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1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrGLSLFragmentShaderBuilder.h"
9 #include "GrRenderTarget.h"
10 #include "GrRenderTargetPriv.h"
11 #include "GrShaderCaps.h"
12 #include "gl/GrGLGpu.h"
13 #include "glsl/GrGLSLProgramBuilder.h"
14 #include "glsl/GrGLSLUniformHandler.h"
15 #include "glsl/GrGLSLVarying.h"
16 
17 const char* GrGLSLFragmentShaderBuilder::kDstColorName = "_dstColor";
18 
specific_layout_qualifier_name(GrBlendEquation equation)19 static const char* specific_layout_qualifier_name(GrBlendEquation equation) {
20     SkASSERT(GrBlendEquationIsAdvanced(equation));
21 
22     static const char* kLayoutQualifierNames[] = {
23         "blend_support_screen",
24         "blend_support_overlay",
25         "blend_support_darken",
26         "blend_support_lighten",
27         "blend_support_colordodge",
28         "blend_support_colorburn",
29         "blend_support_hardlight",
30         "blend_support_softlight",
31         "blend_support_difference",
32         "blend_support_exclusion",
33         "blend_support_multiply",
34         "blend_support_hsl_hue",
35         "blend_support_hsl_saturation",
36         "blend_support_hsl_color",
37         "blend_support_hsl_luminosity"
38     };
39     return kLayoutQualifierNames[equation - kFirstAdvancedGrBlendEquation];
40 
41     GR_STATIC_ASSERT(0 == kScreen_GrBlendEquation - kFirstAdvancedGrBlendEquation);
42     GR_STATIC_ASSERT(1 == kOverlay_GrBlendEquation - kFirstAdvancedGrBlendEquation);
43     GR_STATIC_ASSERT(2 == kDarken_GrBlendEquation - kFirstAdvancedGrBlendEquation);
44     GR_STATIC_ASSERT(3 == kLighten_GrBlendEquation - kFirstAdvancedGrBlendEquation);
45     GR_STATIC_ASSERT(4 == kColorDodge_GrBlendEquation - kFirstAdvancedGrBlendEquation);
46     GR_STATIC_ASSERT(5 == kColorBurn_GrBlendEquation - kFirstAdvancedGrBlendEquation);
47     GR_STATIC_ASSERT(6 == kHardLight_GrBlendEquation - kFirstAdvancedGrBlendEquation);
48     GR_STATIC_ASSERT(7 == kSoftLight_GrBlendEquation - kFirstAdvancedGrBlendEquation);
49     GR_STATIC_ASSERT(8 == kDifference_GrBlendEquation - kFirstAdvancedGrBlendEquation);
50     GR_STATIC_ASSERT(9 == kExclusion_GrBlendEquation - kFirstAdvancedGrBlendEquation);
51     GR_STATIC_ASSERT(10 == kMultiply_GrBlendEquation - kFirstAdvancedGrBlendEquation);
52     GR_STATIC_ASSERT(11 == kHSLHue_GrBlendEquation - kFirstAdvancedGrBlendEquation);
53     GR_STATIC_ASSERT(12 == kHSLSaturation_GrBlendEquation - kFirstAdvancedGrBlendEquation);
54     GR_STATIC_ASSERT(13 == kHSLColor_GrBlendEquation - kFirstAdvancedGrBlendEquation);
55     GR_STATIC_ASSERT(14 == kHSLLuminosity_GrBlendEquation - kFirstAdvancedGrBlendEquation);
56     // There's an illegal GrBlendEquation at the end there, hence the -1.
