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Searched refs:fUniforms (Results 1 – 25 of 30) sorted by relevance

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/external/skia/src/gpu/gl/
DGrGLUniformHandler.cpp38 UniformInfo& uni = fUniforms.push_back(); in internalAddUniformArray()
59 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray()
87 for (int i = 0; i < fUniforms.count(); ++i) { in appendUniformDecls()
88 if (fUniforms[i].fVisibility & visibility) { in appendUniformDecls()
89 fUniforms[i].fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls()
104 for (int i = 0; i < fUniforms.count(); ++i, ++currUniform) { in bindUniformLocations()
105 GL_CALL(BindUniformLocation(programID, currUniform, fUniforms[i].fVariable.c_str())); in bindUniformLocations()
106 fUniforms[i].fLocation = currUniform; in bindUniformLocations()
117 int count = fUniforms.count(); in getUniformLocations()
120 GL_CALL_RET(location, GetUniformLocation(programID, fUniforms[i].fVariable.c_str())); in getUniformLocations()
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DGrGLProgramDataManager.cpp23 fUniforms.push_back_n(count); in GrGLProgramDataManager()
25 Uniform& uniform = fUniforms[i]; in GrGLProgramDataManager()
65 const Uniform& uni = fUniforms[u.toIndex()]; in set1i()
76 const Uniform& uni = fUniforms[u.toIndex()]; in set1iv()
86 const Uniform& uni = fUniforms[u.toIndex()]; in set1f()
97 const Uniform& uni = fUniforms[u.toIndex()]; in set1fv()
111 const Uniform& uni = fUniforms[u.toIndex()]; in set2i()
122 const Uniform& uni = fUniforms[u.toIndex()]; in set2iv()
132 const Uniform& uni = fUniforms[u.toIndex()]; in set2f()
143 const Uniform& uni = fUniforms[u.toIndex()]; in set2fv()
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DGrGLUniformHandler.h22 return fUniforms[u.toIndex()].fVariable; in getUniformVariable()
31 , fUniforms(kUniformsPerBlock) in GrGLUniformHandler()
65 UniformInfoArray fUniforms; variable
DGrGLProgramDataManager.h109 SkTArray<Uniform, true> fUniforms; variable
/external/skqp/src/gpu/gl/
DGrGLUniformHandler.cpp40 UniformInfo& uni = fUniforms.push_back(); in internalAddUniformArray()
62 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray()
92 for (int i = 0; i < fUniforms.count(); ++i) { in appendUniformDecls()
93 if (fUniforms[i].fVisibility & visibility) { in appendUniformDecls()
94 fUniforms[i].fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls()
109 for (int i = 0; i < fUniforms.count(); ++i, ++currUniform) { in bindUniformLocations()
110 GL_CALL(BindUniformLocation(programID, currUniform, fUniforms[i].fVariable.c_str())); in bindUniformLocations()
111 fUniforms[i].fLocation = currUniform; in bindUniformLocations()
122 int count = fUniforms.count(); in getUniformLocations()
125 GL_CALL_RET(location, GetUniformLocation(programID, fUniforms[i].fVariable.c_str())); in getUniformLocations()
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DGrGLProgramDataManager.cpp23 fUniforms.push_back_n(count); in GrGLProgramDataManager()
25 Uniform& uniform = fUniforms[i]; in GrGLProgramDataManager()
65 const Uniform& uni = fUniforms[u.toIndex()]; in set1i()
76 const Uniform& uni = fUniforms[u.toIndex()]; in set1iv()
86 const Uniform& uni = fUniforms[u.toIndex()]; in set1f()
97 const Uniform& uni = fUniforms[u.toIndex()]; in set1fv()
111 const Uniform& uni = fUniforms[u.toIndex()]; in set2i()
122 const Uniform& uni = fUniforms[u.toIndex()]; in set2iv()
132 const Uniform& uni = fUniforms[u.toIndex()]; in set2f()
143 const Uniform& uni = fUniforms[u.toIndex()]; in set2fv()
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DGrGLUniformHandler.h22 return fUniforms[u.toIndex()].fVariable; in getUniformVariable()
31 , fUniforms(kUniformsPerBlock) in GrGLUniformHandler()
66 UniformInfoArray fUniforms; variable
DGrGLProgramDataManager.h109 SkTArray<Uniform, true> fUniforms; variable
/external/skqp/src/gpu/vk/
DGrVkPipelineStateDataManager.cpp23 fUniforms.push_back_n(count); in GrVkPipelineStateDataManager()
27 Uniform& uniform = fUniforms[i]; in GrVkPipelineStateDataManager()
61 const Uniform& uni = fUniforms[u.toIndex()]; in set1i()
71 const Uniform& uni = fUniforms[u.toIndex()]; in set1iv()
87 const Uniform& uni = fUniforms[u.toIndex()]; in set1f()
98 const Uniform& uni = fUniforms[u.toIndex()]; in set1fv()
114 const Uniform& uni = fUniforms[u.toIndex()]; in set2i()
125 const Uniform& uni = fUniforms[u.toIndex()]; in set2iv()
141 const Uniform& uni = fUniforms[u.toIndex()]; in set2f()
153 const Uniform& uni = fUniforms[u.toIndex()]; in set2fv()
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DGrVkUniformHandler.h49 return fUniforms[u.toIndex()].fVariable; in getUniformVariable()
59 , fUniforms(kUniformsPerBlock) in GrVkUniformHandler()
