/external/deqp/external/openglcts/modules/gl/ |
D | gl4cClipControlTests.cpp | 156 float ref = reference.getAccess().getPixDepth(x, y); in fuzzyDepthCompare() 157 float res = result.getAccess().getPixDepth(x, y); in fuzzyDepthCompare() 161 difference *= importanceMask->getAccess().getPixDepth(x, y); in fuzzyDepthCompare()
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/external/deqp/framework/referencerenderer/ |
D | rrMultisamplePixelBufferAccess.cpp | 163 sum += effectiveSrc.getPixDepth(s, x, y); in resolveMultisampleDepthBuffer()
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D | rrFragmentOperations.cpp | 176 …const float depthBufferValue = depthBuffer.getPixDepth(fragSampleNdx, frag.pixelCoord.x(), frag.… in executeDepthBoundsTest() 228 …float depthBufferValue = depthBuffer.getPixDepth(fragSampleNdx, frag.pixelCoord.x(), frag.pixel… in executeDepthCompare()
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/external/deqp/modules/internal/ |
D | ditTextureFormatTests.cpp | 1297 dst.setPixDepth(src.getPixDepth(ndx, 0, 0), ndx, 0, 0); in copyGetSetDepth() 1435 const float res = combinedAccess.getPixDepth(pixelNdx, 0, 0); in verifyGetPixDepth()
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D | ditFrameworkTests.cpp | 828 const float depth = dsAccess.getPixDepth(sampleNdx, x, y); in runCase()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthStencilClearTests.cpp | 437 float depth = rowAccess.getPixDepth(x, 0); in renderReference()
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/external/deqp/modules/gles3/functional/ |
D | es3fDepthStencilClearTests.cpp | 440 float depth = rowAccess.getPixDepth(x, 0); in renderReference()
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D | es3fTextureShadowTests.cpp | 73 access.setPixDepth( de::clamp(access.getPixDepth(x, y, z), 0.0f, 1.0f), x, y, z); in clampFloatingPointTexture()
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/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/ |
D | vktDynamicStateDSTests.cpp | 724 if (depthData.getLevel(0).getPixDepth(x, y) >= depthBounds[DEPTH_BOUNDS_MIN] in iterate() 725 && depthData.getLevel(0).getPixDepth(x, y) <= depthBounds[DEPTH_BOUNDS_MAX]) in iterate()
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/external/deqp/external/vulkancts/modules/vulkan/api/ |
D | vktApiImageClearingTests.cpp | 272 const float depth = access.getPixDepth(x, y); in comparePixelToDepthClearValue() 288 const float depth = access.getPixDepth(x, y); in comparePixelToDepthClearValue()
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/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassSubpassDependencyTests.cpp | 1346 depthChannel.getAccess().setPixel(tcu::Vec4(access.getPixDepth(x, y)), x, y); in getRepresentableDepthChannel() 1723 reference.getAccess().setPixDepth(reference.getAccess().getPixDepth(x, y) - 0.02f, x, y); in iterateInternal()
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D | vktRenderPassTests.cpp | 3540 const float resultDepth = result.getPixDepth(x, y); in verifyDepthAttachment()
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/external/deqp/framework/common/ |
D | tcuTexCompareVerifier.cpp | 137 return access.getPixDepth(i, j, k); in lookupDepth() 147 return access.getPixDepth(i, j, k); in lookupDepthNoBorder()
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D | tcuTexture.hpp | 366 float getPixDepth (int x, int y, int z = 0) const;
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D | tcuTextureUtil.cpp | 1064 dst.setPixDepth(src.getPixDepth(x, y, z), x, y, z); in copy()
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D | tcuTexture.cpp | 1180 float ConstPixelBufferAccess::getPixDepth (int x, int y, int z) const in getPixDepth() function in tcu::ConstPixelBufferAccess
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureShadowTests.cpp | 100 access.setPixDepth(de::clamp(access.getPixDepth(x, y, z), 0.0f, 1.0f), x, y, z); in clampFloatingPointTexture()
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/external/deqp/modules/egl/ |
D | teglImageFormatTests.cpp | 565 if ((float)(level + 1) * 0.1f < refAccess.getPixDepth(x, y)) in invokeGLES2()
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/external/deqp/external/vulkancts/modules/vulkan/geometry/ |
D | vktGeometryLayeredRenderingTests.cpp | 529 const float depth = inputImage.getPixDepth(x, y); in convertDepthToColorBufferAccess()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 983 dst.setPixDepth(de::clamp(src.getPixDepth(x, y, z), 0.0f, 1.0f), x, y, z); in depthValueFloatClampCopy() 993 dst.setPixDepth(de::clamp(src.getPixDepth(x, y, z), 0.0f, 1.0f), x, y, z); in depthValueFloatClampCopy() 3252 …writeDepthOnly(dst, sampleNdx, xo, yo, src.raw().getPixDepth(sampleNdx, deFloorFloatToInt32(sX), d… in blitFramebuffer()
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/external/deqp/external/vulkancts/modules/vulkan/multiview/ |
D | vktMultiViewRenderTests.cpp | 3049 const float depth = pixelBuffer.getPixDepth(x, y, z); in readImage()
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