyz() = c.coords.swizzle(2,1,0); in init()
414 c.color.xyz() = c.coords.swizzle(2,0,3); in init()
478 c.color.xyz() = c.coords.swizzle(2,0,3); in init()
505 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
594 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
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Des3fShaderIndexingTests.cpp102 void evalArrayCoordsFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.coords.x(); } in evalArrayCoordsFloat()
103 void evalArrayCoordsVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.coords.swizzle(0,1); } in evalArrayCoordsVec2()
104 void evalArrayCoordsVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.coords.swizzle(0,1,2)… in evalArrayCoordsVec3()
105 void evalArrayCoordsVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.coords; } in evalArrayCoordsVec4()
589 void evalSubscriptVec2 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y… in evalSubscriptVec2()
590 …Vec3 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coor… in evalSubscriptVec3()
591 …rEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z() + 0.… in evalSubscriptVec4()
771 …alSubscriptMat2 (ShaderEvalContext& c) { c.color.xy() = c.coords.swizzle(0,1) + 0.5f*c.coords.swi… in evalSubscriptMat2()
772 …ubscriptMat2x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.coords.sw… in evalSubscriptMat2x3()
773 …valSubscriptMat2x4 (ShaderEvalContext& c) { c.color = c.coords.swizzle(0,1,2,3) + 0.5f*c.coords.s… in evalSubscriptMat2x4()
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/external/skqp/src/compute/skc/
Dpath_builder.c131 *path_builder->line.coords[0]++ = path_builder->curr[0].x; in skc_path_line_to()
132 *path_builder->line.coords[1]++ = path_builder->curr[0].y; in skc_path_line_to()
133 *path_builder->line.coords[2]++ = x1; in skc_path_line_to()
134 *path_builder->line.coords[3]++ = y1; in skc_path_line_to()
152 *path_builder->quad.coords[0]++ = path_builder->curr[0].x; in skc_path_quad_to()
153 *path_builder->quad.coords[1]++ = path_builder->curr[0].y; in skc_path_quad_to()
154 *path_builder->quad.coords[2]++ = x1; in skc_path_quad_to()
155 *path_builder->quad.coords[3]++ = y1; in skc_path_quad_to()
156 *path_builder->quad.coords[4]++ = x2; in skc_path_quad_to()
157 *path_builder->quad.coords[5]++ = y2; in skc_path_quad_to()
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/external/skia/src/compute/skc/
Dpath_builder.c131 *path_builder->line.coords[0]++ = path_builder->curr[0].x; in skc_path_line_to()
132 *path_builder->line.coords[1]++ = path_builder->curr[0].y; in skc_path_line_to()
133 *path_builder->line.coords[2]++ = x1; in skc_path_line_to()
134 *path_builder->line.coords[3]++ = y1; in skc_path_line_to()
152 *path_builder->quad.coords[0]++ = path_builder->curr[0].x; in skc_path_quad_to()
153 *path_builder->quad.coords[1]++ = path_builder->curr[0].y; in skc_path_quad_to()
154 *path_builder->quad.coords[2]++ = x1; in skc_path_quad_to()
155 *path_builder->quad.coords[3]++ = y1; in skc_path_quad_to()
156 *path_builder->quad.coords[4]++ = x2; in skc_path_quad_to()
157 *path_builder->quad.coords[5]++ = y2; in skc_path_quad_to()
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/external/freetype/src/base/
Dftmm.c172 FT_Long* coords ) in FT_Set_MM_Design_Coordinates() argument
180 if ( num_coords && !coords ) in FT_Set_MM_Design_Coordinates()
188 error = service->set_mm_design( face, num_coords, coords ); in FT_Set_MM_Design_Coordinates()
207 FT_Fixed* coords ) in FT_Set_Var_Design_Coordinates() argument
216 if ( num_coords && !coords ) in FT_Set_Var_Design_Coordinates()