57     GR_STATIC_ASSERT(SK_ARRAY_COUNT(kLayoutQualifierNames) ==
58                      kGrBlendEquationCnt - kFirstAdvancedGrBlendEquation - 1);
59 }
60 
KeyForSurfaceOrigin(GrSurfaceOrigin origin)61 uint8_t GrGLSLFragmentShaderBuilder::KeyForSurfaceOrigin(GrSurfaceOrigin origin) {
62     SkASSERT(kTopLeft_GrSurfaceOrigin == origin || kBottomLeft_GrSurfaceOrigin == origin);
63     return origin + 1;
64 
65     GR_STATIC_ASSERT(0 == kTopLeft_GrSurfaceOrigin);
66     GR_STATIC_ASSERT(1 == kBottomLeft_GrSurfaceOrigin);
67 }
68 
GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder * program)69 GrGLSLFragmentShaderBuilder::GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program)
70         : GrGLSLFragmentBuilder(program) {
71     fSubstageIndices.push_back(0);
72 }
73 
ensureCoords2D(const GrShaderVar & coords)74 SkString GrGLSLFragmentShaderBuilder::ensureCoords2D(const GrShaderVar& coords) {
75     if (kFloat3_GrSLType != coords.getType() && kHalf3_GrSLType != coords.getType()) {
76         SkASSERT(kFloat2_GrSLType == coords.getType() || kHalf2_GrSLType == coords.getType());
77         return coords.getName();
78     }
79 
80     SkString coords2D;
81     coords2D.printf("%s_ensure2D", coords.c_str());
82     this->codeAppendf("\tfloat2 %s = %s.xy / %s.z;", coords2D.c_str(), coords.c_str(),
83                       coords.c_str());
84     return coords2D;
85 }
86 
sampleOffsets()87 const char* GrGLSLFragmentShaderBuilder::sampleOffsets() {
88     SkASSERT(CustomFeatures::kSampleLocations & fProgramBuilder->header().processorFeatures());
89     SkDEBUGCODE(fUsedProcessorFeaturesThisStage_DebugOnly |= CustomFeatures::kSampleLocations);
90     SkDEBUGCODE(fUsedProcessorFeaturesAllStages_DebugOnly |= CustomFeatures::kSampleLocations);
91     return "_sampleOffsets";
92 }
93 
maskOffMultisampleCoverage(const char * mask,Scope scope)94 void GrGLSLFragmentShaderBuilder::maskOffMultisampleCoverage(const char* mask, Scope scope) {
95     const GrShaderCaps& shaderCaps = *fProgramBuilder->shaderCaps();
96     if (!shaderCaps.sampleVariablesSupport()) {
97         SkDEBUGFAIL("Attempted to mask sample coverage without support.");
98         return;
99     }
100     if (const char* extension = shaderCaps.sampleVariablesExtensionString()) {
101         this->addFeature(1 << kSampleVariables_GLSLPrivateFeature, extension);
102     }
103 
104     if (!fHasInitializedSampleMask && Scope::kTopLevel == scope) {
105         this->codeAppendf("gl_SampleMask[0] = (%s);", mask);
106         fHasInitializedSampleMask = true;
107         return;
108     }
109     if (!fHasInitializedSampleMask) {
110         this->codePrependf("gl_SampleMask[0] = ~0;");
111         fHasInitializedSampleMask = true;
112     }
113     this->codeAppendf("gl_SampleMask[0] &= (%s);", mask);
114 }
115 
dstColor()116 const char* GrGLSLFragmentShaderBuilder::dstColor() {
117     SkDEBUGCODE(fHasReadDstColorThisStage_DebugOnly = true;)
118 
119     const GrShaderCaps* shaderCaps = fProgramBuilder->shaderCaps();
120     if (shaderCaps->fbFetchSupport()) {
121         this->addFeature(1 << kFramebufferFetch_GLSLPrivateFeature,
122                          shaderCaps->fbFetchExtensionString());
123 
124         // Some versions of this extension string require declaring custom color output on ES 3.0+
125         const char* fbFetchColorName = "sk_LastFragColor";
126         if (shaderCaps->fbFetchNeedsCustomOutput()) {
127             this->enableCustomOutput();
128             fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOut_TypeModifier);
129             fbFetchColorName = DeclaredColorOutputName();
130             // Set the dstColor to an intermediate variable so we don't override it with the output
131             this->codeAppendf("half4 %s = %s;", kDstColorName, fbFetchColorName);
132         } else {
133             return fbFetchColorName;
134         }
135     }
136     return kDstColorName;
137 }
138 
enableAdvancedBlendEquationIfNeeded(GrBlendEquation equation)139 void GrGLSLFragmentShaderBuilder::enableAdvancedBlendEquationIfNeeded(GrBlendEquation equation) {
140     SkASSERT(GrBlendEquationIsAdvanced(equation));
141 
142     const GrShaderCaps& caps = *fProgramBuilder->shaderCaps();
143     if (!caps.mustEnableAdvBlendEqs()) {
144         return;
145     }
146 
147     this->addFeature(1 << kBlendEquationAdvanced_GLSLPrivateFeature,
148                      "GL_KHR_blend_equation_advanced");
149     if (caps.mustEnableSpecificAdvBlendEqs()) {
150         this->addLayoutQualifier(specific_layout_qualifier_name(equation), kOut_InterfaceQualifier);
151     } else {
152         this->addLayoutQualifier("blend_support_all_equations", kOut_InterfaceQualifier);
153     }
154 }
155 
enableCustomOutput()156 void GrGLSLFragmentShaderBuilder::enableCustomOutput() {
157     if (!fHasCustomColorOutput) {
158         fHasCustomColorOutput = true;
159         fCustomColorOutputIndex = fOutputs.count();
160         fOutputs.push_back().set(kHalf4_GrSLType, DeclaredColorOutputName(),
161                                  GrShaderVar::kOut_TypeModifier);
162         fProgramBuilder->finalizeFragmentOutputColor(fOutputs.back());
163     }
164 }
165 
enableSecondaryOutput()166 void GrGLSLFragmentShaderBuilder::enableSecondaryOutput() {
167     SkASSERT(!fHasSecondaryOutput);
168     fHasSecondaryOutput = true;
169     const GrShaderCaps& caps = *fProgramBuilder->shaderCaps();
170     if (const char* extension = caps.secondaryOutputExtensionString()) {
171         this->addFeature(1 << kBlendFuncExtended_GLSLPrivateFeature, extension);
172     }
173 
174     // If the primary output is declared, we must declare also the secondary output
175     // and vice versa, since it is not allowed to use a built-in gl_FragColor and a custom
176     // output. The condition also co-incides with the condition in whici GLES SL 2.0
177     // requires the built-in gl_SecondaryFragColorEXT, where as 3.0 requires a custom output.
