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Searched refs:fragShaderSource (Results 1 – 25 of 30) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fNegativeShaderFramebufferFetchTests.cpp126 const char* const fragShaderSource = "${GLSL_VERSION_STRING}\n" in last_frag_data_not_defined() local
137 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); in last_frag_data_not_defined()
151 const char* const fragShaderSource = "${GLSL_VERSION_STRING}\n" in last_frag_data_readonly() local
162 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); in last_frag_data_readonly()
176 const char* const fragShaderSource = "${GLSL_VERSION_STRING}\n" in invalid_inout_version() local
188 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); in invalid_inout_version()
203 const char* const fragShaderSource = "${GLSL_VERSION_STRING}\n" in invalid_redeclaration_inout() local
216 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); in invalid_redeclaration_inout()
Des31fShaderFramebufferFetchTests.cpp374 std::ostringstream fragShaderSource; in genShaderSources() local
376 fragShaderSource << "#version 310 es\n" in genShaderSources()
386 return glu::makeVtxFragSources(genPassThroughVertSource(), fragShaderSource.str()); in genShaderSources()
721 std::ostringstream fragShaderSource; in genShaderSources() local
723 fragShaderSource << "#version 310 es\n" in genShaderSources()
739 return glu::makeVtxFragSources(genPassThroughVertSource(), fragShaderSource.str()); in genShaderSources()
794 std::ostringstream fragShaderSource; in genShaderSources() local
804 fragShaderSource << "#version 100\n" in genShaderSources()
813 return glu::makeVtxFragSources(vertShaderSource.str(), fragShaderSource.str()); in genShaderSources()
896 std::ostringstream fragShaderSource; in genShaderSources() local
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Des31fTextureMultisampleTests.cpp429 const char* const fragShaderSource = "${GLSL_VERSION_DECL}\n" in genSamplerProgram() local
440 …ntext, vertexShaderSource)) << glu::FragmentSource(specializeShader(m_context, fragShaderSource))); in genSamplerProgram()
774 const char* const fragShaderSource = "${GLSL_VERSION_DECL}\n" in genSamplerProgram() local
802 …xt, vertexShaderSource)) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(a… in genSamplerProgram()
823 const char* const fragShaderSource = "${GLSL_VERSION_DECL}\n" in genAlphaProgram() local
832 …ntext, vertexShaderSource)) << glu::FragmentSource(specializeShader(m_context, fragShaderSource))); in genAlphaProgram()
Des31fMultisampleTests.cpp243 static const char* fragShaderSource = in init() local
272 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); in init()
/external/deqp/modules/gles2/functional/
Des2fShaderAlgorithmTests.cpp52 …isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
60 … isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderAlgorithmCase() argument
64 m_fragShaderSource = fragShaderSource; in ShaderAlgorithmCase()
Des2fShaderLoopTests.cpp212 …evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource);
227 … evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource) in ShaderLoopCase() argument
232 m_fragShaderSource = fragShaderSource; in ShaderLoopCase()
Des2fShaderIndexingTests.cpp145 …lFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource);
161 …alFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource) in ShaderIndexingCase() argument
167 m_fragShaderSource = fragShaderSource; in ShaderIndexingCase()
Des2fShaderStructTests.cpp67 …, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
85 …c, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderStructCase() argument
92 m_fragShaderSource = fragShaderSource; in ShaderStructCase()
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp406 string fragShaderSource; member
602 string fragShaderSource; member
1705 const char* fragShaderSourceCStr = progCtx.fragShaderSource.c_str(); in setShaderSources()
1818 …<< TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, progCtx.fragShaderSource, buildInfo.fragCompileSuccess… in logProgramData()
1859 …progCtx.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_… in iterate()
1905 progCtx.fragShaderSource = strWithWhiteSpaceAndComments(progCtx.fragShaderSource, hash); in iterate()
2199 …result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCas… in generateShaderData()
2265 …result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_co… in generateShaderData()
2292 …result.fragShaderSource = specializeShaderSource(loopFragmentTemplate(m_type, m_isVertexCase, m_n… in generateShaderData()
2321 …result.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_V… in generateShaderData()
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/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp406 string fragShaderSource; member
602 string fragShaderSource; member
1725 const char* fragShaderSourceCStr = progCtx.fragShaderSource.c_str(); in setShaderSources()
1838 …<< TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, progCtx.fragShaderSource, buildInfo.fragCompileSuccess… in logProgramData()
1879 …progCtx.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_… in iterate()
1925 progCtx.fragShaderSource = strWithWhiteSpaceAndComments(progCtx.fragShaderSource, hash); in iterate()
2219 …result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCas… in generateShaderData()
2285 …result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_co… in generateShaderData()
2312 …result.fragShaderSource = specializeShaderSource(loopFragmentTemplate(m_type, m_isVertexCase, m_n… in generateShaderData()
2341 …result.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_V… in generateShaderData()
[all …]
/external/deqp/modules/gles3/stress/
Des3sSyncTests.cpp122 const char* fragShaderSource = in init() local
132 …Program(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
Des3sOcclusionQueryTests.cpp114 const char* fragShaderSource = in init() local
127 …Program(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
/external/deqp/modules/gles3/functional/
Des3fSyncTests.cpp134 const char* fragShaderSource = in init() local
144 …Program(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
Des3fShaderLoopTests.cpp209 …isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
220 … isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderLoopCase() argument
224 m_fragShaderSource = fragShaderSource; in ShaderLoopCase()
Des3fPrimitiveRestartTests.cpp228 static const char* fragShaderSource = in init() local
238 …Program(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
Des3fRasterizerDiscardTests.cpp214 const char* fragShaderSource = in init() local
227 …Program(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
Des3fShaderStructTests.cpp59 …, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
77 …c, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderStructCase() argument
84 m_fragShaderSource = fragShaderSource; in ShaderStructCase()
Des3fShaderIndexingTests.cpp139 …Type varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
152 …aType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderIndexingCase() argument
157 m_fragShaderSource = fragShaderSource; in ShaderIndexingCase()
Des3fInstancedRenderingTests.cpp290 static const char* fragShaderSource = in init() local
303 …gram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSourceStr, fragShaderSource)); in init()
Des3fOcclusionQueryTests.cpp154 const char* fragShaderSource = in init() local
167 …Program(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
/external/deqp/external/openglcts/modules/common/
DglcShaderLoopTests.cpp182 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
194 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderLoopCase() argument
199 m_fragShaderSource = fragShaderSource; in ShaderLoopCase()
DglcShaderStructTests.cpp56 const char* fragShaderSource);
76 const char* vertShaderSource, const char* fragShaderSource) in ShaderStructCase() argument
84 m_fragShaderSource = fragShaderSource; in ShaderStructCase()
DglcShaderIndexingTests.cpp158 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
173 const char* fragShaderSource) in ShaderIndexingCase() argument
179 m_fragShaderSource = fragShaderSource; in ShaderIndexingCase()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderStructTests.cpp48 const std::string& fragShaderSource);
63 const std::string& fragShaderSource) in ShaderStructCase() argument
67 m_fragShaderSource = fragShaderSource; in ShaderStructCase()
DvktShaderRenderIndexingTests.cpp223 const std::string& fragShaderSource,
239 const std::string& fragShaderSource, in ShaderIndexingCase() argument
245 m_fragShaderSource = fragShaderSource; in ShaderIndexingCase()

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