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Searched refs:glBindVertexArray (Results 1 – 25 of 84) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fVertexAttributeBindingStateQueryTests.cpp95 gl.glBindVertexArray(*vao); in test()
117 gl.glBindVertexArray(*otherVao); in test()
124 gl.glBindVertexArray(*vao); in test()
170 gl.glBindVertexArray(*vao); in test()
192 gl.glBindVertexArray(*otherVao); in test()
199 gl.glBindVertexArray(*vao); in test()
273 gl.glBindVertexArray(*vao); in test()
297 gl.glBindVertexArray(*otherVao); in test()
304 gl.glBindVertexArray(*vao); in test()
351 gl.glBindVertexArray(*vao); in test()
[all …]
Des31fNegativeVertexArrayApiTests.cpp166 ctx.glBindVertexArray(vao); in vertex_attrib_pointer()
173 ctx.glBindVertexArray(0); in vertex_attrib_pointer()
210 ctx.glBindVertexArray(vao); in vertex_attrib_i_pointer()
217 ctx.glBindVertexArray(0); in vertex_attrib_i_pointer()
231 ctx.glBindVertexArray(vao); in vertex_attrib_format()
239 ctx.glBindVertexArray(vao); in vertex_attrib_format()
247 ctx.glBindVertexArray(vao); in vertex_attrib_format()
255 ctx.glBindVertexArray(0); in vertex_attrib_format()
263 ctx.glBindVertexArray(vao); in vertex_attrib_format()
271 ctx.glBindVertexArray(vao); in vertex_attrib_format()
[all …]
Des31fVertexAttributeBindingTests.cpp330 gl.glBindVertexArray(m_vao); in renderTo()
368 gl.glBindVertexArray(0); in renderTo()
629 gl.glBindVertexArray(m_vao); in renderTo()
675 gl.glBindVertexArray(0); in renderTo()
900 gl.glBindVertexArray(m_vao); in renderTo()
988 gl.glBindVertexArray(0); in renderTo()
1136 gl.glBindVertexArray(m_vao); in renderTo()
1229 gl.glBindVertexArray(0); in renderTo()
1394 gl.glBindVertexArray(*vao); in iterate()
1450 gl.glBindVertexArray(*vao); in iterate()
Des31fDefaultVertexArrayObjectTests.cpp62 gl.glBindVertexArray(0); in iterate()
/external/deqp/external/openglcts/modules/gles31/
Des31cVertexAttribBindingTests.cpp378 glBindVertexArray(m_vao); in Run()
386 glBindVertexArray(0); in Run()
389 glBindVertexArray(m_vao); in Run()
566 glBindVertexArray(m_vao); in Run()
612 glBindVertexArray(m_vao); in Run()
686 glBindVertexArray(m_vao); in Run()
783 glBindVertexArray(m_vao); in Run()
956 glBindVertexArray(m_vao); in Run()
1143 glBindVertexArray(m_vao); in Run()
1231 glBindVertexArray(m_vao); in Run()
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Des31cShaderStorageBufferObjectTests.cpp518 glBindVertexArray(m_vertex_array); in Run()
940 glBindVertexArray(m_vertex_array); in Run()
1166 glBindVertexArray(m_vertex_array); in Run()
1233 glBindVertexArray(m_vertex_array); in Run()
2244 glBindVertexArray(m_vertex_array); in Run()
2249 glBindVertexArray(0); in Run()
2256 glBindVertexArray(m_vertex_array); in Run()
2482 glBindVertexArray(m_vertex_array); in Run()
2487 glBindVertexArray(0); in Run()
2491 glBindVertexArray(m_vertex_array); in Run()
[all …]
Des31cDrawIndirectTests.cpp2000 glBindVertexArray(_vao); in Run()
2076 glBindVertexArray(0); in Cleanup()
2177 glBindVertexArray(_vao); in Run()
2282 glBindVertexArray(0); in Cleanup()
2475 glBindVertexArray(_vao); in Run()
