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Searched refs:coords2D (Results 1 – 25 of 27) sorted by relevance

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/external/deqp-deps/glslang/Test/
Dtexture.frag15 varying vec2 coords2D;
30 color += texture1DProj(texSampler1D, coords2D);
32 color += texture1DProj(texSampler1D, coords2D, bias);
35 color += texture2D (texSampler2D, coords2D);
36 color += texture2D (texSampler2D, coords2D, bias);
62 vec2 gradX = dFdx(coords2D);
63 vec2 gradY = dFdy(coords2D);
66 color += textureGrad(texSampler2D, coords2D, gradX, gradY);
67 color += textureProjGrad(texSampler2D, vec3(coords2D, proj), gradX, gradY);
68 color += textureGradOffset(texSampler2D, coords2D, gradX, gradY, offset);
[all …]
Dspv.texture.frag15 in vec2 coords2D;
30 color += textureProj(texSampler1D, coords2D);
32 color += textureProj(texSampler1D, coords2D, bias);
35 color += texture (texSampler2D, coords2D);
36 color += texture (texSampler2D, coords2D, bias);
62 vec2 gradX = dFdx(coords2D);
63 vec2 gradY = dFdy(coords2D);
66 color += textureGrad(texSampler2D, coords2D, gradX, gradY);
67 color += textureProjGrad(texSampler2D, vec3(coords2D, proj), gradX, gradY);
68 color += textureGradOffset(texSampler2D, coords2D, gradX, gradY, offset);
[all …]
Dspv.pp.line.frag9 in vec2 coords2D;
21 color += texture (texSampler2D, coords2D);
22 color += texture (texSampler2D, coords2D, bias);
Dspv.texture.vert10 in vec2 coords2D;
21 color += textureProjLod(texSampler1D, coords2D, lod);
24 color += textureLod (texSampler2D, coords2D, lod);
/external/deqp-deps/glslang/Test/baseResults/
Dspv.pp.line.frag.out31 in vec2 coords2D;
43 color += texture (texSampler2D, coords2D);
44 color += texture (texSampler2D, coords2D, bias);
56 Name 41 "coords2D"
85 41(coords2D): 40(ptr) Variable Input
123 42: 39(fvec2) Load 41(coords2D)
130 47: 39(fvec2) Load 41(coords2D)
Dspv.texture.frag.out27 Name 47 "coords2D"
78 47(coords2D): 46(ptr) Variable Input
155 48: 45(fvec2) Load 47(coords2D)
169 60: 45(fvec2) Load 47(coords2D)
185 78: 45(fvec2) Load 47(coords2D)
191 83: 45(fvec2) Load 47(coords2D)
337 237: 45(fvec2) Load 47(coords2D)
340 240: 45(fvec2) Load 47(coords2D)
344 243: 45(fvec2) Load 47(coords2D)
352 250: 45(fvec2) Load 47(coords2D)
[all …]
Dtexture.frag.out73 0:30 'coords2D' ( smooth in 2-component vector of float)
83 0:32 'coords2D' ( smooth in 2-component vector of float)
95 0:35 'coords2D' ( smooth in 2-component vector of float)
100 0:36 'coords2D' ( smooth in 2-component vector of float)
211 0:62 'coords2D' ( smooth in 2-component vector of float)
216 0:63 'coords2D' ( smooth in 2-component vector of float)
221 0:66 'coords2D' ( smooth in 2-component vector of float)
229 0:67 'coords2D' ( smooth in 2-component vector of float)
237 0:68 'coords2D' ( smooth in 2-component vector of float)
258 0:70 'coords2D' ( smooth in 2-component vector of float)
[all …]
Dspv.texture.vert.out19 Name 39 "coords2D"
62 39(coords2D): 38(ptr) Variable Input
105 40: 37(fvec2) Load 39(coords2D)
121 58: 37(fvec2) Load 39(coords2D)
/external/skqp/src/gpu/glsl/
DGrGLSLFragmentShaderBuilder.cpp88 SkString coords2D; in ensureCoords2D() local
89 coords2D.printf("%s_ensure2D", coords.c_str()); in ensureCoords2D()
90 this->codeAppendf("\tfloat2 %s = %s.xy / %s.z;", coords2D.c_str(), coords.c_str(), in ensureCoords2D()
92 return coords2D; in ensureCoords2D()
/external/skia/src/gpu/glsl/
