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1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 /**************************************************************************************************
9  *** This file was autogenerated from GrEllipseEffect.fp; do not modify.
10  **************************************************************************************************/
11 #include "GrEllipseEffect.h"
12 #include "glsl/GrGLSLFragmentProcessor.h"
13 #include "glsl/GrGLSLFragmentShaderBuilder.h"
14 #include "glsl/GrGLSLProgramBuilder.h"
15 #include "GrTexture.h"
16 #include "SkSLCPP.h"
17 #include "SkSLUtil.h"
18 class GrGLSLEllipseEffect : public GrGLSLFragmentProcessor {
19 public:
GrGLSLEllipseEffect()20     GrGLSLEllipseEffect() {}
emitCode(EmitArgs & args)21     void emitCode(EmitArgs& args) override {
22         GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
23         const GrEllipseEffect& _outer = args.fFp.cast<GrEllipseEffect>();
24         (void)_outer;
25         auto edgeType = _outer.edgeType();
26         (void)edgeType;
27         auto center = _outer.center();
28         (void)center;
29         auto radii = _outer.radii();
30         (void)radii;
31         prevRadii = float2(-1.0);
32         useScale = !sk_Caps.floatIs32Bits;
33         fEllipseVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
34                                                        kDefault_GrSLPrecision, "ellipse");
35         if (useScale) {
36             fScaleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat2_GrSLType,
37                                                          kDefault_GrSLPrecision, "scale");
38         }
39         fragBuilder->codeAppendf(
40                 "float2 prevCenter;\nfloat2 prevRadii = float2(%f, %f);\nbool useScale = "
41                 "%s;\nfloat2 d = sk_FragCoord.xy - %s.xy;\n@if (useScale) {\n    d *= "
42                 "%s.y;\n}\nfloat2 Z = d * %s.zw;\nfloat implicit = dot(Z, d) - 1.0;\nfloat "
43                 "grad_dot = 4.0 * dot(Z, Z);\ngrad_dot = max(grad_dot, 0.0001);\nfloat approx_dist "
44                 "= implicit * inversesqrt(grad_dot);\n@if (useScale) {\n    approx_dist *= "
45                 "%s.x;\n}\nhalf alpha;\n@switch (%d) {\n    case 0:\n        alpha = "
46                 "half(approx_dist > 0.0 ? 0.0 : 1.0);\n        break;\n    case 1:\n      ",
47                 prevRadii.fX, prevRadii.fY, (useScale ? "true" : "false"),
48                 args.fUniformHandler->getUniformCStr(fEllipseVar),
49                 fScaleVar.isValid() ? args.fUniformHandler->getUniformCStr(fScaleVar) : "float2(0)",
50                 args.fUniformHandler->getUniformCStr(fEllipseVar),
51                 fScaleVar.isValid() ? args.fUniformHandler->getUniformCStr(fScaleVar) : "float2(0)",
52                 (int)_outer.edgeType());
53         fragBuilder->codeAppendf(
54                 "  alpha = half(clamp(0.5 - approx_dist, 0.0, 1.0));\n        break;\n    case "
55                 "2:\n        alpha = half(approx_dist > 0.0 ? 1.0 : 0.0);\n        break;\n    "
56                 "case 3:\n        alpha = half(clamp(0.5 + approx_dist, 0.0, 1.0));\n        "
57                 "break;\n    default:\n        discard;\n}\n%s = %s * alpha;\n",
58                 args.fOutputColor, args.fInputColor);
59     }
60 
61 private:
onSetData(const GrGLSLProgramDataManager & pdman,const GrFragmentProcessor & _proc)62     void onSetData(const GrGLSLProgramDataManager& pdman,
63                    const GrFragmentProcessor& _proc) override {
64         const GrEllipseEffect& _outer = _proc.cast<GrEllipseEffect>();
65         auto edgeType = _outer.edgeType();
66         (void)edgeType;
67         auto center = _outer.center();
68         (void)center;
69         auto radii = _outer.radii();
70         (void)radii;
71         UniformHandle& ellipse = fEllipseVar;
72         (void)ellipse;
73         UniformHandle& scale = fScaleVar;
74         (void)scale;
75 
76         if (radii != prevRadii || center != prevCenter) {
77             float invRXSqd;
78             float invRYSqd;
79             // If we're using a scale factor to work around precision issues, choose the larger
80             // radius as the scale factor. The inv radii need to be pre-adjusted by the scale
81             // factor.
