/external/swiftshader/src/Shader/ |
D | PixelPipeline.hpp | 26 …PixelRoutine(state, shader), current(rs[0]), diffuse(vs[0]), specular(vs[1]), perturbate(false), l… in PixelPipeline() 37 Vector4s &diffuse; member in sw::PixelPipeline
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D | PixelPipeline.cpp | 25 …if(state.color[0].component & 0x1) diffuse.x = convertFixed12(v[0].x); else diffuse.x = Short4(0x1… in setBuiltins() 26 …if(state.color[0].component & 0x2) diffuse.y = convertFixed12(v[0].y); else diffuse.y = Short4(0x1… in setBuiltins() 27 …if(state.color[0].component & 0x4) diffuse.z = convertFixed12(v[0].z); else diffuse.z = Short4(0x1… in setBuiltins() 28 …if(state.color[0].component & 0x8) diffuse.w = convertFixed12(v[0].w); else diffuse.w = Short4(0x1… in setBuiltins() 38 current = diffuse; in fixedFunction() 448 case TextureStage::SOURCE_DIFFUSE: arg1 = &diffuse; break; in blendTexture() 461 case TextureStage::SOURCE_DIFFUSE: arg2 = &diffuse; break; in blendTexture() 474 case TextureStage::SOURCE_DIFFUSE: arg3 = &diffuse; break; in blendTexture() 697 …res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, diffuse.w) << 4; res.x = AddSat(res.x, ar… in blendTexture() 698 …res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, diffuse.w) << 4; res.y = AddSat(res.y, ar… in blendTexture() [all …]
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D | VertexPipeline.cpp | 197 Vector4f diffuse = v[Color0]; in pipeline() local 199 o[C0].x = diffuse.x; in pipeline() 200 o[C0].y = diffuse.y; in pipeline() 201 o[C0].z = diffuse.z; in pipeline() 202 o[C0].w = diffuse.w; in pipeline()
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/external/deqp-deps/glslang/Test/baseResults/ |
D | 140.vert.out | 47 …4-component vector of float ambient, global 4-component vector of float diffuse, global 4-compon… 48 …4-component vector of float ambient, global 4-component vector of float diffuse, global 4-compon… 186 …4-component vector of float ambient, global 4-component vector of float diffuse, global 4-compon… 187 …4-component vector of float ambient, global 4-component vector of float diffuse, global 4-compon…
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D | 130.vert.out | 127 …4-component vector of float ambient, global 4-component vector of float diffuse, global 4-compon… 128 …4-component vector of float ambient, global 4-component vector of float diffuse, global 4-compon…
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/external/skia/src/shaders/ |
D | SkLightingShader.cpp | 363 SkPMColor diffuse[BUFFER_MAX]; in shadeSpan() local 374 fDiffuseContext->shadeSpan(x, y, diffuse, n); in shadeSpan() 379 diffColor = SkUnPreMultiply::PMColorToColor(diffuse[i]); in shadeSpan()
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/external/skqp/src/shaders/ |
D | SkLightingShader.cpp | 365 SkPMColor diffuse[BUFFER_MAX]; in shadeSpan() local 376 fDiffuseContext->shadeSpan(x, y, diffuse, n); in shadeSpan() 381 diffColor = SkUnPreMultiply::PMColorToColor(diffuse[i]); in shadeSpan()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/ |
D | VertShader.vsh | 32 // Simple diffuse lighting in model space
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/external/mesa3d/src/gallium/drivers/svga/svgadump/ |
D | svga_dump.c | 466 _debug_printf("\t\t.material.diffuse[0] = %f\n", (*cmd).material.diffuse[0]); in dump_SVGA3dCmdSetMaterial() 467 _debug_printf("\t\t.material.diffuse[1] = %f\n", (*cmd).material.diffuse[1]); in dump_SVGA3dCmdSetMaterial() 468 _debug_printf("\t\t.material.diffuse[2] = %f\n", (*cmd).material.diffuse[2]); in dump_SVGA3dCmdSetMaterial() 469 _debug_printf("\t\t.material.diffuse[3] = %f\n", (*cmd).material.diffuse[3]); in dump_SVGA3dCmdSetMaterial() 514 _debug_printf("\t\t.data.diffuse[0] = %f\n", (*cmd).data.diffuse[0]); in dump_SVGA3dCmdSetLightData() 515 _debug_printf("\t\t.data.diffuse[1] = %f\n", (*cmd).data.diffuse[1]); in dump_SVGA3dCmdSetLightData() 516 _debug_printf("\t\t.data.diffuse[2] = %f\n", (*cmd).data.diffuse[2]); in dump_SVGA3dCmdSetLightData() 517 _debug_printf("\t\t.data.diffuse[3] = %f\n", (*cmd).data.diffuse[3]); in dump_SVGA3dCmdSetLightData()
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/external/skqp/tests/ |
