/external/skia/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 38 UniformInfo& uni = fUniforms.push_back(); in internalAddUniformArray() 59 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray() 87 for (int i = 0; i < fUniforms.count(); ++i) { in appendUniformDecls() 88 if (fUniforms[i].fVisibility & visibility) { in appendUniformDecls() 89 fUniforms[i].fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls() 104 for (int i = 0; i < fUniforms.count(); ++i, ++currUniform) { in bindUniformLocations() 105 GL_CALL(BindUniformLocation(programID, currUniform, fUniforms[i].fVariable.c_str())); in bindUniformLocations() 106 fUniforms[i].fLocation = currUniform; in bindUniformLocations() 117 int count = fUniforms.count(); in getUniformLocations() 120 GL_CALL_RET(location, GetUniformLocation(programID, fUniforms[i].fVariable.c_str())); in getUniformLocations() [all …]
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D | GrGLProgramDataManager.cpp | 23 fUniforms.push_back_n(count); in GrGLProgramDataManager() 25 Uniform& uniform = fUniforms[i]; in GrGLProgramDataManager() 65 const Uniform& uni = fUniforms[u.toIndex()]; in set1i() 76 const Uniform& uni = fUniforms[u.toIndex()]; in set1iv() 86 const Uniform& uni = fUniforms[u.toIndex()]; in set1f() 97 const Uniform& uni = fUniforms[u.toIndex()]; in set1fv() 111 const Uniform& uni = fUniforms[u.toIndex()]; in set2i() 122 const Uniform& uni = fUniforms[u.toIndex()]; in set2iv() 132 const Uniform& uni = fUniforms[u.toIndex()]; in set2f() 143 const Uniform& uni = fUniforms[u.toIndex()]; in set2fv() [all …]
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D | GrGLUniformHandler.h | 22 return fUniforms[u.toIndex()].fVariable; in getUniformVariable() 31 , fUniforms(kUniformsPerBlock) in GrGLUniformHandler() 65 UniformInfoArray fUniforms; variable
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D | GrGLProgramDataManager.h | 109 SkTArray<Uniform, true> fUniforms; variable
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/external/skqp/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 40 UniformInfo& uni = fUniforms.push_back(); in internalAddUniformArray() 62 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray() 92 for (int i = 0; i < fUniforms.count(); ++i) { in appendUniformDecls() 93 if (fUniforms[i].fVisibility & visibility) { in appendUniformDecls() 94 fUniforms[i].fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls() 109 for (int i = 0; i < fUniforms.count(); ++i, ++currUniform) { in bindUniformLocations() 110 GL_CALL(BindUniformLocation(programID, currUniform, fUniforms[i].fVariable.c_str())); in bindUniformLocations() 111 fUniforms[i].fLocation = currUniform; in bindUniformLocations() 122 int count = fUniforms.count(); in getUniformLocations() 125 GL_CALL_RET(location, GetUniformLocation(programID, fUniforms[i].fVariable.c_str())); in getUniformLocations() [all …]
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D | GrGLProgramDataManager.cpp | 23 fUniforms.push_back_n(count); in GrGLProgramDataManager() 25 Uniform& uniform = fUniforms[i]; in GrGLProgramDataManager() 65 const Uniform& uni = fUniforms[u.toIndex()]; in set1i() 76 const Uniform& uni = fUniforms[u.toIndex()]; in set1iv() 86 const Uniform& uni = fUniforms[u.toIndex()]; in set1f() 97 const Uniform& uni = fUniforms[u.toIndex()]; in set1fv() 111 const Uniform& uni = fUniforms[u.toIndex()]; in set2i() 122 const Uniform& uni = fUniforms[u.toIndex()]; in set2iv() 132 const Uniform& uni = fUniforms[u.toIndex()]; in set2f() 143 const Uniform& uni = fUniforms[u.toIndex()]; in set2fv() [all …]
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D | GrGLUniformHandler.h | 22 return fUniforms[u.toIndex()].fVariable; in getUniformVariable() 31 , fUniforms(kUniformsPerBlock) in GrGLUniformHandler() 66 UniformInfoArray fUniforms; variable
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D | GrGLProgramDataManager.h | 109 SkTArray<Uniform, true> fUniforms; variable
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/external/skqp/src/gpu/vk/ |
D | GrVkPipelineStateDataManager.cpp | 23 fUniforms.push_back_n(count); in GrVkPipelineStateDataManager() 27 Uniform& uniform = fUniforms[i]; in GrVkPipelineStateDataManager() 61 const Uniform& uni = fUniforms[u.toIndex()]; in set1i() 71 const Uniform& uni = fUniforms[u.toIndex()]; in set1iv() 87 const Uniform& uni = fUniforms[u.toIndex()]; in set1f() 98 const Uniform& uni = fUniforms[u.toIndex()]; in set1fv() 114 const Uniform& uni = fUniforms[u.toIndex()]; in set2i() 125 const Uniform& uni = fUniforms[u.toIndex()]; in set2iv() 141 const Uniform& uni = fUniforms[u.toIndex()]; in set2f() 153 const Uniform& uni = fUniforms[u.toIndex()]; in set2fv() [all …]
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D | GrVkUniformHandler.h | 49 return fUniforms[u.toIndex()].fVariable; in getUniformVariable() 59 , fUniforms(kUniformsPerBlock) in GrVkUniformHandler() 100 return fUniforms[u.toIndex()]; in getUniformInfo() 104 UniformInfoArray fUniforms; variable
