Searched refs:fd2_shader_stateobj (Results 1 – 5 of 5) sorted by relevance
44 static struct fd2_shader_stateobj *47 struct fd2_shader_stateobj *so = CALLOC_STRUCT(fd2_shader_stateobj); in create_shader()55 delete_shader(struct fd2_shader_stateobj *so) in delete_shader()63 static struct fd2_shader_stateobj *64 assemble(struct fd2_shader_stateobj *so) in assemble()84 static struct fd2_shader_stateobj *85 compile(struct fd_program_stateobj *prog, struct fd2_shader_stateobj *so) in compile()114 emit(struct fd_ringbuffer *ring, struct fd2_shader_stateobj *so) in emit()132 struct fd2_shader_stateobj *so = create_shader(SHADER_FRAGMENT); in fd2_fp_state_create()142 struct fd2_shader_stateobj *so = hwcso; in fd2_fp_state_delete()[all …]
36 struct fd2_shader_stateobj *so);
39 struct fd2_shader_stateobj { struct
48 struct fd2_shader_stateobj *so;127 struct fd2_shader_stateobj *so) in compile_init()1149 struct fd2_shader_stateobj *so) in fd2_compile_shader()
55 struct fd2_shader_stateobj *shader) in emit_constants()