Searched refs:fHasCustomColorOutput (Results 1 – 4 of 4) sorted by relevance
72 , fHasCustomColorOutput(false) in GrGLSLFragmentShaderBuilder()136 if (!fHasCustomColorOutput) { in enableCustomOutput()137 fHasCustomColorOutput = true; in enableCustomOutput()165 return fHasCustomColorOutput ? DeclaredColorOutputName() : "sk_FragColor"; in getPrimaryColorOutputName()169 return fHasCustomColorOutput && in primaryColorOutputIsInOut()
111 bool hasCustomColorOutput() const override { return fHasCustomColorOutput; } in hasCustomColorOutput()163 bool fHasCustomColorOutput; variable
157 if (!fHasCustomColorOutput) { in enableCustomOutput()158 fHasCustomColorOutput = true; in enableCustomOutput()186 return fHasCustomColorOutput ? DeclaredColorOutputName() : "sk_FragColor"; in getPrimaryColorOutputName()190 return fHasCustomColorOutput && in primaryColorOutputIsInOut()
129 bool hasCustomColorOutput() const override { return fHasCustomColorOutput; } in hasCustomColorOutput()187 bool fHasCustomColorOutput = false; variable