/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Renderbuffer.cpp | 361 DepthStencilbuffer::DepthStencilbuffer(egl::Image *depthStencil) : mDepthStencil(depthStencil) in DepthStencilbuffer() argument 363 if(depthStencil) in DepthStencilbuffer() 365 depthStencil->addRef(); in DepthStencilbuffer() 367 mWidth = depthStencil->getWidth(); in DepthStencilbuffer() 368 mHeight = depthStencil->getHeight(); in DepthStencilbuffer() 369 format = depthStencil->getFormat(); in DepthStencilbuffer() 370 mSamples = depthStencil->getDepth() & ~1; in DepthStencilbuffer() 439 Depthbuffer::Depthbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) in Depthbuffer() argument 451 Stencilbuffer::Stencilbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) in Stencilbuffer() argument
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D | Renderbuffer.h | 177 explicit DepthStencilbuffer(egl::Image *depthStencil); 193 explicit Depthbuffer(egl::Image *depthStencil); 202 explicit Stencilbuffer(egl::Image *depthStencil);
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D | Framebuffer.cpp | 446 DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) in DefaultFramebuffer() argument 450 Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil); in DefaultFramebuffer()
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D | Framebuffer.h | 89 DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
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D | Device.cpp | 360 …bool depthStencil = egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(sour… in stretchRect() local 370 if(depthStencil) // Copy entirely, internally // FIXME: Check in stretchRect()
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/external/swiftshader/src/OpenGL/libEGL/ |
D | Surface.cpp | 63 ASSERT(!backBuffer && !depthStencil); in initialize() 93 …depthStencil = libGLESv2->createDepthStencil(width, height, config->mDepthStencilFormat, config->m… in initialize() 97 …depthStencil = libGLES_CM->createDepthStencil(width, height, config->mDepthStencilFormat, config->… in initialize() 100 if(!depthStencil) in initialize() 113 if(depthStencil) in deleteResources() 115 depthStencil->release(); in deleteResources() 116 depthStencil = nullptr; in deleteResources() 144 if(depthStencil) in getDepthStencil() 146 depthStencil->addRef(); in getDepthStencil() 149 return depthStencil; in getDepthStencil() [all …]
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D | Surface.hpp | 82 Image *depthStencil = nullptr; member in egl::Surface
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/external/deqp/modules/gles2/functional/ |
D | es2fMultisampledRenderToTextureTests.cpp | 99 GLuint depthStencil = 0; in iterate() local 100 gl.genRenderbuffers(1, &depthStencil); in iterate() 101 gl.bindRenderbuffer(GL_RENDERBUFFER, depthStencil); in iterate() 103 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencil); in iterate() 104 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencil); in iterate() 132 gl.deleteRenderbuffers(1, &depthStencil); in iterate()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Renderbuffer.cpp | 560 DepthStencilbuffer::DepthStencilbuffer(egl::Image *depthStencil) : mDepthStencil(depthStencil) in DepthStencilbuffer() argument 562 if(depthStencil) in DepthStencilbuffer() 564 depthStencil->addRef(); in DepthStencilbuffer() 566 mWidth = depthStencil->getWidth(); in DepthStencilbuffer() 567 mHeight = depthStencil->getHeight(); in DepthStencilbuffer() 568 format = depthStencil->getFormat(); in DepthStencilbuffer() 569 mSamples = depthStencil->getDepth() & ~1; in DepthStencilbuffer() 638 Depthbuffer::Depthbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) in Depthbuffer() argument 650 Stencilbuffer::Stencilbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) in Stencilbuffer() argument
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D | Renderbuffer.h | 262 explicit DepthStencilbuffer(egl::Image *depthStencil); 278 explicit Depthbuffer(egl::Image *depthStencil); 287 explicit Stencilbuffer(egl::Image *depthStencil);
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D | Framebuffer.h | 117 DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
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D | Framebuffer.cpp | 700 DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) in DefaultFramebuffer() argument 714 Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil); in DefaultFramebuffer()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineClearUtil.cpp | 100 clearValue.depthStencil.stencil = dsValue.stencil; in defaultClearValue() 101 clearValue.depthStencil.depth = dsValue.depth; in defaultClearValue()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 61 depthStencil = 0; in Direct3DDevice8() 180 if(depthStencil) in ~Direct3DDevice8() 182 depthStencil->unbind(); in ~Direct3DDevice8() 183 depthStencil = 0; in ~Direct3DDevice8() 327 if(flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL) && !depthStencil) in Clear() 335 depthStencil->GetDesc(&description); in Clear() 392 depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); in Clear() 397 …depthStencil->clearStencil(stencil, 0xFF, clearRect.x0, clearRect.y0, clearRect.width(), clearRect… in Clear() 1284 *depthStencilSurface = depthStencil; in GetDepthStencilSurface() 1286 if(depthStencil) in GetDepthStencilSurface() [all …]
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/external/deqp/modules/internal/ |
