/external/deqp/modules/gles3/functional/ |
D | es3fReadPixelsTests.cpp | 119 std::stringstream fragmentSource; in render() local 122 fragmentSource << in render() 126 fragmentSource << "layout(location = 0) out mediump ivec4 o_color;\n"; in render() 128 fragmentSource << "layout(location = 0) out mediump uvec4 o_color;\n"; in render() 130 fragmentSource << "layout(location = 0) out mediump vec4 o_color;\n"; in render() 132 fragmentSource << in render() 137 fragmentSource << "\to_color = uvec4(0, 0, 0, 1000);\n"; in render() 139 fragmentSource << "\to_color = ivec4(0, 0, 0, 1000);\n"; in render() 141 fragmentSource << "\to_color = vec4(0.0, 0.0, 0.0, 1.0);\n"; in render() 143 fragmentSource << in render() [all …]
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderLibraryCase.hpp | 103 const char* vertexSource, const char* fragmentSource); 136 …void specializeShaders(const char* vertexSource, const char* fragmentSource, std::string& outVerte…
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D | glcShaderLibraryCase.cpp | 82 const char* vertexSource, const char* fragmentSource) in ShaderCase() argument 99 if (vertexSource && fragmentSource) in ShaderCase() 102 specializeShaders(vertexSource, fragmentSource, m_vertexSource, m_fragmentSource, valueBlock); in ShaderCase() 112 DE_ASSERT(fragmentSource); in ShaderCase() 115 m_fragmentSource = specializeFragmentShader(fragmentSource, valueBlock); in ShaderCase() 900 void ShaderCase::specializeShaders(const char* vertexSource, const char* fragmentSource, string& ou… in specializeShaders() argument 981 StringTemplate tmpl(fragmentSource); in specializeShaders()
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D | glcShaderLibrary.cpp | 928 string fragmentSource; in parseShaderCase() local 976 fragmentSource = source; in parseShaderCase() 1035 DE_ASSERT(fragmentSource.length() == 0); in parseShaderCase() 1048 fragmentSource.c_str())); in parseShaderCase()
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlShader.java | 61 public GlShader(String vertexSource, String fragmentSource) { in GlShader() argument 63 fragmentShader = compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in GlShader()
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/external/deqp/framework/opengl/ |
D | gluContextInfo.cpp | 44 TryCompileProgram (const char* vertexSource, const char* fragmentSource) in TryCompileProgram() argument 46 , m_fragmentSource (fragmentSource) in TryCompileProgram()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderBuiltinVarTests.cpp | 243 std::ostringstream fragmentSource; in initPrograms() local 244 fragmentSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES) << "\n" in initPrograms() 254 programCollection.glslSources.add("frag") << glu::FragmentSource(fragmentSource.str()); in initPrograms() 1425 std::ostringstream fragmentSource; in initPrograms() local 1426 fragmentSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" in initPrograms() 1437 …programCollection.glslSources.add("FragCoordMsaaFrag") << glu::FragmentSource(fragmentSource.str()… in initPrograms() 1518 std::ostringstream fragmentSource; in initPrograms() local 1519 fragmentSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" in initPrograms() 1547 programCollection.glslSources.add("FragDepthFrag") << glu::FragmentSource(fragmentSource.str()); in initPrograms() 1553 std::ostringstream fragmentSource; in initPrograms() local [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fFboNoAttachmentTests.cpp | 78 const char* const fragmentSource = "#version 310 es\n" in checkFramebufferSize() local 87 …st glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource)); in checkFramebufferSize() 185 const char* const fragmentSource = "#version 310 es\n" in checkFramebufferRenderable() local 192 …st glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource)); in checkFramebufferRenderable()
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D | es31fShaderStateQueryTests.cpp | 118 …const std::string fragmentSource = tcu::StringTemplate(fragmentSourceTemplate).specialize(shad… in iterate() local 121 …, glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource)); in iterate()
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D | es31fGeometryShaderTests.cpp | 614 std::ostringstream fragmentSource; in genProgramDeclaration() local 674 fragmentSource << "${GLSL_VERSION_DECL}\n" in genProgramDeclaration() 678 fragmentSource << "in mediump vec4 v_frag_" << i << ";\n"; in genProgramDeclaration() 680 fragmentSource << "void main (void)\n" in genProgramDeclaration() 685 fragmentSource << "\tfragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"; in genProgramDeclaration() 689 fragmentSource << "\tfragColor = v_frag_0;\n"; in genProgramDeclaration() 693 fragmentSource << "\tfragColor = v_frag_0 + v_frag_1.yxzw;\n"; in genProgramDeclaration() 699 fragmentSource << "}\n"; in genProgramDeclaration() 776 << sglr::pdec::FragmentSource(specializeShader(fragmentSource.str(), contextType)) in genProgramDeclaration() 3963 …const std::string fragmentSource = std::string(glu::getGLSLVersionDeclaration(glu::getContextTyp… in iterate() local [all …]