224 error = service_mm->set_var_design( face, num_coords, coords ); in FT_Set_Var_Design_Coordinates()
255 FT_Fixed* coords ) in FT_Get_Var_Design_Coordinates() argument
263 if ( !coords ) in FT_Get_Var_Design_Coordinates()
271 error = service->get_var_design( face, num_coords, coords ); in FT_Get_Var_Design_Coordinates()
283 FT_Fixed* coords ) in FT_Set_MM_Blend_Coordinates() argument
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/external/deqp/modules/gles2/functional/
Des2fShaderReturnTests.cpp63 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); } in evalReturnAlways()
64 inline void evalReturnNever (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(3,2,1); } in evalReturnNever()
65 …haderEvalContext& c) { c.color.xyz() = (c.coords.x()+c.coords.y() >= 0.0f) ? c.coords.swizzle(0,1,… in evalReturnDynamic()
171 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeConditionalReturnInFuncCase() local
178 params["COORDS"] = coords; in makeConditionalReturnInFuncCase()
186 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = string(coords) + ".x+" + coords + ".y >= 0.0"; bre… in makeConditionalReturnInFuncCase()
226 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeOutputWriteReturnCase() local
231 params["COORDS"] = coords; in makeOutputWriteReturnCase()
240 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = string(coords) + ".x+" + coords + ".y >= 0.0"; bre… in makeOutputWriteReturnCase()
271 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeReturnInLoopCase() local
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Des2fShaderStructTests.cpp248 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
275 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
301 c.color.xyz() = c.coords.swizzle(3,2,1); in init()
329 c.color.xyz() = c.coords.swizzle(1,2,0); in init()
355 c.color.xyz() = c.coords.swizzle(2,1,0); in init()
381 c.color.xyz() = c.coords.swizzle(2,1,0); in init()
445 c.color.xyz() = c.coords.swizzle(2,0,3); in init()
509 c.color.xyz() = c.coords.swizzle(2,0,3); in init()
536 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
623 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
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/external/deqp/external/openglcts/modules/gles31/
Des31cDrawIndirectTests.cpp1985 CColorArray coords; in Run() local
1986 PrimitiveGen(_primitiveType, _drawSizeX, _drawSizeY, coords); in Run()
1997 …glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(coords.size() * sizeof(coords[0])), &coords[0], GL_STAT… in Run()
2001 glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(coords[0]), 0); in Run()
2007 CElementArray elements(coords.size(), 0); in Run()
2017 indirectArrays.count = static_cast<GLuint>(coords.size()); in Run()
2034 indirectElements.count = static_cast<GLuint>(coords.size()); in Run()
2138 CColorArray coords; in Run() local
2139 PrimitiveGen(GL_TRIANGLES, _drawSizeX, _drawSizeY, coords); in Run()
2160 glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(coords.size() * sizeof(coords[0]) + in Run()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderReturnTests.cpp50 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); } in evalReturnAlways()
51 inline void evalReturnNever (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(3,2,1); } in evalReturnNever()
52 …haderEvalContext& c) { c.color.xyz() = (c.coords.x()+c.coords.y() >= 0.0f) ? c.coords.swizzle(0,1,… in evalReturnDynamic()
156 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeConditionalReturnInFuncCase() local
163 params["COORDS"] = coords; in makeConditionalReturnInFuncCase()
171 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = std::string(coords) + ".x+" + coords + ".y >= 0.0"… in makeConditionalReturnInFuncCase()
