Searched refs:floatIs32Bits (Results 1 – 25 of 29) sorted by relevance
12
27 if (!caps.floatIs32Bits() && (radii.fX < 0.5f || radii.fY < 0.5f)) { in Make()31 if (!caps.floatIs32Bits() && (radii.fX > 255 * radii.fY || radii.fY > 255 * radii.fX)) { in Make()35 if (!caps.floatIs32Bits() && (radii.fX > 16384 || radii.fY > 16384)) { in Make()
22 bool medPrecision = !sk_Caps.floatIs32Bits;29 if (!caps.floatIs32Bits() && (radii.fX < 0.5f || radii.fY < 0.5f)) {33 if (!caps.floatIs32Bits() && (radii.fX > 255*radii.fY || radii.fY > 255*radii.fX)) {37 if (!caps.floatIs32Bits() && (radii.fX > 16384 || radii.fY > 16384)) {
70 if (!caps.floatIs32Bits()) { in Make()
32 medPrecision = !sk_Caps.floatIs32Bits; in emitCode()
168 if (!args.fShaderCaps->floatIs32Bits()) { in emitCode()529 if (!args.fShaderCaps->floatIs32Bits()) { in emitCode()
91 if (!caps.floatIs32Bits()) {
39 #define floatIs32Bits floatIs32Bits() macro
128 bool floatIs32Bits() const { in floatIs32Bits() function
133 bool floatIs32Bits() const { in floatIs32Bits() function
22 bool useScale = !sk_Caps.floatIs32Bits;29 if (!caps.floatIs32Bits() && (radii.fX < 0.5f || radii.fY < 0.5f)) {
27 if (!caps.floatIs32Bits() && (radii.fX < 0.5f || radii.fY < 0.5f)) { in Make()
69 if (!caps.floatIs32Bits()) { in Make()
32 useScale = !sk_Caps.floatIs32Bits; in emitCode()
90 if (!caps.floatIs32Bits()) {
83 bool floatIs32Bits() const { return fFloatIs32Bits; } in floatIs32Bits() function
77 !(fCaps->shaderCaps()->floatIs32Bits() || fCaps->shaderCaps()->integerSupport())) { in init()
85 bool floatIs32Bits() const { return fFloatIs32Bits; } in floatIs32Bits() function
90 !(this->caps()->shaderCaps()->floatIs32Bits() || in init()
603 if (args.fShaderCaps->floatIs32Bits()) { in onEmitCode()628 if (!args.fShaderCaps->floatIs32Bits()) { in onEmitCode()788 if (args.fShaderCaps->floatIs32Bits()) { in onEmitCode()819 if (!args.fShaderCaps->floatIs32Bits()) { in onEmitCode()1789 if (!context->priv().caps()->shaderCaps()->floatIs32Bits() && in Make()1851 fUseScale = !caps.shaderCaps()->floatIs32Bits() && in finalize()2030 if (!context->priv().caps()->shaderCaps()->floatIs32Bits() && in Make()2093 fUseScale = !caps.shaderCaps()->floatIs32Bits() && in finalize()2758 fUseScale = !caps.shaderCaps()->floatIs32Bits(); in finalize()
107 if (!caps->floatIs32Bits() && tryAnalyticColorizer) { in make_colorizer()
109 if (!caps->floatIs32Bits() && tryAnalyticColorizer) { in make_colorizer()
24 shaderCaps.floatIs32Bits() && GrCaps::kNone_MapFlags != caps.mapBufferFlags() && in IsSupported()