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Searched refs:fs_id (Results 1 – 16 of 16) sorted by relevance

/external/virglrenderer/src/
Dvrend_blitter.c172 GLuint fs_id; in blit_build_frag_tex_col() local
221 fs_id = glCreateShader(GL_FRAGMENT_SHADER); in blit_build_frag_tex_col()
223 if (!build_and_check(fs_id, shader_buf)) { in blit_build_frag_tex_col()
224 glDeleteShader(fs_id); in blit_build_frag_tex_col()
228 return fs_id; in blit_build_frag_tex_col()
237 GLuint fs_id; in blit_build_frag_tex_col_msaa() local
269 fs_id = glCreateShader(GL_FRAGMENT_SHADER); in blit_build_frag_tex_col_msaa()
271 if (!build_and_check(fs_id, shader_buf)) { in blit_build_frag_tex_col_msaa()
272 glDeleteShader(fs_id); in blit_build_frag_tex_col_msaa()
276 return fs_id; in blit_build_frag_tex_col_msaa()
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Dvrend_renderer.c1419 GLuint fs_id, in lookup_shader_program() argument
1433 if (ent->ss[PIPE_SHADER_FRAGMENT]->id != fs_id) in lookup_shader_program()
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleGetActiveUniformTests.cpp155 , fs_id(0) in MultisampleTextureGetActiveUniformSamplersTest()
175 fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initInternals()
187 gl.deleteShader(fs_id); in deinitInternals()
208 gl.attachShader(po_id, fs_id); in iterate()
218 gl.shaderSource(fs_id, 1, /* count */ in iterate()
223 gl.shaderSource(fs_id, 1, /* count */ in iterate()
229 gl.compileShader(fs_id); in iterate()
232 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
Des31cTextureStorageMultisampleFunctionalTests.cpp267 , fs_id(0) in MultisampleTextureFunctionalTestsBlittingMultisampledDepthAttachmentTest()
319 if (fs_id != 0) in deinit()
321 gl.deleteShader(fs_id); in deinit()
323 fs_id = 0; in deinit()
375 fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
439 gl.shaderSource(fs_id, 1 /* count */, &fs_body, NULL); in iterate()
461 const glw::GLuint shader_ids[] = { fs_id, fs_depth_preview_id, vs_id }; in iterate()
486 gl.attachShader(po_id, fs_id); in iterate()
706 , fs_id(0) in MultisampleTextureFunctionalTestsBlittingMultisampledIntegerAttachmentTest()
747 if (fs_id != 0) in deinit()
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Des31cTextureStorageMultisampleFunctionalTests.hpp76 glw::GLuint fs_id; member in glcts::MultisampleTextureFunctionalTestsBlittingMultisampledDepthAttachmentTest
103 glw::GLuint fs_id; member in glcts::MultisampleTextureFunctionalTestsBlittingMultisampledIntegerAttachmentTest
202 glw::GLuint fs_id; member in glcts::MultisampleTextureFunctionalTestsTextureSizeFragmentShadersTest
225 glw::GLuint fs_id; member in glcts::MultisampleTextureFunctionalTestsTextureSizeVertexShadersTest
Des31cTextureStorageMultisampleGetActiveUniformTests.hpp56 glw::GLint fs_id; member in glcts::MultisampleTextureGetActiveUniformSamplersTest
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderTCTE.hpp126 glw::GLuint fs_id; member
147 fs_id = 0; in _run()
222 glw::GLuint fs_id; member
247 : fs_id(0) in _run()
392 glw::GLuint fs_id; member
403 fs_id = 0; in _test_descriptor()
474 glw::GLuint fs_id; member
484 fs_id = 0; in _test_descriptor()
DesextcTessellationShaderTCTE.cpp136 if (run.fs_id != 0) in deinitTestRun()
138 gl.deleteShader(run.fs_id); in deinitTestRun()
140 run.fs_id = 0; in deinitTestRun()
309 run.fs_id = gl.createShader(GL_FRAGMENT_SHADER); in executeTestRun()
322 gl.attachShader(run.po_id, run.fs_id); in executeTestRun()
365 shaderSourceSpecialized(run.fs_id, 1 /* count */, &fs_body); in executeTestRun()
759 const glw::GLuint shaders[] = { run.fs_id, run.gs_id, run.tcs_id, run.tes_id, run.vs_id }; in executeTestRun()
1856 if (run.fs_id != 0) in deinitTestRun()
1858 gl.deleteShader(run.fs_id); in deinitTestRun()
1860 run.fs_id = 0; in deinitTestRun()
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DesextcTessellationShaderPoints.hpp100 glw::GLint fs_id; member
117 fs_id = 0; in _test_descriptor()
DesextcTessellationShaderPoints.cpp108 if (test.fs_id != 0) in deinit()
110 gl.deleteShader(test.fs_id); in deinit()
492 test.fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
521 …buildProgram(test.po_id, test.fs_id, test.fs_id ? 1 : 0, &test.fs_body, test.gs_id, test.gs_id ? 1… in iterate()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredRendering.cpp193 …return buildProgram(test->po_id, test->fs_id, test->n_fs_parts, test->fs_parts, test->gs_id, test-… in buildProgramForLRTest()
295 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
299 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
303 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
307 …m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].fs_id = gl.createShader(GL_FRAGMENT… in iterate()
643 if (m_tests[n_current_test].fs_id != 0) in deinit()
645 gl.deleteShader(m_tests[n_current_test].fs_id); in deinit()
DesextcGeometryShaderLayeredRendering.hpp143 glw::GLuint fs_id; member
DesextcGeometryShaderInput.cpp782 if (0 != info.fs_id) in deinitCase()
784 gl.deleteShader(info.fs_id); in deinitCase()
835 info.fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initCaseProgram()
847 if (false == buildProgram(info.po_id, info.fs_id, 1 /* number of fragment shader code parts */, in initCaseProgram()
DesextcGeometryShaderInput.hpp158 glw::GLint fs_id; member
/external/deqp/external/openglcts/modules/gl/
Dgl4cPipelineStatisticsQueryTests.cpp1693 glw::GLuint fs_id = 0; in buildProgram() local
1722 fs_id = gl.createShader(GL_FRAGMENT_SHADER); in buildProgram()
1759 if (fs_id != 0) in buildProgram()
1761 gl.shaderSource(fs_id, 1, /* count */ in buildProgram()
1792 const glw::GLuint so_ids[] = { cs_id, fs_id, gs_id, tc_id, te_id, vs_id }; in buildProgram()
1838 if (fs_id != 0) in buildProgram()
1840 gl.deleteShader(fs_id); in buildProgram()
Dgl4cSparseBufferTests.cpp198 glw::GLuint fs_id = 0; in createProgram() local
206 fs_id = gl.createShader(GL_FRAGMENT_SHADER); in createProgram()
220 gl.attachShader(po_id, fs_id); in createProgram()
232 gl.shaderSource(fs_id, n_fs_body_parts, fs_body_parts, NULL); /* length */ in createProgram()
242 const glw::GLuint so_ids[] = { fs_id, vs_id }; in createProgram()
299 if (fs_id != 0) in createProgram()
301 gl.deleteShader(fs_id); in createProgram()
303 fs_id = 0; in createProgram()