Searched refs:getActiveUniform (Results 1 – 25 of 34) sorted by relevance
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleGetActiveUniformTests.cpp | 329 gl.getActiveUniform(po_id, n_uniform, max_active_uniform_length, NULL, /* length */ in iterate()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 61 gl->getActiveUniform = &glGetActiveUniform;
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D | glwInitES30Direct.inl | 96 gl->getActiveUniform = &glGetActiveUniform;
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D | glwInitES20.inl | 61 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
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D | glwInitES31Direct.inl | 108 gl->getActiveUniform = &glGetActiveUniform;
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D | glwInitES32Direct.inl | 124 gl->getActiveUniform = &glGetActiveUniform;
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D | glwInitES30.inl | 96 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
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D | glwInitGL30.inl | 98 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
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D | glwInitGL31.inl | 101 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
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D | glwInitES31.inl | 108 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
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D | glwInitGL32.inl | 108 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
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D | glwFunctions.inl | 248 glGetActiveUniformFunc getActiveUniform; variable
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D | glwInitES32.inl | 124 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
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D | glwInitGL33.inl | 112 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
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D | glwInitGL40.inl | 128 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
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D | glwInitGL42.inl | 144 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
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D | glwInitGL41.inl | 137 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
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D | glwInitGL43.inl | 154 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
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D | glwInitGL44.inl | 163 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
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D | glwInitGL45.inl | 193 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 108 dst->getActiveUniform = src.getActiveUniform;
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferActiveUniformValidation.cpp | 260 …gl.getActiveUniform(m_po_id, i /* index */, (glw::GLsizei)(m_param_value_size - 1), ¶mLength, … in iterate()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.h | 192 …void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, G…
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 248 gl->getActiveUniform = glGetActiveUniform;
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/external/deqp/modules/gles31/functional/ |
D | es31fSRGBDecodeTests.cpp | 650 gl.getActiveUniform(this->getHandle(), idx, maxLen, NULL, &size, &type, &uniformName[0]); in SRGBTestProgram()
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