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Searched refs:getGLTexture (Results 1 – 25 of 37) sorted by relevance

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/external/deqp/framework/opengl/
DgluTexture.hpp52 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::Texture1D
81 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::Texture2D
134 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::TextureCube
170 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::Texture2DArray
203 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::Texture1DArray
233 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::Texture3D
266 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::TextureCubeArray
304 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::TextureBuffer
/external/deqp/external/openglcts/modules/gl/
Dgl4cTextureFilterMinmaxTests.cpp208 return m_texture->getGLTexture(); in getTextureGL()
240 gl.generateTextureMipmap(m_texture->getGLTexture()); in generate()
255 return m_texture->getGLTexture(); in getTextureGL()
299 return m_texture->getGLTexture(); in getTextureGL()
331 gl.generateTextureMipmap(m_texture->getGLTexture()); in generate()
346 return m_texture->getGLTexture(); in getTextureGL()
390 return m_texture->getGLTexture(); in getTextureGL()
429 return m_texture->getGLTexture(); in getTextureGL()
576 gl.getTextureParameteriv(texture->getGLTexture(), GL_TEXTURE_REDUCTION_MODE_ARB, &params); in testReductionModeQueriesDefaultValues()
580 gl.getTextureParameterIiv(texture->getGLTexture(), GL_TEXTURE_REDUCTION_MODE_ARB, &params); in testReductionModeQueriesDefaultValues()
[all …]
/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp305 glBindTexture(GL_TEXTURE_2D, m_tex2D->getGLTexture()); in getTex2D()
343 glBindTexture(GL_TEXTURE_CUBE_MAP, m_texCube->getGLTexture()); in getTexCube()
526 glBindTexture(GL_TEXTURE_2D, texture->getGLTexture()); in iterate()
538 glBindTexture(GL_TEXTURE_CUBE_MAP, texture->getGLTexture()); in iterate()
DglsShaderRenderCase.cpp512 …case TextureBinding::TYPE_2D: texTarget = GL_TEXTURE_2D; texObj = tex.get2D()->getGLTexture(); … in setupDefaultInputs()
513 …ng::TYPE_CUBE_MAP: texTarget = GL_TEXTURE_CUBE_MAP; texObj = tex.getCube()->getGLTexture(); break; in setupDefaultInputs()
514 …::TYPE_2D_ARRAY: texTarget = GL_TEXTURE_2D_ARRAY; texObj = tex.get2DArray()->getGLTexture(); break; in setupDefaultInputs()
515 …case TextureBinding::TYPE_3D: texTarget = GL_TEXTURE_3D; texObj = tex.get3D()->getGLTexture(); … in setupDefaultInputs()
/external/deqp/modules/gles2/functional/
Des2fTextureFormatTests.cpp177 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
346 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
465 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
580 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
Des2fTextureSizeTests.cpp147 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
295 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
Des2fTextureMipmapTests.cpp290 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
615 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate()
841 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
991 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate()
Des2fTextureWrapTests.cpp177 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
Des2fTextureFilteringTests.cpp288 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture()); in iterate()
547 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture()); in iterate()
/external/deqp/modules/gles3/functional/
Des3fTextureFormatTests.cpp214 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
402 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
564 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture->getGLTexture()); in testLayer()
722 gl.bindTexture(GL_TEXTURE_3D, m_texture->getGLTexture()); in testSlice()
865 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
1019 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
1128 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
1243 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
Des3fTextureSizeTests.cpp148 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
296 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
Des3fTextureMipmapTests.cpp334 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
646 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate()
871 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
1020 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate()
1278 gl.bindTexture (GL_TEXTURE_3D, m_texture->getGLTexture()); in iterate()
1519 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
1827 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate()
2149 gl.bindTexture (GL_TEXTURE_3D, m_texture->getGLTexture()); in iterate()
Des3fTextureShadowTests.cpp351 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture()); in iterate()
610 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture()); in iterate()
917 gl.bindTexture (GL_TEXTURE_2D_ARRAY, curCase.texture->getGLTexture()); in iterate()
Des3fTextureSwizzleTests.cpp172 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
Des3fVertexTextureTests.cpp766 glBindTexture(GL_TEXTURE_2D, m_textures[textureNdx]->getGLTexture()); in setupShaderInputs()
1101 glBindTexture(GL_TEXTURE_CUBE_MAP, m_textures[textureNdx]->getGLTexture()); in setupShaderInputs()
1441 glBindTexture(GL_TEXTURE_2D_ARRAY, m_textures[textureNdx]->getGLTexture()); in setupShaderInputs()
1784 glBindTexture(GL_TEXTURE_3D, m_textures[textureNdx]->getGLTexture()); in setupShaderInputs()
Des3fTextureFilteringTests.cpp306 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture()); in iterate()
594 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture()); in iterate()
889 gl.bindTexture (GL_TEXTURE_2D_ARRAY, curCase.texture->getGLTexture()); in iterate()
1132 gl.bindTexture (GL_TEXTURE_3D, curCase.texture->getGLTexture()); in iterate()
/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.cpp558 texObj = tex.get2D()->getGLTexture(); in setupDefaultInputs()
562 texObj = tex.getCube()->getGLTexture(); in setupDefaultInputs()
566 texObj = tex.get2DArray()->getGLTexture(); in setupDefaultInputs()
570 texObj = tex.get3D()->getGLTexture(); in setupDefaultInputs()
/external/deqp/modules/gles2/accuracy/
Des2aTextureFilteringTests.cpp224 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); in iterate()
264 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); in iterate()
555 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); in iterate()
585 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); in iterate()
Des2aTextureMipmapTests.cpp298 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
563 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate()
/external/deqp/modules/gles3/accuracy/
Des3aTextureFilteringTests.cpp214 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); in iterate()
254 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); in iterate()
564 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); in iterate()
594 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); in iterate()
Des3aTextureMipmapTests.cpp290 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
551 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate()
/external/deqp/external/openglcts/modules/gles2/
Des2cTexture3DTests.cpp245 deUint32 textureName = texture.getGLTexture(); in uploadTexture3D()
640 gl.bindTexture(GL_TEXTURE_3D, curCase.texture->getGLTexture()); in iterate()
651 if (curCase.texture->getGLTexture() == static_cast<deUint32>(resultName)) in iterate()
724 gl.bindTexture(GL_TEXTURE_3D, texture.getGLTexture()); in iterate()
858 gl.bindTexture(GL_TEXTURE_3D, texture.getGLTexture()); in iterate()
965 gl.bindTexture(GL_TEXTURE_3D, texture3D.getGLTexture()); in iterate()
978 …fferTexture3D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, texture3D.getGLTexture(), 0, 1); in iterate()
985 gl.bindTexture(GL_TEXTURE_2D, texture2D.getGLTexture()); in iterate()
/external/deqp/modules/gles2/performance/
Des2pTextureCases.cpp218 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture()); in setupRenderState()
/external/deqp/modules/gles31/functional/
Des31fTextureFormatTests.cpp228 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture->getGLTexture()); in testLayerFace()
378 gl.bindTexture(GL_TEXTURE_BUFFER, m_texture->getGLTexture()); in iterate()
/external/deqp/modules/gles3/performance/
Des3pTextureCases.cpp245 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture()); in setupRenderState()

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