211 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeOutputWriteReturnCase() local
217 params["COORDS"] = coords; in makeOutputWriteReturnCase()
226 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = std::string(coords) + ".x+" + coords + ".y >= 0.0"… in makeOutputWriteReturnCase()
257 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeReturnInLoopCase() local
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DvktShaderRenderStructTests.cpp178 c.color.xyz() = c.coords.swizzle(0, 1, 2); in init()
209 c.color.xyz() = c.coords.swizzle(0, 1, 2); in init()
238 c.color.xyz() = c.coords.swizzle(3, 2, 1); in init()
271 c.color.xyz() = c.coords.swizzle(1,2,0); in init()
302 c.color.xyz() = c.coords.swizzle(2, 1, 0); in init()
333 c.color.xyz() = c.coords.swizzle(2, 1, 0); in init()
408 c.color.xyz() = c.coords.swizzle(2, 0, 3); in init()
483 c.color.xyz() = c.coords.swizzle(2, 0, 3); in init()
513 c.color.xyz() = c.coords.swizzle(0, 1, 2); in init()
549 c.color.xyz() = c.coords.swizzle(0, 1, 2); in init()
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DvktShaderRenderIndexingTests.cpp97 void evalArrayCoordsFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.coords.x(); } in evalArrayCoordsFloat()
98 void evalArrayCoordsVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.coords.swizzle(0,1); } in evalArrayCoordsVec2()
99 void evalArrayCoordsVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.coords.swizzle(0,1,2)… in evalArrayCoordsVec3()
100 void evalArrayCoordsVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.coords; } in evalArrayCoordsVec4()
657 void evalSubscriptVec2 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y… in evalSubscriptVec2()
658 …Vec3 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coor… in evalSubscriptVec3()
659 …rEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z() + 0.… in evalSubscriptVec4()
844 …alSubscriptMat2 (ShaderEvalContext& c) { c.color.xy() = c.coords.swizzle(0,1) + 0.5f*c.coords.swi… in evalSubscriptMat2()
845 …ubscriptMat2x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.coords.sw… in evalSubscriptMat2x3()
846 …valSubscriptMat2x4 (ShaderEvalContext& c) { c.color = c.coords.swizzle(0,1,2,3) + 0.5f*c.coords.s… in evalSubscriptMat2x4()
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/external/tensorflow/tensorflow/core/kernels/
Dmatrix_diag_op.h37 operator()(const Eigen::array<Eigen::DenseIndex, 2>& coords) const { in operator()
39 {coords[0], coords[1], coords[1]}); in operator()
55 operator()(const Eigen::array<Eigen::DenseIndex, 3>& coords) const { in operator()
56 if (coords[2] != coords[1]) return T(); in operator()
58 Eigen::array<Eigen::DenseIndex, 2> diag_coords({coords[0], coords[1]}); in operator()
/external/freetype/include/freetype/
Dftmm.h201 FT_Fixed* coords; member
385 FT_Long* coords );
429 FT_Fixed* coords );
465 FT_Fixed* coords );
513 FT_Fixed* coords );
550 FT_Fixed* coords );
564 FT_Fixed* coords );
581 FT_Fixed* coords );
/external/deqp/external/openglcts/modules/common/
DglcShaderIndexingTests.cpp90 c.color.x() = 1.875f * c.coords.x(); in evalArrayCoordsFloat()
94 c.color.xy() = 1.875f * c.coords.swizzle(0, 1); in evalArrayCoordsVec2()
98 c.color.xyz() = 1.875f * c.coords.swizzle(0, 1, 2); in evalArrayCoordsVec3()
102 c.color = 1.875f * c.coords; in evalArrayCoordsVec4()
631 c.color.xyz() = Vec3(c.coords.x() + 0.5f * c.coords.y()); in evalSubscriptVec2()
635 c.color.xyz() = Vec3(c.coords.x() + 0.5f * c.coords.y() + 0.25f * c.coords.z()); in evalSubscriptVec3()