D | ditFrameworkTests.cpp | 710 …TextureLevel depthStencil (TextureFormat(TextureFormat::DS, TextureFormat::FLOAT_UNSIGNED_INT_24_8… in runCase() local 721 clearDepth (depthStencil.getAccess(), 0.0f); in runCase() 722 clearStencil (depthStencil.getAccess(), 0); in runCase() 772 …cess dsAccess = rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthStencil.getAccess()); in runCase() 800 TextureLevel resolvedDepthStencil (depthStencil.getFormat(), width, height); // For debugging in runCase() 803 const ConstPixelBufferAccess dsAccess = depthStencil.getAccess(); in runCase() 813 …tAccess(), rr::MultisampleConstPixelBufferAccess::fromMultisampleAccess(depthStencil.getAccess())); in runCase()
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/external/deqp/external/vulkancts/framework/vulkan/ |
D | vkTypeUtil.hpp | 77 v.depthStencil.depth = depth; in makeClearValueDepthStencil() 78 v.depthStencil.stencil = stencil; in makeClearValueDepthStencil()
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/external/swiftshader/src/Vulkan/ |
D | VkCommandBuffer.cpp | 312 …ClearDepthStencilImage(VkImage image, const VkClearDepthStencilValue& depthStencil, const VkImageS… in ClearDepthStencilImage() 313 image(image), depthStencil(depthStencil), range(range) in ClearDepthStencilImage() 319 Cast(image)->clear(depthStencil, range); in play() 324 const VkClearDepthStencilValue depthStencil; member
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D | VkImage.cpp | 609 …clear((void*)(&clearValue.depthStencil.depth), VK_FORMAT_D32_SFLOAT, renderArea, subresourceRange,… in clear() 614 …clear((void*)(&clearValue.depthStencil.stencil), VK_FORMAT_S8_UINT, renderArea, subresourceRange, … in clear()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 67 depthStencil = 0; in Direct3DDevice9() 198 if(depthStencil) in ~Direct3DDevice9() 200 depthStencil->unbind(); in ~Direct3DDevice9() 201 depthStencil = 0; in ~Direct3DDevice9() 351 if(flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL) && !depthStencil) in Clear() 359 depthStencil->GetDesc(&description); in Clear() 438 depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); in Clear() 443 …depthStencil->clearStencil(stencil, 0xFF, clearRect.x0, clearRect.y0, clearRect.width(), clearRect… in Clear() 1439 *depthStencilSurface = depthStencil; in GetDepthStencilSurface() 1441 if(depthStencil) in GetDepthStencilSurface() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/protected_memory/ |
D | vktProtectedMemAttachmentLoadTests.cpp | 212 …<< tcu::TestLog::Message << "Depth clear value: " << m_clearValue.depthStencil.depth << tcu::TestL… in iterate() 213 …<< tcu::TestLog::Message << "Stencil clear value: " << m_clearValue.depthStencil.stencil << tcu::T… in iterate()
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D | vktProtectedMemAttachmentClearTests.cpp | 270 …<< tcu::TestLog::Message << "Depth clear value: " << m_clearValue.depthStencil.depth << tcu::TestL… in iterate() 271 …<< tcu::TestLog::Message << "Stencil clear value: " << m_clearValue.depthStencil.stencil << tcu::T… in iterate()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_blit.c | 55 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT | in st_BlitFramebuffer() local 265 if (mask & depthStencil) { in st_BlitFramebuffer()
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/external/deqp/external/vulkancts/modules/vulkan/api/ |
D | vktApiImageClearingTests.cpp | 1018 depthValue = m_params.clearValue[0].depthStencil.depth; in verifyResultImage() 1022 depthValue = m_params.initValue.depthStencil.depth; in verifyResultImage() 1047 stencilValue = m_params.clearValue[0].depthStencil.stencil; in verifyResultImage() 1051 stencilValue = m_params.initValue.depthStencil.stencil; in verifyResultImage() 1231 …_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &m_params.clearValue[0].depthStencil, 1, &subresourc… in iterate() 1234 …_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &m_params.clearValue[0].depthStencil, 1, &steptwoRan… in iterate()
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/external/deqp/external/vulkancts/modules/vulkan/conditional_rendering/ |
D | vktConditionalDrawAndClearTests.cpp | 197 …void clearDepthWithClearAttachments (const VkClearDepthStencilValue& depthStencil, boo… 542 …stance::clearDepthWithClearAttachments (const VkClearDepthStencilValue& depthStencil, bool partial) in clearDepthWithClearAttachments() argument 548 …makeClearValueDepthStencil(depthStencil.depth, depthStencil.stencil) // VkClearValue clearValue; in clearDepthWithClearAttachments()
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/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassTests.cpp | 1012 stream << "stencil: " << value.depthStencil.stencil; in clearValueToString() 1018 stream << "depth: " << value.depthStencil.depth; in clearValueToString() 1357 clearValue.depthStencil.depth = clearNan; in randomClearValue() 1358 clearValue.depthStencil.stencil = 0xCDu; in randomClearValue() 1361 clearValue.depthStencil.stencil = rng.getBool() in randomClearValue() 1366 clearValue.depthStencil.depth = rng.getBool() in randomClearValue() 2479 …epth = hasDepthComponent(format.order) ? clearValues[attachmentNdx]->depthStencil.depth : clearNa… in pushImageInitializationCommands() 2480 …cil = hasStencilComponent(format.order) ? clearValues[attachmentNdx]->depthStencil.stencil : 0xDEu; in pushImageInitializationCommands() 2481 const VkClearDepthStencilValue depthStencil = in pushImageInitializationCommands() local 2496 …ources[attachmentNdx]->getImage(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &depthStencil, 1, &range); in pushImageInitializationCommands() [all …]
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