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/external/swiftshader/src/Pipeline/
DSamplerCore.hpp53 … &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy);
54 …xture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vec…
58 …xture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vec…
75 …lta, Float4 &vDelta, Float4 &u, Float4 &v, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Sam…
76 …oat &lod, Float4 &u, Float4 &v, Float4 &w, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Flo…
77 …oat &lod, Float4 &u, Float4 &v, Float4 &w, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Sam…
DVertexProgram.hpp115 void TEXGRAD(Vector4f &dst, Vector4f &src, const Src&, Vector4f &dsx, Vector4f &dsy);
116 …void TEXGRADOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &dsx, Vector4f &dsy, Vector4…
119 …Vector4f sampleTexture(const Src &s, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vector4f &dsy, Ve…
120 …Vector4f sampleTexture(int sampler, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vector4f &dsy, Vec…
DPixelProgram.hpp85 …Vector4f sampleTexture(const Src &sampler, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &…
86 …Vector4f sampleTexture(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &ds…
120 void TEXGRAD(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &dsx, Vector4f &dsy);
121 …void TEXGRADOFFSET(Vector4f &dst, Vector4f &src, const Src &, Vector4f &dsx, Vector4f &dsy, Vector…
DSamplerCore.cpp59 …> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy) in sampleTexture() argument
61 return sampleTexture(texture, u, v, w, q, q, dsx, dsy, (dsx), Implicit, true); in sampleTexture()
64 …xture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vec… in sampleTexture() argument
109 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture()
115 computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function); in sampleTexture()
120 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); in sampleTexture()
230 …xture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vec… in sampleTexture() argument
273 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture()
279 computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function); in sampleTexture()
284 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); in sampleTexture()
[all …]
DVertexProgram.cpp1515 …void VertexProgram::TEXGRAD(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &dsx, Vector4… in TEXGRAD() argument
1517 dst = sampleTexture(src1, src0, (src0.x), dsx, dsy, src0, Grad); in TEXGRAD()
1520 …void VertexProgram::TEXGRADOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &dsx, V… in TEXGRADOFFSET() argument
1522 dst = sampleTexture(src1, src0, (src0.x), dsx, dsy, offset, {Grad, Offset}); in TEXGRADOFFSET()
1534 …Vector4f VertexProgram::sampleTexture(const Src &s, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Ve… in sampleTexture() argument
1540 tmp = sampleTexture(s.index, uvwq, lod, dsx, dsy, offset, function); in sampleTexture()
1552 tmp = sampleTexture(i, uvwq, lod, dsx, dsy, offset, function); in sampleTexture()
1568 …Vector4f VertexProgram::sampleTexture(int sampler, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vec… in sampleTexture() argument
1571 …pler[sampler]).sampleTexture(texture, uvwq.x, uvwq.y, uvwq.z, uvwq.w, lod, dsx, dsy, offset, funct… in sampleTexture()
DPixelProgram.cpp707 …:sampleTexture(const Src &sampler, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vec… in sampleTexture() argument
713 tmp = sampleTexture(sampler.index, uvwq, bias, dsx, dsy, offset, function); in sampleTexture()
725 tmp = sampleTexture(i, uvwq, bias, dsx, dsy, offset, function); in sampleTexture()
741 …Vector4f PixelProgram::sampleTexture(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx in sampleTexture() argument
748 …amplerIndex]).sampleTexture(texture, uvwq.x, uvwq.y, uvwq.z, uvwq.w, bias, dsx, dsy, offset, funct… in sampleTexture()
1240 …void PixelProgram::TEXGRAD(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &dsx, Vector4f… in TEXGRAD() argument
1242 dst = sampleTexture(src1, src0, (src0.x), dsx, dsy, (src0), Grad); in TEXGRAD()
1245 …void PixelProgram::TEXGRADOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &dsx, Ve… in TEXGRADOFFSET() argument
1247 dst = sampleTexture(src1, src0, (src0.x), dsx, dsy, offset, {Grad, Offset}); in TEXGRADOFFSET()
/external/swiftshader/src/Shader/
DSamplerCore.hpp53 … &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy);
54 …xture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vec…
58 …xture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vec…
