/external/deqp/modules/gles31/functional/ |
D | es31fVertexAttributeBindingStateQueryTests.cpp | 95 gl.glBindVertexArray(*vao); in test() 117 gl.glBindVertexArray(*otherVao); in test() 124 gl.glBindVertexArray(*vao); in test() 170 gl.glBindVertexArray(*vao); in test() 192 gl.glBindVertexArray(*otherVao); in test() 199 gl.glBindVertexArray(*vao); in test() 273 gl.glBindVertexArray(*vao); in test() 297 gl.glBindVertexArray(*otherVao); in test() 304 gl.glBindVertexArray(*vao); in test() 351 gl.glBindVertexArray(*vao); in test() [all …]
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D | es31fNegativeVertexArrayApiTests.cpp | 166 ctx.glBindVertexArray(vao); in vertex_attrib_pointer() 173 ctx.glBindVertexArray(0); in vertex_attrib_pointer() 210 ctx.glBindVertexArray(vao); in vertex_attrib_i_pointer() 217 ctx.glBindVertexArray(0); in vertex_attrib_i_pointer() 231 ctx.glBindVertexArray(vao); in vertex_attrib_format() 239 ctx.glBindVertexArray(vao); in vertex_attrib_format() 247 ctx.glBindVertexArray(vao); in vertex_attrib_format() 255 ctx.glBindVertexArray(0); in vertex_attrib_format() 263 ctx.glBindVertexArray(vao); in vertex_attrib_format() 271 ctx.glBindVertexArray(vao); in vertex_attrib_format() [all …]
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D | es31fVertexAttributeBindingTests.cpp | 330 gl.glBindVertexArray(m_vao); in renderTo() 368 gl.glBindVertexArray(0); in renderTo() 629 gl.glBindVertexArray(m_vao); in renderTo() 675 gl.glBindVertexArray(0); in renderTo() 900 gl.glBindVertexArray(m_vao); in renderTo() 988 gl.glBindVertexArray(0); in renderTo() 1136 gl.glBindVertexArray(m_vao); in renderTo() 1229 gl.glBindVertexArray(0); in renderTo() 1394 gl.glBindVertexArray(*vao); in iterate() 1450 gl.glBindVertexArray(*vao); in iterate()
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D | es31fDefaultVertexArrayObjectTests.cpp | 62 gl.glBindVertexArray(0); in iterate()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cVertexAttribBindingTests.cpp | 378 glBindVertexArray(m_vao); in Run() 386 glBindVertexArray(0); in Run() 389 glBindVertexArray(m_vao); in Run() 566 glBindVertexArray(m_vao); in Run() 612 glBindVertexArray(m_vao); in Run() 686 glBindVertexArray(m_vao); in Run() 783 glBindVertexArray(m_vao); in Run() 956 glBindVertexArray(m_vao); in Run() 1143 glBindVertexArray(m_vao); in Run() 1231 glBindVertexArray(m_vao); in Run() [all …]
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D | es31cShaderStorageBufferObjectTests.cpp | 518 glBindVertexArray(m_vertex_array); in Run() 940 glBindVertexArray(m_vertex_array); in Run() 1166 glBindVertexArray(m_vertex_array); in Run() 1233 glBindVertexArray(m_vertex_array); in Run() 2244 glBindVertexArray(m_vertex_array); in Run() 2249 glBindVertexArray(0); in Run() 2256 glBindVertexArray(m_vertex_array); in Run() 2482 glBindVertexArray(m_vertex_array); in Run() 2487 glBindVertexArray(0); in Run() 2491 glBindVertexArray(m_vertex_array); in Run() [all …]
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D | es31cDrawIndirectTests.cpp | 2000 glBindVertexArray(_vao); in Run() 2076 glBindVertexArray(0); in Cleanup() 2177 glBindVertexArray(_vao); in Run() 2282 glBindVertexArray(0); in Cleanup() 2475 glBindVertexArray(_vao); in Run() 2566 glBindVertexArray(0); in Cleanup() 2839 glBindVertexArray(_vao); in Run() 2932 glBindVertexArray(_vao); in Run() 3029 glBindVertexArray(_vao); in Run() 3122 glBindVertexArray(_vao); in Run() [all …]