2566 glBindVertexArray(0); in Cleanup()
2839 glBindVertexArray(_vao); in Run()
2932 glBindVertexArray(_vao); in Run()
3029 glBindVertexArray(_vao); in Run()
3122 glBindVertexArray(_vao); in Run()
[all …]
Des31cShaderImageLoadStoreTests.cpp439 glBindVertexArray(*vao); in CreateFullViewportQuad()
454 glBindVertexArray(0); in CreateFullViewportQuad()
1131 glBindVertexArray(m_vao); in Write()
1423 glBindVertexArray(m_vao); in Read()
1845 glBindVertexArray(m_vao); in Write()
2371 glBindVertexArray(m_vao); in Read()
2787 glBindVertexArray(m_vao); in Atomic()
2949 glBindVertexArray(m_vao); in Write()
3199 glBindVertexArray(m_vao); in Atomic()
3460 glBindVertexArray(m_vao); in Run()
[all …]
Des31cShaderAtomicCountersTests.cpp210 glBindVertexArray(*vao); in CreateQuad()
225 glBindVertexArray(0); in CreateQuad()
256 glBindVertexArray(*vao); in CreateTriangle()
271 glBindVertexArray(0); in CreateTriangle()
1695 glBindVertexArray(vao_); in Run()
1838 glBindVertexArray(vao_); in Run()
1843 glBindVertexArray(0); in Run()
1852 glBindVertexArray(vao_); in Run()
2012 glBindVertexArray(vao_); in Run()
2177 glBindVertexArray(vao_); in Run()
[all …]
/external/deqp/external/openglcts/modules/gl/
Dgl4cVertexAttribBindingTests.cpp335 glBindVertexArray(m_vao); in Run()
343 glBindVertexArray(0); in Run()
346 glBindVertexArray(m_vao); in Run()
503 glBindVertexArray(m_vao); in Run()
550 glBindVertexArray(m_vao); in Run()
622 glBindVertexArray(m_vao); in Run()
711 glBindVertexArray(m_vao); in Run()
862 glBindVertexArray(m_vao); in Run()
1029 glBindVertexArray(m_vao); in Run()
1115 glBindVertexArray(m_vao); in Run()
[all …]
Dgl4cShaderStorageBufferObjectTests.cpp674 glBindVertexArray(m_vertex_array); in Run()
1120 glBindVertexArray(m_vertex_array); in Run()
1234 glBindVertexArray(m_vertex_array); in Run()
1302 glBindVertexArray(m_vertex_array); in Run()
2324 glBindVertexArray(m_vertex_array); in Run()
2329 glBindVertexArray(0); in Run()
2333 glBindVertexArray(m_vertex_array); in Run()
2593 glBindVertexArray(m_vertex_array); in Run()
2598 glBindVertexArray(0); in Run()
2602 glBindVertexArray(m_vertex_array); in Run()
[all …]
Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp522 glBindVertexArray(m_vertex_array); in Run()
944 glBindVertexArray(m_vertex_array); in Run()
1170 glBindVertexArray(m_vertex_array); in Run()
1238 glBindVertexArray(m_vertex_array); in Run()
2249 glBindVertexArray(m_vertex_array); in Run()
2254 glBindVertexArray(0); in Run()
2261 glBindVertexArray(m_vertex_array); in Run()
2485 glBindVertexArray(m_vertex_array); in Run()
2490 glBindVertexArray(0); in Run()
2494 glBindVertexArray(m_vertex_array); in Run()
[all …]
Dgl4cShaderAtomicCountersTests.cpp239 glBindVertexArray(*vao); in CreateQuad()
258 glBindVertexArray(0); in CreateQuad()
289 glBindVertexArray(*vao); in CreateTriangle()
304 glBindVertexArray(0); in CreateTriangle()
1440 glBindVertexArray(vao_); in Run()
1529 glBindVertexArray(vao_); in Run()
1645 glBindVertexArray(vao_); in Run()
1784 glBindVertexArray(vao_); in Run()
1789 glBindVertexArray(0); in Run()