639 …c.color.xyz() = Vec3(c.coords.x() + 0.5f * c.coords.y() + 0.25f * c.coords.z() + 0.125f * c.coords in evalSubscriptVec4()
849 c.color.xy() = c.coords.swizzle(0, 1) + 0.5f * c.coords.swizzle(1, 2); in evalSubscriptMat2()
853 c.color.xyz() = c.coords.swizzle(0, 1, 2) + 0.5f * c.coords.swizzle(1, 2, 3); in evalSubscriptMat2x3()
857 c.color = c.coords.swizzle(0, 1, 2, 3) + 0.5f * c.coords.swizzle(1, 2, 3, 0); in evalSubscriptMat2x4()
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DglcShaderStructTests.cpp232 { c.color.xyz() = c.coords.swizzle(0, 1, 2); }); in init()
256 { c.color.xyz() = c.coords.swizzle(0, 1, 2); }); in init()
279 { c.color.xyz() = c.coords.swizzle(3, 2, 1); }); in init()
304 { c.color.xyz() = c.coords.swizzle(1, 2, 0); }); in init()
327 { c.color.xyz() = c.coords.swizzle(2, 1, 0); }); in init()
352 { c.color.xyz() = c.coords.swizzle(2, 1, 0); }); in init()
415 { c.color.xyz() = c.coords.swizzle(2, 0, 3); }); in init()
481 { c.color.xyz() = c.coords.swizzle(2, 0, 3); }); in init()
505 { c.color.xyz() = c.coords.swizzle(0, 1, 2); }); in init()
534 { c.color.xyz() = c.coords.swizzle(0, 1, 2); }); in init()
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/external/mesa3d/src/broadcom/compiler/
Dv3d33_tex.c71 struct qreg coords[5]; in v3d33_vir_emit_tex() local
77 coords[next_coord++] = in v3d33_vir_emit_tex()
81 coords[next_coord++] = vir_uniform_f(c, 0.5); in v3d33_vir_emit_tex()
84 coords[next_coord++] = in v3d33_vir_emit_tex()
90 coords[next_coord++] = in v3d33_vir_emit_tex()
102 coords[next_coord++] = in v3d33_vir_emit_tex()
163 coords[0] = vir_FMUL(c, coords[0], in v3d33_vir_emit_tex()
166 coords[1] = vir_FMUL(c, coords[1], in v3d33_vir_emit_tex()
185 struct qinst *tmu = vir_MOV_dest(c, dst, coords[i]); in v3d33_vir_emit_tex()
/external/skqp/src/compute/skc/platforms/cl_12/
Dpath_builder_cl_12.c426 *path_builder->line.coords[0]++ = 0.0f; in skc_path_builder_finalize_subblocks()
427 *path_builder->line.coords[1]++ = 0.0f; in skc_path_builder_finalize_subblocks()
428 *path_builder->line.coords[2]++ = 0.0f; in skc_path_builder_finalize_subblocks()
429 *path_builder->line.coords[3]++ = 0.0f; in skc_path_builder_finalize_subblocks()
436 *path_builder->line.coords[0]++ = 0.0f; in skc_path_builder_finalize_subblocks()
437 *path_builder->line.coords[1]++ = 0.0f; in skc_path_builder_finalize_subblocks()
438 *path_builder->line.coords[2]++ = 0.0f; in skc_path_builder_finalize_subblocks()
439 *path_builder->line.coords[3]++ = 0.0f; in skc_path_builder_finalize_subblocks()
440 *path_builder->line.coords[4]++ = 0.0f; in skc_path_builder_finalize_subblocks()
441 *path_builder->line.coords[5]++ = 0.0f; in skc_path_builder_finalize_subblocks()
[all …]
/external/skia/src/compute/skc/platforms/cl_12/
Dpath_builder_cl_12.c426 *path_builder->line.coords[0]++ = 0.0f; in skc_path_builder_finalize_subblocks()
427 *path_builder->line.coords[1]++ = 0.0f; in skc_path_builder_finalize_subblocks()
428 *path_builder->line.coords[2]++ = 0.0f; in skc_path_builder_finalize_subblocks()
429 *path_builder->line.coords[3]++ = 0.0f; in skc_path_builder_finalize_subblocks()
436 *path_builder->line.coords[0]++ = 0.0f; in skc_path_builder_finalize_subblocks()
437 *path_builder->line.coords[1]++ = 0.0f; in skc_path_builder_finalize_subblocks()
438 *path_builder->line.coords[2]++ = 0.0f; in skc_path_builder_finalize_subblocks()
439 *path_builder->line.coords[3]++ = 0.0f; in skc_path_builder_finalize_subblocks()
440 *path_builder->line.coords[4]++ = 0.0f; in skc_path_builder_finalize_subblocks()
441 *path_builder->line.coords[5]++ = 0.0f; in skc_path_builder_finalize_subblocks()
[all …]

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