82             if (scale.isValid()) {
83                 if (radii.fX > radii.fY) {
84                     invRXSqd = 1.f;
85                     invRYSqd = (radii.fX * radii.fX) / (radii.fY * radii.fY);
86                     pdman.set2f(scale, radii.fX, 1.f / radii.fX);
87                 } else {
88                     invRXSqd = (radii.fY * radii.fY) / (radii.fX * radii.fX);
89                     invRYSqd = 1.f;
90                     pdman.set2f(scale, radii.fY, 1.f / radii.fY);
91                 }
92             } else {
93                 invRXSqd = 1.f / (radii.fX * radii.fX);
94                 invRYSqd = 1.f / (radii.fY * radii.fY);
95             }
96             pdman.set4f(ellipse, center.fX, center.fY, invRXSqd, invRYSqd);
97             prevCenter = center;
98             prevRadii = radii;
99         }
100     }
101     SkPoint prevCenter = float2(0);
102     SkPoint prevRadii = float2(0);
103     bool useScale = false;
104     UniformHandle fEllipseVar;
105     UniformHandle fScaleVar;
106 };
onCreateGLSLInstance() const107 GrGLSLFragmentProcessor* GrEllipseEffect::onCreateGLSLInstance() const {
108     return new GrGLSLEllipseEffect();
109 }
onGetGLSLProcessorKey(const GrShaderCaps & caps,GrProcessorKeyBuilder * b) const110 void GrEllipseEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
111                                             GrProcessorKeyBuilder* b) const {
112     b->add32((int32_t)fEdgeType);
113 }
onIsEqual(const GrFragmentProcessor & other) const114 bool GrEllipseEffect::onIsEqual(const GrFragmentProcessor& other) const {
115     const GrEllipseEffect& that = other.cast<GrEllipseEffect>();
116     (void)that;
117     if (fEdgeType != that.fEdgeType) return false;
118     if (fCenter != that.fCenter) return false;
119     if (fRadii != that.fRadii) return false;
120     return true;
121 }
GrEllipseEffect(const GrEllipseEffect & src)122 GrEllipseEffect::GrEllipseEffect(const GrEllipseEffect& src)
123         : INHERITED(kGrEllipseEffect_ClassID, src.optimizationFlags())
124         , fEdgeType(src.fEdgeType)
125         , fCenter(src.fCenter)
126         , fRadii(src.fRadii) {}
clone() const127 std::unique_ptr<GrFragmentProcessor> GrEllipseEffect::clone() const {
128     return std::unique_ptr<GrFragmentProcessor>(new GrEllipseEffect(*this));
129 }
130 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrEllipseEffect);
131 #if GR_TEST_UTILS
TestCreate(GrProcessorTestData * testData)132 std::unique_ptr<GrFragmentProcessor> GrEllipseEffect::TestCreate(GrProcessorTestData* testData) {
133     SkPoint center;
134     center.fX = testData->fRandom->nextRangeScalar(0.f, 1000.f);
135     center.fY = testData->fRandom->nextRangeScalar(0.f, 1000.f);
136     SkScalar rx = testData->fRandom->nextRangeF(0.f, 1000.f);
137     SkScalar ry = testData->fRandom->nextRangeF(0.f, 1000.f);
138     GrClipEdgeType et;
139     do {
140         et = (GrClipEdgeType)testData->fRandom->nextULessThan(kGrClipEdgeTypeCnt);
141     } while (GrClipEdgeType::kHairlineAA == et);
142     return GrEllipseEffect::Make(et, center, SkPoint::Make(rx, ry),
143                                  *testData->caps()->shaderCaps());
144 }
145 #endif
146