DGrGLSLFragmentShaderBuilder.cpp80 SkString coords2D; in ensureCoords2D() local
81 coords2D.printf("%s_ensure2D", coords.c_str()); in ensureCoords2D()
82 this->codeAppendf("\tfloat2 %s = %s.xy / %s.z;", coords2D.c_str(), coords.c_str(), in ensureCoords2D()
84 return coords2D; in ensureCoords2D()
/external/skia/src/gpu/effects/
DGrBicubicEffect.cpp47 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local
72 fragBuilder->codeAppendf("float2 coord = %s - %s * float2(0.5);", coords2D.c_str(), imgInc); in emitCode()
DGrMatrixConvolutionEffect.cpp66 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local
68 … fragBuilder->codeAppendf("float2 coord = %s - %s * %s;", coords2D.c_str(), kernelOffset, imgInc); in emitCode()
106 coords2D, in emitCode()
DGrGaussianConvolutionFragmentProcessor.cpp59 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local
66 … fragBuilder->codeAppendf("float2 coord = %s - %d.0 * %s;", coords2D.c_str(), ce.radius(), imgInc); in emitCode()
DGrTextureDomain.cpp318 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in onCreateGLSLInstance() local
325 coords2D, in onCreateGLSLInstance()
/external/skqp/src/gpu/effects/
DGrBicubicEffect.cpp47 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local
72 fragBuilder->codeAppendf("float2 coord = %s - %s * float2(0.5);", coords2D.c_str(), imgInc); in emitCode()
DGrMatrixConvolutionEffect.cpp66 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local
68 … fragBuilder->codeAppendf("float2 coord = %s - %s * %s;", coords2D.c_str(), kernelOffset, imgInc); in emitCode()
106 coords2D, in emitCode()
DGrGaussianConvolutionFragmentProcessor.cpp59 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local
66 … fragBuilder->codeAppendf("float2 coord = %s - %d.0 * %s;", coords2D.c_str(), ce.radius(), imgInc); in emitCode()
DGrTextureDomain.cpp318 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in onCreateGLSLInstance() local
325 coords2D, in onCreateGLSLInstance()
/external/swiftshader/third_party/SPIRV-Tools/test/opt/
Dinst_bindless_check_test.cpp1602 OpName %coords2D "coords2D" in TEST_F()
1668 OpName %coords2D "coords2D" in TEST_F()
/external/deqp-deps/SPIRV-Tools/test/opt/
Dinst_bindless_check_test.cpp1596 OpName %coords2D "coords2D" in TEST_F()
1662 OpName %coords2D "coords2D" in TEST_F()
/external/skqp/src/effects/imagefilters/
DSkDisplacementMapEffect.cpp539 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[1]); in emitCode() local
541 cCoords, coords2D.c_str(), scaleUni, dColor); in emitCode()
DSkMorphologyImageFilter.cpp206 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local
239 fragBuilder->codeAppendf("\t\tfloat2 coord = %s;\n", coords2D.c_str()); in emitCode()
/external/skia/src/effects/imagefilters/
DSkDisplacementMapEffect.cpp541 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[1]); in emitCode() local
543 cCoords, coords2D.c_str(), scaleUni, dColor); in emitCode()
DSkMorphologyImageFilter.cpp209 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local
242 fragBuilder->codeAppendf("\t\tfloat2 coord = %s;\n", coords2D.c_str()); in emitCode()
/external/deqp/modules/gles3/functional/
Des3fTextureUnitTests.cpp655 const tcu::Vec2 coords2D[4] = in shadeFragments() local
666 … case GL_TEXTURE_2D: m_uniforms[4*unitNdx].sampler.tex2D->sample4(texSamples, coords2D); break; in shadeFragments()

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