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D | es31fTextureMultisampleTests.cpp | 1282 …const char* const fragmentSource = (m_isDepthFormat) ? (fragmentShaderSourceDepth) : (fragment… in genDrawShader() local 1298 …ext, vertexShaderSource)) << glu::FragmentSource(tcu::StringTemplate(fragmentSource).specialize(fr… in genDrawShader()
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/external/deqp/modules/glshared/ |
D | glsLongStressCase.hpp | 195 std::string fragmentSource; member 207 , fragmentSource (fragShaderSource_) in ProgramContext()
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D | glsLongStressCase.cpp | 1223 …urces(mangleShaderNames(progCtx.vertexSource, ""), mangleShaderNames(progCtx.fragmentSource, ""))); in init() 1289 mangleShaderNames(programContext.fragmentSource, programResources.shaderNameManglingSuffix)); in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fReadPixelsTests.cpp | 87 const char* fragmentSource = in render() local 93 …ogram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource)); in render()
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D | es2fShaderStateQueryTests.cpp | 1376 std::string fragmentSource = frag.str(); in test() local 1377 const char* fragmentSourceCStr = fragmentSource.c_str(); in test()
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D | es2fRasterizationTests.cpp | 167 tcu::StringTemplate fragmentSource (s_shaderFragmentTemplate); in init() local 170 …VertexSource(vertexSource.specialize(params)) << glu::FragmentSource(fragmentSource.specialize(par… in init()
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/external/deqp/external/vulkancts/modules/vulkan/subgroups/ |
D | vktSubgroupsVoteTests.cpp | 297 std::ostringstream fragmentSource; in initFrameBufferPrograms() local 298 fragmentSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450)<<"\n" in initFrameBufferPrograms() 323 …<< glu::FragmentSource(fragmentSource.str())<< vk::ShaderBuildOptions(programCollection.usedVulkan… in initFrameBufferPrograms()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineMultisampleTests.cpp | 608 static const char* fragmentSource = in initMultisamplePrograms() local 618 sources.glslSources.add("color_frag") << glu::FragmentSource(fragmentSource); in initMultisamplePrograms() 637 static const char* fragmentSource = in initSampleShadingPrograms() local 646 sources.glslSources.add("color_frag") << glu::FragmentSource(fragmentSource); in initSampleShadingPrograms() 663 static const char* fragmentSource = in initSampleShadingPrograms() local 678 sources.glslSources.add("copy_sample_frag") << glu::FragmentSource(fragmentSource); in initSampleShadingPrograms() 1231 std::ostringstream fragmentSource; in initPrograms() local 1232 fragmentSource << in initPrograms() 1246 programCollection.glslSources.add("color_frag") << glu::FragmentSource(fragmentSource.str()); in initPrograms()
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D | vktPipelineBlendTests.cpp | 270 std::ostringstream fragmentSource; in initPrograms() local 283 fragmentSource << "#version 310 es\n" in initPrograms() 291 sourceCollections.glslSources.add("color_frag") << glu::FragmentSource(fragmentSource.str()); in initPrograms()
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/external/deqp/modules/egl/ |
D | teglImageFormatTests.cpp | 90 glu::ProgramSources programSources (const string& vertexSource, const string& fragmentSource) in programSources() argument 94 sources << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource); in programSources() 102 Program (const glw::Functions& gl, const char* vertexSource, const char* fragmentSource) in Program() argument 103 : glu::ShaderProgram(gl, programSources(vertexSource, fragmentSource)) {} in Program()
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureTestUtil.cpp | 197 tcu::StringTemplate fragmentSource (fragShaderTemplate); in initializePrograms() local 298 …ent_" + std::string(getProgramName(program))) << glu::FragmentSource(fragmentSource.specialize(par… in initializePrograms()
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/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassUnusedAttachmentTests.cpp | 317 std::ostringstream fragmentSource; in initPrograms() local
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cSparseTexture2Tests.cpp | 1588 std::string fragmentSource = st2_fragment_drawBuffer; in UncommittedDepthStencil() local 1590 ShaderProgram program(gl, glu::makeVtxFragSources(vertexSource, fragmentSource)); in UncommittedDepthStencil() 1597 << ", fragmentSource: " << fragmentSource.c_str() << " - "; in UncommittedDepthStencil()
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/external/deqp/modules/gles2/stress/ |
D | es2sSpecialFloatTests.cpp | 245 const char* const fragmentSource = (useTexture) ? (fragmentSourceTex) : (fragmentSourceNoTex); in drawTestPattern() local 257 …, glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource)); in drawTestPattern()
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/external/deqp/modules/gles3/stress/ |
D | es3sSpecialFloatTests.cpp | 253 const char* const fragmentSource = (useTexture) ? (fragmentSourceTex) : (fragmentSourceNoTex); in drawTestPattern() local 265 …, glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource)); in drawTestPattern()
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