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1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 
8 #ifndef GrVkPipelineStateDataManager_DEFINED
9 #define GrVkPipelineStateDataManager_DEFINED
10 
11 #include "glsl/GrGLSLProgramDataManager.h"
12 
13 #include "SkAutoMalloc.h"
14 #include "vk/GrVkTypes.h"
15 #include "vk/GrVkUniformHandler.h"
16 
17 class GrVkGpu;
18 class GrVkUniformBuffer;
19 
20 class GrVkPipelineStateDataManager : public GrGLSLProgramDataManager {
21 public:
22     typedef GrVkUniformHandler::UniformInfoArray UniformInfoArray;
23 
24     GrVkPipelineStateDataManager(const UniformInfoArray&,
25                                  uint32_t geometryUniformSize,
26                                  uint32_t fragmentUniformSize);
27 
28     void set1i(UniformHandle, int32_t) const override;
29     void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
30     void set1f(UniformHandle, float v0) const override;
31     void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
32     void set2i(UniformHandle, int32_t, int32_t) const override;
33     void set2iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
34     void set2f(UniformHandle, float, float) const override;
35     void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
36     void set3i(UniformHandle, int32_t, int32_t, int32_t) const override;
37     void set3iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
38     void set3f(UniformHandle, float, float, float) const override;
39     void set3fv(UniformHandle, int arrayCount, const float v[]) const override;
40     void set4i(UniformHandle, int32_t, int32_t, int32_t, int32_t) const override;
41     void set4iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
42     void set4f(UniformHandle, float, float, float, float) const override;
43     void set4fv(UniformHandle, int arrayCount, const float v[]) const override;
44     // matrices are column-major, the first two upload a single matrix, the latter two upload
45     // arrayCount matrices into a uniform array.
46     void setMatrix2f(UniformHandle, const float matrix[]) const override;
47     void setMatrix3f(UniformHandle, const float matrix[]) const override;
48     void setMatrix4f(UniformHandle, const float matrix[]) const override;
49     void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override;
50     void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override;
51     void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override;
52 
53     // for nvpr only
setPathFragmentInputTransform(VaryingHandle u,int components,const SkMatrix & matrix)54     void setPathFragmentInputTransform(VaryingHandle u, int components,
55                                        const SkMatrix& matrix) const override {
56         SK_ABORT("Only supported in NVPR, which is not in vulkan");
57     }
58 
59     // Returns true if either the geometry or fragment buffers needed to generate a new underlying
60     // VkBuffer object in order upload data. If true is returned, this is a signal to the caller
61     // that they will need to update the descriptor set that is using these buffers.
62     bool uploadUniformBuffers(GrVkGpu* gpu,
63                               GrVkUniformBuffer* geometryBuffer,
64                               GrVkUniformBuffer* fragmentBuffer) const;
65 private:
66     struct Uniform {
67         uint32_t fBinding;
68         uint32_t fOffset;
69         SkDEBUGCODE(
70             GrSLType    fType;
71             int         fArrayCount;
72         );
73     };
74 
75     template<int N> inline void setMatrices(UniformHandle, int arrayCount,
76                                             const float matrices[]) const;
77 
78     void* getBufferPtrAndMarkDirty(const Uniform& uni) const;
79 
80     uint32_t fGeometryUniformSize;
81     uint32_t fFragmentUniformSize;
82 
83     SkTArray<Uniform, true> fUniforms;
84 
85     mutable SkAutoMalloc fGeometryUniformData;
86     mutable SkAutoMalloc fFragmentUniformData;
87     mutable bool         fGeometryUniformsDirty;
88     mutable bool         fFragmentUniformsDirty;
89 };
90 
91 #endif
92