D | SerializationTest.cpp | 591 SkBitmap diffuse = sk_tool_utils::create_checkerboard_bitmap( in DEF_TEST() local 597 SkRect bitmapBounds = SkRect::MakeIWH(diffuse.width(), diffuse.height()); in DEF_TEST() 613 sk_sp<SkShader> diffuseShader = SkShader::MakeBitmapShader(diffuse, in DEF_TEST()
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/external/skia/tests/ |
D | SerializationTest.cpp | 591 SkBitmap diffuse = sk_tool_utils::create_checkerboard_bitmap( in DEF_TEST() local 597 SkRect bitmapBounds = SkRect::MakeIWH(diffuse.width(), diffuse.height()); in DEF_TEST() 613 sk_sp<SkShader> diffuseShader = SkShader::MakeBitmapShader(diffuse, in DEF_TEST()
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/external/mesa3d/src/gallium/drivers/i915/ |
D | TODO | 19 We could also use diffuse/specular and pack two sets of 2D coords in a single
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/external/mesa3d/src/mesa/main/ |
D | ffvertex_prog.c | 1175 struct ureg diffuse = get_lightprod(p, i, 0, STATE_DIFFUSE); in build_lighting() local 1218 emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _col0); in build_lighting() 1222 release_temp(p, diffuse); in build_lighting() 1230 struct ureg diffuse = get_lightprod(p, i, 1, STATE_DIFFUSE); in build_lighting() local 1277 emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _bfc0); in build_lighting() 1285 release_temp(p, diffuse); in build_lighting()
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/external/v8/benchmarks/ |
D | navier-stokes.js | 157 function diffuse(b, x, x0, dt) function in FluidField 280 diffuse(0, x0, x, dt );
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/external/mesa3d/src/gallium/drivers/svga/include/ |
D | svga3d_cmd.h | 398 float diffuse[4]; member 893 float diffuse[4]; member
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 180 light[i].diffuse = {0.0f, 0.0f, 0.0f, 1.0f}; in Context() 189 light[0].diffuse = {1.0f, 1.0f, 1.0f, 1.0f}; in Context() 648 light[index].diffuse = {r, g, b, a}; in setLightDiffuse() 1971 …tDiffuse(i, sw::Color<float>(light[i].diffuse.red, light[i].diffuse.green, light[i].diffuse.blue, … in applyState()
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D | Context.h | 136 Color diffuse; member
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/external/mesa3d/src/mesa/program/ |
D | program_lexer.l | 244 {dot}diffuse { return DIFFUSE; }
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/external/skqp/src/effects/imagefilters/ |
D | SkLightingImageFilter.cpp | 1962 const GrDiffuseLightingEffect& diffuse = proc.cast<GrDiffuseLightingEffect>(); in onSetData() local 1963 pdman.set1f(fKDUni, diffuse.kd()); in onSetData()
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/external/skia/src/effects/imagefilters/ |
D | SkLightingImageFilter.cpp | 1964 const GrDiffuseLightingEffect& diffuse = proc.cast<GrDiffuseLightingEffect>(); in onSetData() local 1965 pdman.set1f(fKDUni, diffuse.kd()); in onSetData()
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/external/deqp-deps/glslang/hlsl/ |
D | hlslParseHelper.cpp | 4945 TIntermAggregate* diffuse = new TIntermAggregate(EOpMax); in decomposeIntrinsic() local 4946 diffuse->getSequence().push_back(n_dot_l); in decomposeIntrinsic() 4947 diffuse->getSequence().push_back(zero); in decomposeIntrinsic() 4948 diffuse->setLoc(loc); in decomposeIntrinsic() 4949 diffuse->setType(TType(EbtFloat)); in decomposeIntrinsic() 4950 dst->getSequence().push_back(diffuse); in decomposeIntrinsic()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 4623 sw::Color<float> diffuse(l.Diffuse.r, l.Diffuse.g, l.Diffuse.b, l.Diffuse.a); in bindLights() local 4628 renderer->setLightDiffuse(active, diffuse); in bindLights()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 5944 sw::Color<float> diffuse(l.Diffuse.r, l.Diffuse.g, l.Diffuse.b, l.Diffuse.a); in bindLights() local 5949 renderer->setLightDiffuse(active, diffuse); in bindLights()
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/external/mesa3d/docs/ |
D | VERSIONS | 1344 - GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
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/external/mesa3d/src/gallium/docs/source/ |
D | tgsi.rst | 3019 is used to distinguish them. For example, color[0] may be the diffuse
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