/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderFramebufferFetchTests.cpp | 126 const char* const fragShaderSource = "${GLSL_VERSION_STRING}\n" in last_frag_data_not_defined() local 137 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); in last_frag_data_not_defined() 151 const char* const fragShaderSource = "${GLSL_VERSION_STRING}\n" in last_frag_data_readonly() local 162 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); in last_frag_data_readonly() 176 const char* const fragShaderSource = "${GLSL_VERSION_STRING}\n" in invalid_inout_version() local 188 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); in invalid_inout_version() 203 const char* const fragShaderSource = "${GLSL_VERSION_STRING}\n" in invalid_redeclaration_inout() local 216 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); in invalid_redeclaration_inout()
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D | es31fShaderFramebufferFetchTests.cpp | 374 std::ostringstream fragShaderSource; in genShaderSources() local 376 fragShaderSource << "#version 310 es\n" in genShaderSources() 386 return glu::makeVtxFragSources(genPassThroughVertSource(), fragShaderSource.str()); in genShaderSources() 721 std::ostringstream fragShaderSource; in genShaderSources() local 723 fragShaderSource << "#version 310 es\n" in genShaderSources() 739 return glu::makeVtxFragSources(genPassThroughVertSource(), fragShaderSource.str()); in genShaderSources() 794 std::ostringstream fragShaderSource; in genShaderSources() local 804 fragShaderSource << "#version 100\n" in genShaderSources() 813 return glu::makeVtxFragSources(vertShaderSource.str(), fragShaderSource.str()); in genShaderSources() 896 std::ostringstream fragShaderSource; in genShaderSources() local [all …]
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D | es31fTextureMultisampleTests.cpp | 429 const char* const fragShaderSource = "${GLSL_VERSION_DECL}\n" in genSamplerProgram() local 440 …ntext, vertexShaderSource)) << glu::FragmentSource(specializeShader(m_context, fragShaderSource))); in genSamplerProgram() 774 const char* const fragShaderSource = "${GLSL_VERSION_DECL}\n" in genSamplerProgram() local 802 …xt, vertexShaderSource)) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(a… in genSamplerProgram() 823 const char* const fragShaderSource = "${GLSL_VERSION_DECL}\n" in genAlphaProgram() local 832 …ntext, vertexShaderSource)) << glu::FragmentSource(specializeShader(m_context, fragShaderSource))); in genAlphaProgram()
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D | es31fMultisampleTests.cpp | 243 static const char* fragShaderSource = in init() local 272 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderAlgorithmTests.cpp | 52 …isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 60 … isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderAlgorithmCase() argument 64 m_fragShaderSource = fragShaderSource; in ShaderAlgorithmCase()
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D | es2fShaderLoopTests.cpp | 212 …evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource); 227 … evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource) in ShaderLoopCase() argument 232 m_fragShaderSource = fragShaderSource; in ShaderLoopCase()
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D | es2fShaderIndexingTests.cpp | 145 …lFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource); 161 …alFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource) in ShaderIndexingCase() argument 167 m_fragShaderSource = fragShaderSource; in ShaderIndexingCase()
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D | es2fShaderStructTests.cpp | 67 …, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource); 85 …c, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderStructCase() argument 92 m_fragShaderSource = fragShaderSource; in ShaderStructCase()
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 406 string fragShaderSource; member 602 string fragShaderSource; member 1705 const char* fragShaderSourceCStr = progCtx.fragShaderSource.c_str(); in setShaderSources() 1818 …<< TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, progCtx.fragShaderSource, buildInfo.fragCompileSuccess… in logProgramData() 1859 …progCtx.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_… in iterate() 1905 progCtx.fragShaderSource = strWithWhiteSpaceAndComments(progCtx.fragShaderSource, hash); in iterate() 2199 …result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCas… in generateShaderData() 2265 …result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_co… in generateShaderData() 2292 …result.fragShaderSource = specializeShaderSource(loopFragmentTemplate(m_type, m_isVertexCase, m_n… in generateShaderData() 2321 …result.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_V… in generateShaderData() [all …]
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 406 string fragShaderSource; member 602 string fragShaderSource; member 1725 const char* fragShaderSourceCStr = progCtx.fragShaderSource.c_str(); in setShaderSources() 1838 …<< TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, progCtx.fragShaderSource, buildInfo.fragCompileSuccess… in logProgramData() 1879 …progCtx.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_… in iterate() 1925 progCtx.fragShaderSource = strWithWhiteSpaceAndComments(progCtx.fragShaderSource, hash); in iterate() 2219 …result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCas… in generateShaderData() 2285 …result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_co… in generateShaderData() 2312 …result.fragShaderSource = specializeShaderSource(loopFragmentTemplate(m_type, m_isVertexCase, m_n… in generateShaderData() 2341 …result.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_V… in generateShaderData() [all …]
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/external/deqp/modules/gles3/stress/ |
D | es3sSyncTests.cpp | 122 const char* fragShaderSource = in init() local 132 …Program(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
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D | es3sOcclusionQueryTests.cpp | 114 const char* fragShaderSource = in init() local 127 …Program(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fSyncTests.cpp | 134 const char* fragShaderSource = in init() local 144 …Program(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
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D | es3fShaderLoopTests.cpp | 209 …isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 220 … isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderLoopCase() argument 224 m_fragShaderSource = fragShaderSource; in ShaderLoopCase()
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D | es3fPrimitiveRestartTests.cpp | 228 static const char* fragShaderSource = in init() local 238 …Program(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
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D | es3fRasterizerDiscardTests.cpp | 214 const char* fragShaderSource = in init() local 227 …Program(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
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D | es3fShaderStructTests.cpp | 59 …, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource); 77 …c, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderStructCase() argument 84 m_fragShaderSource = fragShaderSource; in ShaderStructCase()
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D | es3fShaderIndexingTests.cpp | 139 …Type varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 152 …aType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderIndexingCase() argument 157 m_fragShaderSource = fragShaderSource; in ShaderIndexingCase()
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D | es3fInstancedRenderingTests.cpp | 290 static const char* fragShaderSource = in init() local 303 …gram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSourceStr, fragShaderSource)); in init()
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D | es3fOcclusionQueryTests.cpp | 154 const char* fragShaderSource = in init() local 167 …Program(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderLoopTests.cpp | 182 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 194 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderLoopCase() argument 199 m_fragShaderSource = fragShaderSource; in ShaderLoopCase()
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D | glcShaderStructTests.cpp | 56 const char* fragShaderSource); 76 const char* vertShaderSource, const char* fragShaderSource) in ShaderStructCase() argument 84 m_fragShaderSource = fragShaderSource; in ShaderStructCase()
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D | glcShaderIndexingTests.cpp | 158 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 173 const char* fragShaderSource) in ShaderIndexingCase() argument 179 m_fragShaderSource = fragShaderSource; in ShaderIndexingCase()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderStructTests.cpp | 48 const std::string& fragShaderSource); 63 const std::string& fragShaderSource) in ShaderStructCase() argument 67 m_fragShaderSource = fragShaderSource; in ShaderStructCase()
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D | vktShaderRenderIndexingTests.cpp | 223 const std::string& fragShaderSource, 239 const std::string& fragShaderSource, in ShaderIndexingCase() argument 245 m_fragShaderSource = fragShaderSource; in ShaderIndexingCase()
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