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Searched refs:fHasCustomColorOutput (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/glsl/
DGrGLSLFragmentShaderBuilder.cpp72 , fHasCustomColorOutput(false) in GrGLSLFragmentShaderBuilder()
136 if (!fHasCustomColorOutput) { in enableCustomOutput()
137 fHasCustomColorOutput = true; in enableCustomOutput()
165 return fHasCustomColorOutput ? DeclaredColorOutputName() : "sk_FragColor"; in getPrimaryColorOutputName()
169 return fHasCustomColorOutput && in primaryColorOutputIsInOut()
DGrGLSLFragmentShaderBuilder.h111 bool hasCustomColorOutput() const override { return fHasCustomColorOutput; } in hasCustomColorOutput()
163 bool fHasCustomColorOutput; variable
/external/skia/src/gpu/glsl/
DGrGLSLFragmentShaderBuilder.cpp157 if (!fHasCustomColorOutput) { in enableCustomOutput()
158 fHasCustomColorOutput = true; in enableCustomOutput()
186 return fHasCustomColorOutput ? DeclaredColorOutputName() : "sk_FragColor"; in getPrimaryColorOutputName()
190 return fHasCustomColorOutput && in primaryColorOutputIsInOut()
DGrGLSLFragmentShaderBuilder.h129 bool hasCustomColorOutput() const override { return fHasCustomColorOutput; } in hasCustomColorOutput()
187 bool fHasCustomColorOutput = false; variable