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Searched refs:fVS (Results 1 – 12 of 12) sorted by relevance

/external/skqp/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp28 : fVS(this) in GrGLSLProgramBuilder()
47 fVS.addFeature(featureBit, extensionName); in addFeature()
99 fVS.codeAppendf("// Primitive Processor %s\n", proc.name()); in emitAndInstallPrimProc()
119 GrGLSLGeometryProcessor::EmitArgs args(&fVS, in emitAndInstallPrimProc()
372 fVS.finalize(kVertex_GrShaderFlag); in finalizeShaders()
DGrGLSLVarying.cpp19 fProgramBuilder->fVS.codeAppendf("%s = %s;", v.vsOut(), input.name()); in addPassThroughAttribute()
97 fProgramBuilder->fVS.addFeature(bit, extension); in setNoPerspective()
DGrGLSLProgramBuilder.h81 GrGLSLVertexBuilder fVS; variable
/external/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp28 : fVS(this) in GrGLSLProgramBuilder()
46 fVS.addFeature(featureBit, extensionName); in addFeature()
98 fVS.codeAppendf("// Primitive Processor %s\n", proc.name()); in emitAndInstallPrimProc()
118 GrGLSLGeometryProcessor::EmitArgs args(&fVS, in emitAndInstallPrimProc()
385 fVS.finalize(kVertex_GrShaderFlag); in finalizeShaders()
DGrGLSLVarying.cpp19 fProgramBuilder->fVS.codeAppendf("%s = %s;", v.vsOut(), input.name()); in addPassThroughAttribute()
97 fProgramBuilder->fVS.addFeature(bit, extension); in setNoPerspective()
DGrGLSLProgramBuilder.h87 GrGLSLVertexBuilder fVS; variable
/external/skqp/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp310 fVS.fCompilerStrings.begin(), in finalize()
311 fVS.fCompilerStringLengths.begin(), in finalize()
312 fVS.fCompilerStrings.count(), in finalize()
353 fVS.fCompilerStrings.begin(), in finalize()
354 fVS.fCompilerStringLengths.begin(), in finalize()
355 fVS.fCompilerStrings.count(), in finalize()
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp367 fVS.fCompilerStrings.begin(), in finalize()
368 fVS.fCompilerStringLengths.begin(), in finalize()
369 fVS.fCompilerStrings.count(), in finalize()
422 fVS.fCompilerStrings.begin(), in finalize()
423 fVS.fCompilerStringLengths.begin(), in finalize()
424 fVS.fCompilerStrings.count(), in finalize()
/external/skqp/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp158 fVS, in loadShadersFromCache()
268 fVS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n"); in finalize()
270 fVS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n"); in finalize()
301 fVS, in finalize()
/external/skia/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp158 fVS, in loadShadersFromCache()
268 fVS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n"); in finalize()
270 fVS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n"); in finalize()
302 fVS, in finalize()
/external/skqp/src/gpu/mtl/
DGrMtlPipelineStateBuilder.mm312 fVS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n");
314 fVS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n");
327 vertexLibrary = this->createMtlShaderLibrary(fVS,
/external/skia/src/gpu/mtl/
DGrMtlPipelineStateBuilder.mm326 fVS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n");
328 fVS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n");
342 vertexLibrary = this->createMtlShaderLibrary(fVS,