75 …lta, Float4 &vDelta, Float4 &u, Float4 &v, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Sam…
76 …oat &lod, Float4 &u, Float4 &v, Float4 &w, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Flo…
77 …oat &lod, Float4 &u, Float4 &v, Float4 &w, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Sam…
DVertexProgram.hpp118 void TEXGRAD(Vector4f &dst, Vector4f &src, const Src&, Vector4f &dsx, Vector4f &dsy);
119 …void TEXGRADOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &dsx, Vector4f &dsy, Vector4…
122 …Vector4f sampleTexture(const Src &s, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vector4f &dsy, Ve…
123 …Vector4f sampleTexture(int sampler, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vector4f &dsy, Vec…
DPixelProgram.hpp85 …Vector4f sampleTexture(const Src &sampler, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &…
86 …Vector4f sampleTexture(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &ds…
120 void TEXGRAD(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &dsx, Vector4f &dsy);
121 …void TEXGRADOFFSET(Vector4f &dst, Vector4f &src, const Src &, Vector4f &dsx, Vector4f &dsy, Vector…
DSamplerCore.cpp59 …> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy) in sampleTexture() argument
61 return sampleTexture(texture, u, v, w, q, q, dsx, dsy, (dsx), Implicit, true); in sampleTexture()
64 …xture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vec… in sampleTexture() argument
109 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture()
115 computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function); in sampleTexture()
120 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); in sampleTexture()
275 …xture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vec… in sampleTexture() argument
318 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture()
324 computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function); in sampleTexture()
329 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); in sampleTexture()
[all …]
DVertexProgram.cpp1599 …void VertexProgram::TEXGRAD(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &dsx, Vector4… in TEXGRAD() argument
1601 dst = sampleTexture(src1, src0, (src0.x), dsx, dsy, src0, Grad); in TEXGRAD()
1604 …void VertexProgram::TEXGRADOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &dsx, V… in TEXGRADOFFSET() argument
1606 dst = sampleTexture(src1, src0, (src0.x), dsx, dsy, offset, {Grad, Offset}); in TEXGRADOFFSET()
1618 …Vector4f VertexProgram::sampleTexture(const Src &s, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Ve… in sampleTexture() argument
1624 tmp = sampleTexture(s.index, uvwq, lod, dsx, dsy, offset, function); in sampleTexture()
1636 tmp = sampleTexture(i, uvwq, lod, dsx, dsy, offset, function); in sampleTexture()
1652 …Vector4f VertexProgram::sampleTexture(int sampler, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vec… in sampleTexture() argument
1655 …pler[sampler]).sampleTexture(texture, uvwq.x, uvwq.y, uvwq.z, uvwq.w, lod, dsx, dsy, offset, funct… in sampleTexture()
DPixelProgram.cpp719 …:sampleTexture(const Src &sampler, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vec… in sampleTexture() argument
725 tmp = sampleTexture(sampler.index, uvwq, bias, dsx, dsy, offset, function); in sampleTexture()
737 tmp = sampleTexture(i, uvwq, bias, dsx, dsy, offset, function); in sampleTexture()
753 …Vector4f PixelProgram::sampleTexture(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx in sampleTexture() argument
760 …amplerIndex]).sampleTexture(texture, uvwq.x, uvwq.y, uvwq.z, uvwq.w, bias, dsx, dsy, offset, funct… in sampleTexture()
1265 …void PixelProgram::TEXGRAD(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &dsx, Vector4f… in TEXGRAD() argument
1267 dst = sampleTexture(src1, src0, (src0.x), dsx, dsy, (src0), Grad); in TEXGRAD()
1270 …void PixelProgram::TEXGRADOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &dsx, Ve… in TEXGRADOFFSET() argument
1272 dst = sampleTexture(src1, src0, (src0.x), dsx, dsy, offset, {Grad, Offset}); in TEXGRADOFFSET()
DPixelPipeline.cpp1237 Vector4f dsx; in sampleTexture() local
1244 c = SamplerCore(constants, state.sampler[stage]).sampleTexture(texture, u, v, w, q, q, dsx, dsy); in sampleTexture()
1254 …c = SamplerCore(constants, state.sampler[stage]).sampleTexture(texture, u_q, v_q, w_q, q, q, dsx, … in sampleTexture()
/external/mesa3d/src/gallium/drivers/freedreno/ir3/
Ddisasm-a3xx.c905 OPC(5, OPC_DSX, dsx),
/external/honggfuzz/examples/apache-httpd/corpus_http2/
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