Searched refs:curInvalidGroup (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 2861 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local 2865 DE_ASSERT(curInvalidGroup != DE_NULL); in addShaderCompilationPerformanceCases() 2867 …curInvalidGroup->addChild(new InvalidShaderCompilerLightCase(context, caseName.c_str(), "", caseID… in addShaderCompilationPerformanceCases() 2923 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local 2927 DE_ASSERT(curInvalidGroup != DE_NULL); in addShaderCompilationPerformanceCases() 2929 …curInvalidGroup->addChild(new InvalidShaderCompilerTextureCase(context, caseName.c_str(), "", case… in addShaderCompilationPerformanceCases() 2998 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local 3002 DE_ASSERT(curInvalidGroup != DE_NULL); in addShaderCompilationPerformanceCases() 3009 …curInvalidGroup->addChild(new InvalidShaderCompilerLoopCase(context, invalidCaseName.c_str(), "", … in addShaderCompilationPerformanceCases() 3051 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local [all …]
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 2881 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local 2885 DE_ASSERT(curInvalidGroup != DE_NULL); in addShaderCompilationPerformanceCases() 2887 …curInvalidGroup->addChild(new InvalidShaderCompilerLightCase(context, caseName.c_str(), "", caseID… in addShaderCompilationPerformanceCases() 2943 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local 2947 DE_ASSERT(curInvalidGroup != DE_NULL); in addShaderCompilationPerformanceCases() 2949 …curInvalidGroup->addChild(new InvalidShaderCompilerTextureCase(context, caseName.c_str(), "", case… in addShaderCompilationPerformanceCases() 3018 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local 3022 DE_ASSERT(curInvalidGroup != DE_NULL); in addShaderCompilationPerformanceCases() 3029 …curInvalidGroup->addChild(new InvalidShaderCompilerLoopCase(context, invalidCaseName.c_str(), "", … in addShaderCompilationPerformanceCases() 3071 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local [all …]
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