178     if (caps.mustDeclareFragmentShaderOutput()) {
179         fOutputs.push_back().set(kHalf4_GrSLType, DeclaredSecondaryColorOutputName(),
180                                  GrShaderVar::kOut_TypeModifier);
181         fProgramBuilder->finalizeFragmentSecondaryColor(fOutputs.back());
182     }
183 }
184 
getPrimaryColorOutputName() const185 const char* GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName() const {
186     return fHasCustomColorOutput ? DeclaredColorOutputName() : "sk_FragColor";
187 }
188 
primaryColorOutputIsInOut() const189 bool GrGLSLFragmentShaderBuilder::primaryColorOutputIsInOut() const {
190     return fHasCustomColorOutput &&
191            fOutputs[fCustomColorOutputIndex].getTypeModifier() == GrShaderVar::kInOut_TypeModifier;
192 }
193 
declAppendf(const char * fmt,...)194 void GrGLSLFragmentBuilder::declAppendf(const char* fmt, ...) {
195     va_list argp;
196     va_start(argp, fmt);
197     inputs().appendVAList(fmt, argp);
198     va_end(argp);
199 }
200 
getSecondaryColorOutputName() const201 const char* GrGLSLFragmentShaderBuilder::getSecondaryColorOutputName() const {
202     const GrShaderCaps& caps = *fProgramBuilder->shaderCaps();
203     return caps.mustDeclareFragmentShaderOutput() ? DeclaredSecondaryColorOutputName()
204                                                   : "gl_SecondaryFragColorEXT";
205 }
206 
getSurfaceOrigin() const207 GrSurfaceOrigin GrGLSLFragmentShaderBuilder::getSurfaceOrigin() const {
208     SkASSERT(fProgramBuilder->header().hasSurfaceOriginKey());
209     return static_cast<GrSurfaceOrigin>(fProgramBuilder->header().fSurfaceOriginKey-1);
210 
211     GR_STATIC_ASSERT(0 == kTopLeft_GrSurfaceOrigin);
212     GR_STATIC_ASSERT(1 == kBottomLeft_GrSurfaceOrigin);
213 }
214 
onFinalize()215 void GrGLSLFragmentShaderBuilder::onFinalize() {
216     SkASSERT(fProgramBuilder->header().processorFeatures()
217                      == fUsedProcessorFeaturesAllStages_DebugOnly);
218 
219     if (CustomFeatures::kSampleLocations & fProgramBuilder->header().processorFeatures()) {
220         this->definitions().append("const float2 _sampleOffsets[] = float2[](");
221         const GrPipeline& pipeline = fProgramBuilder->pipeline();
222         const SkTArray<SkPoint>& sampleLocations =
223                 fProgramBuilder->renderTarget()->renderTargetPriv().getSampleLocations(pipeline);
224         for (int i = 0; i < sampleLocations.count(); ++i) {
225             SkPoint offset = sampleLocations[i] - SkPoint::Make(.5f, .5f);
226             if (kBottomLeft_GrSurfaceOrigin == this->getSurfaceOrigin()) {
227                 offset.fY = -offset.fY;
228             }
229             this->definitions().appendf("float2(%f, %f)", offset.x(), offset.y());
230             this->definitions().append((i + 1 != sampleLocations.count()) ? ", " : ");");
231         }
232     }
233 
234     fProgramBuilder->varyingHandler()->getFragDecls(&this->inputs(), &this->outputs());
235 }
236 
onBeforeChildProcEmitCode()237 void GrGLSLFragmentShaderBuilder::onBeforeChildProcEmitCode() {
238     SkASSERT(fSubstageIndices.count() >= 1);
239     fSubstageIndices.push_back(0);
240     // second-to-last value in the fSubstageIndices stack is the index of the child proc
241     // at that level which is currently emitting code.
242     fMangleString.appendf("_c%d", fSubstageIndices[fSubstageIndices.count() - 2]);
243 }
244 
onAfterChildProcEmitCode()245 void GrGLSLFragmentShaderBuilder::onAfterChildProcEmitCode() {
246     SkASSERT(fSubstageIndices.count() >= 2);
247     fSubstageIndices.pop_back();
248     fSubstageIndices.back()++;
249     int removeAt = fMangleString.findLastOf('_');
250     fMangleString.remove(removeAt, fMangleString.size() - removeAt);
251 }
252