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D | es31cShaderImageLoadStoreTests.cpp | 439 glBindVertexArray(*vao); in CreateFullViewportQuad() 454 glBindVertexArray(0); in CreateFullViewportQuad() 1131 glBindVertexArray(m_vao); in Write() 1423 glBindVertexArray(m_vao); in Read() 1845 glBindVertexArray(m_vao); in Write() 2371 glBindVertexArray(m_vao); in Read() 2787 glBindVertexArray(m_vao); in Atomic() 2949 glBindVertexArray(m_vao); in Write() 3199 glBindVertexArray(m_vao); in Atomic() 3460 glBindVertexArray(m_vao); in Run() [all …]
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D | es31cShaderAtomicCountersTests.cpp | 210 glBindVertexArray(*vao); in CreateQuad() 225 glBindVertexArray(0); in CreateQuad() 256 glBindVertexArray(*vao); in CreateTriangle() 271 glBindVertexArray(0); in CreateTriangle() 1695 glBindVertexArray(vao_); in Run() 1838 glBindVertexArray(vao_); in Run() 1843 glBindVertexArray(0); in Run() 1852 glBindVertexArray(vao_); in Run() 2012 glBindVertexArray(vao_); in Run() 2177 glBindVertexArray(vao_); in Run() [all …]
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cVertexAttribBindingTests.cpp | 335 glBindVertexArray(m_vao); in Run() 343 glBindVertexArray(0); in Run() 346 glBindVertexArray(m_vao); in Run() 503 glBindVertexArray(m_vao); in Run() 550 glBindVertexArray(m_vao); in Run() 622 glBindVertexArray(m_vao); in Run() 711 glBindVertexArray(m_vao); in Run() 862 glBindVertexArray(m_vao); in Run() 1029 glBindVertexArray(m_vao); in Run() 1115 glBindVertexArray(m_vao); in Run() [all …]
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D | gl4cShaderStorageBufferObjectTests.cpp | 674 glBindVertexArray(m_vertex_array); in Run() 1120 glBindVertexArray(m_vertex_array); in Run() 1234 glBindVertexArray(m_vertex_array); in Run() 1302 glBindVertexArray(m_vertex_array); in Run() 2324 glBindVertexArray(m_vertex_array); in Run() 2329 glBindVertexArray(0); in Run() 2333 glBindVertexArray(m_vertex_array); in Run() 2593 glBindVertexArray(m_vertex_array); in Run() 2598 glBindVertexArray(0); in Run() 2602 glBindVertexArray(m_vertex_array); in Run() [all …]
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D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 522 glBindVertexArray(m_vertex_array); in Run() 944 glBindVertexArray(m_vertex_array); in Run() 1170 glBindVertexArray(m_vertex_array); in Run() 1238 glBindVertexArray(m_vertex_array); in Run() 2249 glBindVertexArray(m_vertex_array); in Run() 2254 glBindVertexArray(0); in Run() 2261 glBindVertexArray(m_vertex_array); in Run() 2485 glBindVertexArray(m_vertex_array); in Run() 2490 glBindVertexArray(0); in Run() 2494 glBindVertexArray(m_vertex_array); in Run() [all …]
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D | gl4cShaderAtomicCountersTests.cpp | 239 glBindVertexArray(*vao); in CreateQuad() 258 glBindVertexArray(0); in CreateQuad() 289 glBindVertexArray(*vao); in CreateTriangle() 304 glBindVertexArray(0); in CreateTriangle() 1440 glBindVertexArray(vao_); in Run() 1529 glBindVertexArray(vao_); in Run() 1645 glBindVertexArray(vao_); in Run() 1784 glBindVertexArray(vao_); in Run() 1789 glBindVertexArray(0); in Run() 1798 glBindVertexArray(vao_); in Run() [all …]
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D | gl4cShaderImageLoadStoreTests.cpp | 499 glBindVertexArray(*vao); in CreateFullViewportQuad() 514 glBindVertexArray(0); in CreateFullViewportQuad() 1429 glBindVertexArray(m_vao); in Write() 1619 glBindVertexArray(m_vao); in Read() 1809 glBindVertexArray(m_vao); in Write() 2054 glBindVertexArray(m_vao); in Read() 2493 glBindVertexArray(m_vao); in Write() 2673 glBindVertexArray(m_vao); in WriteMS() 2688 glBindVertexArray(m_vao); in WriteMS() 2733 glBindVertexArray(m_vao); in WriteCubeArray() [all …]
