Searched refs:fArrayCount (Results 1 – 12 of 12) sorted by relevance
32 uniform.fArrayCount = uniformInfo.fVariable.getArrayCount(); in GrVkPipelineStateDataManager()63 SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); in set1i()74 SkASSERT(arrayCount <= uni.fArrayCount || in set1iv()75 (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); in set1iv()89 SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); in set1f()101 SkASSERT(arrayCount <= uni.fArrayCount || in set1fv()102 (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); in set1fv()116 SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); in set2i()128 SkASSERT(arrayCount <= uni.fArrayCount || in set2iv()129 (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); in set2iv()[all …]
71 int fArrayCount;
32 uniform.fArrayCount = uniformInfo.fVariable.getArrayCount();63 SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount);74 SkASSERT(arrayCount <= uni.fArrayCount ||75 (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));89 SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount);101 SkASSERT(arrayCount <= uni.fArrayCount ||102 (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));116 SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount);128 SkASSERT(arrayCount <= uni.fArrayCount ||129 (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));[all …]
67 int fArrayCount;
14 SkASSERT((COUNT) <= (UNI).fArrayCount || \15 (1 == (COUNT) && GrShaderVar::kNonArray == (UNI).fArrayCount))30 uniform.fArrayCount = builderUniform.fVariable.getArrayCount(); in GrGLProgramDataManager()46 pathProcVarying.fArrayCount = builderPathProcVarying.fVariable.getArrayCount(); in GrGLProgramDataManager()67 SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); in set1i()88 SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); in set1f()113 SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); in set2i()134 SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); in set2f()155 SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); in set3i()176 SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); in set3f()[all …]
91 int fArrayCount; member102 int fArrayCount;