Searched refs:fVS (Results 1 – 12 of 12) sorted by relevance
/external/skqp/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.cpp | 28 : fVS(this) in GrGLSLProgramBuilder() 47 fVS.addFeature(featureBit, extensionName); in addFeature() 99 fVS.codeAppendf("// Primitive Processor %s\n", proc.name()); in emitAndInstallPrimProc() 119 GrGLSLGeometryProcessor::EmitArgs args(&fVS, in emitAndInstallPrimProc() 372 fVS.finalize(kVertex_GrShaderFlag); in finalizeShaders()
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D | GrGLSLVarying.cpp | 19 fProgramBuilder->fVS.codeAppendf("%s = %s;", v.vsOut(), input.name()); in addPassThroughAttribute() 97 fProgramBuilder->fVS.addFeature(bit, extension); in setNoPerspective()
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D | GrGLSLProgramBuilder.h | 81 GrGLSLVertexBuilder fVS; variable
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/external/skia/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.cpp | 28 : fVS(this) in GrGLSLProgramBuilder() 46 fVS.addFeature(featureBit, extensionName); in addFeature() 98 fVS.codeAppendf("// Primitive Processor %s\n", proc.name()); in emitAndInstallPrimProc() 118 GrGLSLGeometryProcessor::EmitArgs args(&fVS, in emitAndInstallPrimProc() 385 fVS.finalize(kVertex_GrShaderFlag); in finalizeShaders()
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D | GrGLSLVarying.cpp | 19 fProgramBuilder->fVS.codeAppendf("%s = %s;", v.vsOut(), input.name()); in addPassThroughAttribute() 97 fProgramBuilder->fVS.addFeature(bit, extension); in setNoPerspective()
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D | GrGLSLProgramBuilder.h | 87 GrGLSLVertexBuilder fVS; variable
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/external/skqp/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 310 fVS.fCompilerStrings.begin(), in finalize() 311 fVS.fCompilerStringLengths.begin(), in finalize() 312 fVS.fCompilerStrings.count(), in finalize() 353 fVS.fCompilerStrings.begin(), in finalize() 354 fVS.fCompilerStringLengths.begin(), in finalize() 355 fVS.fCompilerStrings.count(), in finalize()
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/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 367 fVS.fCompilerStrings.begin(), in finalize() 368 fVS.fCompilerStringLengths.begin(), in finalize() 369 fVS.fCompilerStrings.count(), in finalize() 422 fVS.fCompilerStrings.begin(), in finalize() 423 fVS.fCompilerStringLengths.begin(), in finalize() 424 fVS.fCompilerStrings.count(), in finalize()
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/external/skqp/src/gpu/vk/ |
D | GrVkPipelineStateBuilder.cpp | 158 fVS, in loadShadersFromCache() 268 fVS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n"); in finalize() 270 fVS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n"); in finalize() 301 fVS, in finalize()
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/external/skia/src/gpu/vk/ |
D | GrVkPipelineStateBuilder.cpp | 158 fVS, in loadShadersFromCache() 268 fVS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n"); in finalize() 270 fVS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n"); in finalize() 302 fVS, in finalize()
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/external/skqp/src/gpu/mtl/ |
D | GrMtlPipelineStateBuilder.mm | 312 fVS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n"); 314 fVS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n"); 327 vertexLibrary = this->createMtlShaderLibrary(fVS,
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/external/skia/src/gpu/mtl/ |
D | GrMtlPipelineStateBuilder.mm | 326 fVS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n"); 328 fVS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n"); 342 vertexLibrary = this->createMtlShaderLibrary(fVS,
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