100 return fUniforms[u.toIndex()]; in getUniformInfo()
104 UniformInfoArray fUniforms; variable
DGrVkUniformHandler.cpp221 UniformInfo& uni = fUniforms.push_back(); in internalAddUniformArray()
259 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray()
318 for (int i = 0; i < fUniforms.count(); ++i) { in appendUniformDecls()
319 const UniformInfo& localUniform = fUniforms[i]; in appendUniformDecls()
342 for (int i = 0; i < fUniforms.count(); ++i) { in appendUniformDecls()
343 const UniformInfo& localUniform = fUniforms[i]; in appendUniformDecls()
DGrVkPipelineStateDataManager.h83 SkTArray<Uniform, true> fUniforms; variable
DGrVkPipelineStateBuilder.cpp364 fUniformHandler.fUniforms, in finalize()
/external/skia/src/gpu/vk/
DGrVkPipelineStateDataManager.cpp23 fUniforms.push_back_n(count); in GrVkPipelineStateDataManager()
27 Uniform& uniform = fUniforms[i]; in GrVkPipelineStateDataManager()
61 const Uniform& uni = fUniforms[u.toIndex()]; in set1i()
71 const Uniform& uni = fUniforms[u.toIndex()]; in set1iv()
87 const Uniform& uni = fUniforms[u.toIndex()]; in set1f()
98 const Uniform& uni = fUniforms[u.toIndex()]; in set1fv()
114 const Uniform& uni = fUniforms[u.toIndex()]; in set2i()
125 const Uniform& uni = fUniforms[u.toIndex()]; in set2iv()
141 const Uniform& uni = fUniforms[u.toIndex()]; in set2f()
153 const Uniform& uni = fUniforms[u.toIndex()]; in set2fv()
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DGrVkUniformHandler.h49 return fUniforms[u.toIndex()].fVariable; in getUniformVariable()
59 , fUniforms(kUniformsPerBlock) in GrVkUniformHandler()
99 return fUniforms[u.toIndex()]; in getUniformInfo()
103 UniformInfoArray fUniforms; variable
DGrVkUniformHandler.cpp219 UniformInfo& uni = fUniforms.push_back(); in internalAddUniformArray()
256 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray()
313 for (int i = 0; i < fUniforms.count(); ++i) { in appendUniformDecls()
314 const UniformInfo& localUniform = fUniforms[i]; in appendUniformDecls()
337 for (int i = 0; i < fUniforms.count(); ++i) { in appendUniformDecls()
338 const UniformInfo& localUniform = fUniforms[i]; in appendUniformDecls()
DGrVkPipelineStateDataManager.h83 SkTArray<Uniform, true> fUniforms; variable
/external/skqp/src/gpu/mtl/
DGrMtlPipelineStateDataManager.mm23 fUniforms.push_back_n(count);
27 Uniform& uniform = fUniforms[i];
61 const Uniform& uni = fUniforms[u.toIndex()];
71 const Uniform& uni = fUniforms[u.toIndex()];
87 const Uniform& uni = fUniforms[u.toIndex()];
98 const Uniform& uni = fUniforms[u.toIndex()];
114 const Uniform& uni = fUniforms[u.toIndex()];
125 const Uniform& uni = fUniforms[u.toIndex()];
141 const Uniform& uni = fUniforms[u.toIndex()];
153 const Uniform& uni = fUniforms[u.toIndex()];
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DGrMtlUniformHandler.h38 return fUniforms[u.toIndex()].fVariable; in getUniformVariable()
48 , fUniforms(kUniformsPerBlock) in GrMtlUniformHandler()
85 return fUniforms[u.toIndex()]; in getUniformInfo()
89 UniformInfoArray fUniforms; variable
DGrMtlUniformHandler.mm213 UniformInfo& uni = fUniforms.push_back();
251 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1);
299 for (int i = 0; i < fUniforms.count(); ++i) {
300 const UniformInfo& localUniform = fUniforms[i];
323 for (int i = 0; i < fUniforms.count(); ++i) {
324 const UniformInfo& localUniform = fUniforms[i];
DGrMtlPipelineStateDataManager.h79 SkTArray<Uniform, true> fUniforms; variable
/external/skia/src/gpu/mtl/
DGrMtlPipelineStateDataManager.mm23 fUniforms.push_back_n(count);
27 Uniform& uniform = fUniforms[i];
61 const Uniform& uni = fUniforms[u.toIndex()];
71 const Uniform& uni = fUniforms[u.toIndex()];
87 const Uniform& uni = fUniforms[u.toIndex()];
98 const Uniform& uni = fUniforms[u.toIndex()];
114 const Uniform& uni = fUniforms[u.toIndex()];
125 const Uniform& uni = fUniforms[u.toIndex()];
141 const Uniform& uni = fUniforms[u.toIndex()];
153 const Uniform& uni = fUniforms[u.toIndex()];
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DGrMtlUniformHandler.h38 return fUniforms[u.toIndex()].fVariable; in getUniformVariable()
48 , fUniforms(kUniformsPerBlock) in GrMtlUniformHandler()
85 return fUniforms[u.toIndex()]; in getUniformInfo()
88 UniformInfoArray fUniforms; variable
DGrMtlUniformHandler.mm215 UniformInfo& uni = fUniforms.push_back();
255 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1);
301 for (int i = 0; i < fUniforms.count(); ++i) {
302 const UniformInfo& localUniform = fUniforms[i];
325 for (int i = 0; i < fUniforms.count(); ++i) {
326 const UniformInfo& localUniform = fUniforms[i];
DGrMtlPipelineStateDataManager.h79 SkTArray<Uniform, true> fUniforms; variable

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