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Searched refs:getActiveUniformBlockiv (Results 1 – 25 of 28) sorted by relevance

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/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl110 dst->getActiveUniformBlockiv = src.getActiveUniformBlockiv;
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl98 gl->getActiveUniformBlockiv = &glGetActiveUniformBlockiv;
DglwInitES31Direct.inl110 gl->getActiveUniformBlockiv = &glGetActiveUniformBlockiv;
DglwInitES32Direct.inl126 gl->getActiveUniformBlockiv = &glGetActiveUniformBlockiv;
DglwInitES30.inl98 gl->getActiveUniformBlockiv = (glGetActiveUniformBlockivFunc) loader->get("glGetActiveUniform…
DglwInitGL31.inl103 gl->getActiveUniformBlockiv = (glGetActiveUniformBlockivFunc) loader->get("glGetActiveUniform…
DglwInitES31.inl110 gl->getActiveUniformBlockiv = (glGetActiveUniformBlockivFunc) loader->get("glGetActiveUniform…
DglwInitGL32.inl110 gl->getActiveUniformBlockiv = (glGetActiveUniformBlockivFunc) loader->get("glGetActiveUniform…
DglwFunctions.inl250 glGetActiveUniformBlockivFunc getActiveUniformBlockiv; variable
DglwInitES32.inl126 gl->getActiveUniformBlockiv = (glGetActiveUniformBlockivFunc) loader->get("glGetActiveUniform…
DglwInitGL33.inl114 gl->getActiveUniformBlockiv = (glGetActiveUniformBlockivFunc) loader->get("glGetActiveUniform…
DglwInitGL40.inl130 gl->getActiveUniformBlockiv = (glGetActiveUniformBlockivFunc) loader->get("glGetActiveUniform…
DglwInitGL42.inl146 gl->getActiveUniformBlockiv = (glGetActiveUniformBlockivFunc) loader->get("glGetActiveUni…
DglwInitGL41.inl139 gl->getActiveUniformBlockiv = (glGetActiveUniformBlockivFunc) loader->get("glGetActiveUniform…
DglwInitGL43.inl156 gl->getActiveUniformBlockiv = (glGetActiveUniformBlockivFunc) loader->get("glGetActiveUni…
DglwInitGL44.inl165 gl->getActiveUniformBlockiv = (glGetActiveUniformBlockivFunc) loader->get("glGetActiveUni…
DglwInitGL45.inl195 gl->getActiveUniformBlockiv = (glGetActiveUniformBlockivFunc) loader->get("glGetActiveUni…
DglwInitGL46.inl195 gl->getActiveUniformBlockiv = (glGetActiveUniformBlockivFunc) loader->get("glGetActiveUni…
/external/deqp/external/openglcts/modules/common/
DglcUniformBlockCase.cpp1126 gl.getActiveUniformBlockiv(program, (deUint32)blockNdx, GL_UNIFORM_BLOCK_DATA_SIZE, &size); in getGLUniformLayout()
1127 gl.getActiveUniformBlockiv(program, (deUint32)blockNdx, GL_UNIFORM_BLOCK_NAME_LENGTH, &nameLen); in getGLUniformLayout()
1128 …gl.getActiveUniformBlockiv(program, (deUint32)blockNdx, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &numBloc… in getGLUniformLayout()
1141 gl.getActiveUniformBlockiv(program, (deUint32)blockNdx, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, in getGLUniformLayout()
/external/deqp/modules/glshared/
DglsUniformBlockCase.cpp1186 gl.getActiveUniformBlockiv(program, (deUint32)blockNdx, GL_UNIFORM_BLOCK_DATA_SIZE, &size); in getGLUniformLayout()
1187 gl.getActiveUniformBlockiv(program, (deUint32)blockNdx, GL_UNIFORM_BLOCK_NAME_LENGTH, &nameLen); in getGLUniformLayout()
1188 …gl.getActiveUniformBlockiv(program, (deUint32)blockNdx, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &numBloc… in getGLUniformLayout()
1201 …gl.getActiveUniformBlockiv(program, (deUint32)blockNdx, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, &… in getGLUniformLayout()
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.h146 void getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const;
DlibGLESv3.cpp2628 programObject->getActiveUniformBlockiv(uniformBlockIndex, pname, params); in GetActiveUniformBlockiv()
DProgram.cpp416 void Program::getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const in getActiveUniformBlockiv() function in es2::Program
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl250 gl->getActiveUniformBlockiv = glGetActiveUniformBlockiv;
/external/deqp/external/openglcts/modules/gl/
Dgl4cShadingLanguage420PackTests.cpp8869 …gl.getActiveUniformBlockiv(program.m_program_object_id, uniform_index, GL_UNIFORM_BLOCK_BINDING, &… in checkBinding()
8906 gl.getActiveUniformBlockiv(program.m_program_object_id, index, GL_UNIFORM_BLOCK_BINDING, &binding); in checkResults()
9361 gl.getActiveUniformBlockiv(program.m_program_object_id, index, GL_UNIFORM_BLOCK_BINDING, &binding); in prepareUniforms()

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