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D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 446 glBindVertexArray(*vao); in CreateFullViewportQuad() 467 glBindVertexArray(0); in CreateFullViewportQuad() 1165 glBindVertexArray(m_vao); in Write() 1458 glBindVertexArray(m_vao); in Read() 1881 glBindVertexArray(m_vao); in Write() 2409 glBindVertexArray(m_vao); in Read() 2822 glBindVertexArray(m_vao); in Atomic() 2984 glBindVertexArray(m_vao); in Write() 3235 glBindVertexArray(m_vao); in Atomic() 3504 glBindVertexArray(m_vao); in Run() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 2218 glBindVertexArray(vaos[0]); in test() 2227 glBindVertexArray(vaos[1]); in test() 2236 glBindVertexArray(vaos[0]); in test() 2324 glBindVertexArray(vaos[0]); in test() 2333 glBindVertexArray(vaos[1]); in test() 2342 glBindVertexArray(vaos[0]); in test() 2439 glBindVertexArray(vaos[0]); in test() 2448 glBindVertexArray(vaos[1]); in test() 2457 glBindVertexArray(vaos[0]); in test() 2550 glBindVertexArray(vaos[0]); in test() [all …]
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D | es3fDefaultVertexArrayObjectTests.cpp | 60 gl.glBindVertexArray(0); in iterate()
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D | es3fVertexArrayObjectTests.cpp | 603 GLU_CHECK_CALL(glBindVertexArray(vao)); in render() 605 GLU_CHECK_CALL(glBindVertexArray(0)); in render() 609 GLU_CHECK_CALL(glBindVertexArray(vao)); in render() 614 GLU_CHECK_CALL(glBindVertexArray(0)); in render() 1180 GLU_CHECK_CALL(glBindVertexArray(vao)); in render() 1182 GLU_CHECK_CALL(glBindVertexArray(0)); in render() 1186 GLU_CHECK_CALL(glBindVertexArray(vao)); in render() 1191 GLU_CHECK_CALL(glBindVertexArray(0)); in render()
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D | es3fNegativeVertexArrayApiTests.cpp | 161 glBindVertexArray(vao); in init() 168 glBindVertexArray(0); in init() 204 glBindVertexArray(vao); in init() 211 glBindVertexArray(0); in init() 243 glBindVertexArray(-1); in init()
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/external/deqp/modules/glshared/ |
D | glsMemoryStressCase.cpp | 232 GLU_CHECK_CALL(glBindVertexArray(m_vao)); in render() 254 GLU_CHECK_CALL(glBindVertexArray(0)); in render() 395 GLU_CHECK_CALL(glBindVertexArray(m_vao)); in render() 414 GLU_CHECK_CALL(glBindVertexArray(0)); in render()
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D | glsBufferTestUtil.cpp | 599 glBindVertexArray (m_vao); in verify() 648 glBindVertexArray(0); in verify() 784 glBindVertexArray (m_vao); in verify() 846 glBindVertexArray(0); in verify()
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/external/deqp/modules/gles31/stress/ |
D | es31sVertexAttributeBindingTests.cpp | 324 gl.glBindVertexArray(m_vao); in renderTo() 362 gl.glBindVertexArray(0); in renderTo() 589 gl.glBindVertexArray(*vao); in iterate()
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/external/deqp/framework/egl/ |
D | egluStaticES30Library.inl | 19 { "glBindVertexArray", (deFunctionPtr)glBindVertexArray },
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.def | 220 glBindVertexArray @206
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D | libGLESv2.lds | 176 glBindVertexArray;
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