/external/virglrenderer/src/ |
D | vrend_blitter.c | 172 GLuint fs_id; in blit_build_frag_tex_col() local 221 fs_id = glCreateShader(GL_FRAGMENT_SHADER); in blit_build_frag_tex_col() 223 if (!build_and_check(fs_id, shader_buf)) { in blit_build_frag_tex_col() 224 glDeleteShader(fs_id); in blit_build_frag_tex_col() 228 return fs_id; in blit_build_frag_tex_col() 237 GLuint fs_id; in blit_build_frag_tex_col_msaa() local 269 fs_id = glCreateShader(GL_FRAGMENT_SHADER); in blit_build_frag_tex_col_msaa() 271 if (!build_and_check(fs_id, shader_buf)) { in blit_build_frag_tex_col_msaa() 272 glDeleteShader(fs_id); in blit_build_frag_tex_col_msaa() 276 return fs_id; in blit_build_frag_tex_col_msaa() [all …]
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D | vrend_renderer.c | 1419 GLuint fs_id, in lookup_shader_program() argument 1433 if (ent->ss[PIPE_SHADER_FRAGMENT]->id != fs_id) in lookup_shader_program()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleGetActiveUniformTests.cpp | 155 , fs_id(0) in MultisampleTextureGetActiveUniformSamplersTest() 175 fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initInternals() 187 gl.deleteShader(fs_id); in deinitInternals() 208 gl.attachShader(po_id, fs_id); in iterate() 218 gl.shaderSource(fs_id, 1, /* count */ in iterate() 223 gl.shaderSource(fs_id, 1, /* count */ in iterate() 229 gl.compileShader(fs_id); in iterate() 232 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
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D | es31cTextureStorageMultisampleFunctionalTests.cpp | 267 , fs_id(0) in MultisampleTextureFunctionalTestsBlittingMultisampledDepthAttachmentTest() 319 if (fs_id != 0) in deinit() 321 gl.deleteShader(fs_id); in deinit() 323 fs_id = 0; in deinit() 375 fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 439 gl.shaderSource(fs_id, 1 /* count */, &fs_body, NULL); in iterate() 461 const glw::GLuint shader_ids[] = { fs_id, fs_depth_preview_id, vs_id }; in iterate() 486 gl.attachShader(po_id, fs_id); in iterate() 706 , fs_id(0) in MultisampleTextureFunctionalTestsBlittingMultisampledIntegerAttachmentTest() 747 if (fs_id != 0) in deinit() [all …]
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D | es31cTextureStorageMultisampleFunctionalTests.hpp | 76 glw::GLuint fs_id; member in glcts::MultisampleTextureFunctionalTestsBlittingMultisampledDepthAttachmentTest 103 glw::GLuint fs_id; member in glcts::MultisampleTextureFunctionalTestsBlittingMultisampledIntegerAttachmentTest 202 glw::GLuint fs_id; member in glcts::MultisampleTextureFunctionalTestsTextureSizeFragmentShadersTest 225 glw::GLuint fs_id; member in glcts::MultisampleTextureFunctionalTestsTextureSizeVertexShadersTest
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D | es31cTextureStorageMultisampleGetActiveUniformTests.hpp | 56 glw::GLint fs_id; member in glcts::MultisampleTextureGetActiveUniformSamplersTest
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderTCTE.hpp | 126 glw::GLuint fs_id; member 147 fs_id = 0; in _run() 222 glw::GLuint fs_id; member 247 : fs_id(0) in _run() 392 glw::GLuint fs_id; member 403 fs_id = 0; in _test_descriptor() 474 glw::GLuint fs_id; member 484 fs_id = 0; in _test_descriptor()
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D | esextcTessellationShaderTCTE.cpp | 136 if (run.fs_id != 0) in deinitTestRun() 138 gl.deleteShader(run.fs_id); in deinitTestRun() 140 run.fs_id = 0; in deinitTestRun() 309 run.fs_id = gl.createShader(GL_FRAGMENT_SHADER); in executeTestRun() 322 gl.attachShader(run.po_id, run.fs_id); in executeTestRun() 365 shaderSourceSpecialized(run.fs_id, 1 /* count */, &fs_body); in executeTestRun() 759 const glw::GLuint shaders[] = { run.fs_id, run.gs_id, run.tcs_id, run.tes_id, run.vs_id }; in executeTestRun() 1856 if (run.fs_id != 0) in deinitTestRun() 1858 gl.deleteShader(run.fs_id); in deinitTestRun() 1860 run.fs_id = 0; in deinitTestRun() [all …]
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D | esextcTessellationShaderPoints.hpp | 100 glw::GLint fs_id; member 117 fs_id = 0; in _test_descriptor()
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D | esextcTessellationShaderPoints.cpp | 108 if (test.fs_id != 0) in deinit() 110 gl.deleteShader(test.fs_id); in deinit() 492 test.fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 521 …buildProgram(test.po_id, test.fs_id, test.fs_id ? 1 : 0, &test.fs_body, test.gs_id, test.gs_id ? 1… in iterate()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLayeredRendering.cpp | 193 …return buildProgram(test->po_id, test->fs_id, test->n_fs_parts, test->fs_parts, test->gs_id, test-… in buildProgramForLRTest() 295 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 299 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 303 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 307 …m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].fs_id = gl.createShader(GL_FRAGMENT… in iterate() 643 if (m_tests[n_current_test].fs_id != 0) in deinit() 645 gl.deleteShader(m_tests[n_current_test].fs_id); in deinit()
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D | esextcGeometryShaderLayeredRendering.hpp | 143 glw::GLuint fs_id; member
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D | esextcGeometryShaderInput.cpp | 782 if (0 != info.fs_id) in deinitCase() 784 gl.deleteShader(info.fs_id); in deinitCase() 835 info.fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initCaseProgram() 847 if (false == buildProgram(info.po_id, info.fs_id, 1 /* number of fragment shader code parts */, in initCaseProgram()
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D | esextcGeometryShaderInput.hpp | 158 glw::GLint fs_id; member
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cPipelineStatisticsQueryTests.cpp | 1693 glw::GLuint fs_id = 0; in buildProgram() local 1722 fs_id = gl.createShader(GL_FRAGMENT_SHADER); in buildProgram() 1759 if (fs_id != 0) in buildProgram() 1761 gl.shaderSource(fs_id, 1, /* count */ in buildProgram() 1792 const glw::GLuint so_ids[] = { cs_id, fs_id, gs_id, tc_id, te_id, vs_id }; in buildProgram() 1838 if (fs_id != 0) in buildProgram() 1840 gl.deleteShader(fs_id); in buildProgram()
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D | gl4cSparseBufferTests.cpp | 198 glw::GLuint fs_id = 0; in createProgram() local 206 fs_id = gl.createShader(GL_FRAGMENT_SHADER); in createProgram() 220 gl.attachShader(po_id, fs_id); in createProgram() 232 gl.shaderSource(fs_id, n_fs_body_parts, fs_body_parts, NULL); /* length */ in createProgram() 242 const glw::GLuint so_ids[] = { fs_id, vs_id }; in createProgram() 299 if (fs_id != 0) in createProgram() 301 gl.deleteShader(fs_id); in createProgram() 303 fs_id = 0; in createProgram()
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