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Searched refs:curInvalidGroup (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp2861 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local
2865 DE_ASSERT(curInvalidGroup != DE_NULL); in addShaderCompilationPerformanceCases()
2867curInvalidGroup->addChild(new InvalidShaderCompilerLightCase(context, caseName.c_str(), "", caseID… in addShaderCompilationPerformanceCases()
2923 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local
2927 DE_ASSERT(curInvalidGroup != DE_NULL); in addShaderCompilationPerformanceCases()
2929curInvalidGroup->addChild(new InvalidShaderCompilerTextureCase(context, caseName.c_str(), "", case… in addShaderCompilationPerformanceCases()
2998 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local
3002 DE_ASSERT(curInvalidGroup != DE_NULL); in addShaderCompilationPerformanceCases()
3009curInvalidGroup->addChild(new InvalidShaderCompilerLoopCase(context, invalidCaseName.c_str(), "", … in addShaderCompilationPerformanceCases()
3051 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local
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/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp2881 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local
2885 DE_ASSERT(curInvalidGroup != DE_NULL); in addShaderCompilationPerformanceCases()
2887curInvalidGroup->addChild(new InvalidShaderCompilerLightCase(context, caseName.c_str(), "", caseID… in addShaderCompilationPerformanceCases()
2943 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local
2947 DE_ASSERT(curInvalidGroup != DE_NULL); in addShaderCompilationPerformanceCases()
2949curInvalidGroup->addChild(new InvalidShaderCompilerTextureCase(context, caseName.c_str(), "", case… in addShaderCompilationPerformanceCases()
3018 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local
3022 DE_ASSERT(curInvalidGroup != DE_NULL); in addShaderCompilationPerformanceCases()
3029curInvalidGroup->addChild(new InvalidShaderCompilerLoopCase(context, invalidCaseName.c_str(), "", … in addShaderCompilationPerformanceCases()
3071 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local
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