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D | GrVkUniformHandler.cpp | 221 UniformInfo& uni = fUniforms.push_back(); in internalAddUniformArray() 259 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray() 318 for (int i = 0; i < fUniforms.count(); ++i) { in appendUniformDecls() 319 const UniformInfo& localUniform = fUniforms[i]; in appendUniformDecls() 342 for (int i = 0; i < fUniforms.count(); ++i) { in appendUniformDecls() 343 const UniformInfo& localUniform = fUniforms[i]; in appendUniformDecls()
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D | GrVkPipelineStateDataManager.h | 83 SkTArray<Uniform, true> fUniforms; variable
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D | GrVkPipelineStateBuilder.cpp | 364 fUniformHandler.fUniforms, in finalize()
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/external/skia/src/gpu/vk/ |
D | GrVkPipelineStateDataManager.cpp | 23 fUniforms.push_back_n(count); in GrVkPipelineStateDataManager() 27 Uniform& uniform = fUniforms[i]; in GrVkPipelineStateDataManager() 61 const Uniform& uni = fUniforms[u.toIndex()]; in set1i() 71 const Uniform& uni = fUniforms[u.toIndex()]; in set1iv() 87 const Uniform& uni = fUniforms[u.toIndex()]; in set1f() 98 const Uniform& uni = fUniforms[u.toIndex()]; in set1fv() 114 const Uniform& uni = fUniforms[u.toIndex()]; in set2i() 125 const Uniform& uni = fUniforms[u.toIndex()]; in set2iv() 141 const Uniform& uni = fUniforms[u.toIndex()]; in set2f() 153 const Uniform& uni = fUniforms[u.toIndex()]; in set2fv() [all …]
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D | GrVkUniformHandler.h | 49 return fUniforms[u.toIndex()].fVariable; in getUniformVariable() 59 , fUniforms(kUniformsPerBlock) in GrVkUniformHandler() 99 return fUniforms[u.toIndex()]; in getUniformInfo() 103 UniformInfoArray fUniforms; variable
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D | GrVkUniformHandler.cpp | 219 UniformInfo& uni = fUniforms.push_back(); in internalAddUniformArray() 256 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray() 313 for (int i = 0; i < fUniforms.count(); ++i) { in appendUniformDecls() 314 const UniformInfo& localUniform = fUniforms[i]; in appendUniformDecls() 337 for (int i = 0; i < fUniforms.count(); ++i) { in appendUniformDecls() 338 const UniformInfo& localUniform = fUniforms[i]; in appendUniformDecls()
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D | GrVkPipelineStateDataManager.h | 83 SkTArray<Uniform, true> fUniforms; variable
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/external/skqp/src/gpu/mtl/ |
D | GrMtlPipelineStateDataManager.mm | 23 fUniforms.push_back_n(count); 27 Uniform& uniform = fUniforms[i]; 61 const Uniform& uni = fUniforms[u.toIndex()]; 71 const Uniform& uni = fUniforms[u.toIndex()]; 87 const Uniform& uni = fUniforms[u.toIndex()]; 98 const Uniform& uni = fUniforms[u.toIndex()]; 114 const Uniform& uni = fUniforms[u.toIndex()]; 125 const Uniform& uni = fUniforms[u.toIndex()]; 141 const Uniform& uni = fUniforms[u.toIndex()]; 153 const Uniform& uni = fUniforms[u.toIndex()]; [all …]
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D | GrMtlUniformHandler.h | 38 return fUniforms[u.toIndex()].fVariable; in getUniformVariable() 48 , fUniforms(kUniformsPerBlock) in GrMtlUniformHandler() 85 return fUniforms[u.toIndex()]; in getUniformInfo() 89 UniformInfoArray fUniforms; variable
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D | GrMtlUniformHandler.mm | 213 UniformInfo& uni = fUniforms.push_back(); 251 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); 299 for (int i = 0; i < fUniforms.count(); ++i) { 300 const UniformInfo& localUniform = fUniforms[i]; 323 for (int i = 0; i < fUniforms.count(); ++i) { 324 const UniformInfo& localUniform = fUniforms[i];
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D | GrMtlPipelineStateDataManager.h | 79 SkTArray<Uniform, true> fUniforms; variable
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/external/skia/src/gpu/mtl/ |
D | GrMtlPipelineStateDataManager.mm | 23 fUniforms.push_back_n(count); 27 Uniform& uniform = fUniforms[i]; 61 const Uniform& uni = fUniforms[u.toIndex()]; 71 const Uniform& uni = fUniforms[u.toIndex()]; 87 const Uniform& uni = fUniforms[u.toIndex()]; 98 const Uniform& uni = fUniforms[u.toIndex()]; 114 const Uniform& uni = fUniforms[u.toIndex()]; 125 const Uniform& uni = fUniforms[u.toIndex()]; 141 const Uniform& uni = fUniforms[u.toIndex()]; 153 const Uniform& uni = fUniforms[u.toIndex()]; [all …]
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D | GrMtlUniformHandler.h | 38 return fUniforms[u.toIndex()].fVariable; in getUniformVariable() 48 , fUniforms(kUniformsPerBlock) in GrMtlUniformHandler() 85 return fUniforms[u.toIndex()]; in getUniformInfo() 88 UniformInfoArray fUniforms; variable
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D | GrMtlUniformHandler.mm | 215 UniformInfo& uni = fUniforms.push_back(); 255 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); 301 for (int i = 0; i < fUniforms.count(); ++i) { 302 const UniformInfo& localUniform = fUniforms[i]; 325 for (int i = 0; i < fUniforms.count(); ++i) { 326 const UniformInfo& localUniform = fUniforms[i];
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D | GrMtlPipelineStateDataManager.h | 79 SkTArray<Uniform, true> fUniforms; variable
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