1798 glBindVertexArray(vao_); in Run()
[all …]
Dgl4cShaderImageLoadStoreTests.cpp499 glBindVertexArray(*vao); in CreateFullViewportQuad()
514 glBindVertexArray(0); in CreateFullViewportQuad()
1429 glBindVertexArray(m_vao); in Write()
1619 glBindVertexArray(m_vao); in Read()
1809 glBindVertexArray(m_vao); in Write()
2054 glBindVertexArray(m_vao); in Read()
2493 glBindVertexArray(m_vao); in Write()
2673 glBindVertexArray(m_vao); in WriteMS()
2688 glBindVertexArray(m_vao); in WriteMS()
2733 glBindVertexArray(m_vao); in WriteCubeArray()
[all …]
Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp446 glBindVertexArray(*vao); in CreateFullViewportQuad()
467 glBindVertexArray(0); in CreateFullViewportQuad()
1165 glBindVertexArray(m_vao); in Write()
1458 glBindVertexArray(m_vao); in Read()
1881 glBindVertexArray(m_vao); in Write()
2409 glBindVertexArray(m_vao); in Read()
2822 glBindVertexArray(m_vao); in Atomic()
2984 glBindVertexArray(m_vao); in Write()
3235 glBindVertexArray(m_vao); in Atomic()
3504 glBindVertexArray(m_vao); in Run()
[all …]
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp2218 glBindVertexArray(vaos[0]); in test()
2227 glBindVertexArray(vaos[1]); in test()
2236 glBindVertexArray(vaos[0]); in test()
2324 glBindVertexArray(vaos[0]); in test()
2333 glBindVertexArray(vaos[1]); in test()
2342 glBindVertexArray(vaos[0]); in test()
2439 glBindVertexArray(vaos[0]); in test()
2448 glBindVertexArray(vaos[1]); in test()
2457 glBindVertexArray(vaos[0]); in test()
2550 glBindVertexArray(vaos[0]); in test()
[all …]
Des3fDefaultVertexArrayObjectTests.cpp60 gl.glBindVertexArray(0); in iterate()
Des3fVertexArrayObjectTests.cpp603 GLU_CHECK_CALL(glBindVertexArray(vao)); in render()
605 GLU_CHECK_CALL(glBindVertexArray(0)); in render()
609 GLU_CHECK_CALL(glBindVertexArray(vao)); in render()
614 GLU_CHECK_CALL(glBindVertexArray(0)); in render()
1180 GLU_CHECK_CALL(glBindVertexArray(vao)); in render()
1182 GLU_CHECK_CALL(glBindVertexArray(0)); in render()
1186 GLU_CHECK_CALL(glBindVertexArray(vao)); in render()
1191 GLU_CHECK_CALL(glBindVertexArray(0)); in render()
Des3fNegativeVertexArrayApiTests.cpp161 glBindVertexArray(vao); in init()
168 glBindVertexArray(0); in init()
204 glBindVertexArray(vao); in init()
211 glBindVertexArray(0); in init()
243 glBindVertexArray(-1); in init()
/external/deqp/modules/glshared/
DglsMemoryStressCase.cpp232 GLU_CHECK_CALL(glBindVertexArray(m_vao)); in render()
254 GLU_CHECK_CALL(glBindVertexArray(0)); in render()
395 GLU_CHECK_CALL(glBindVertexArray(m_vao)); in render()
414 GLU_CHECK_CALL(glBindVertexArray(0)); in render()
DglsBufferTestUtil.cpp599 glBindVertexArray (m_vao); in verify()
648 glBindVertexArray(0); in verify()
784 glBindVertexArray (m_vao); in verify()
846 glBindVertexArray(0); in verify()
/external/deqp/modules/gles31/stress/
Des31sVertexAttributeBindingTests.cpp324 gl.glBindVertexArray(m_vao); in renderTo()
362 gl.glBindVertexArray(0); in renderTo()
589 gl.glBindVertexArray(*vao); in iterate()
/external/deqp/framework/egl/
DegluStaticES30Library.inl19 { "glBindVertexArray", (deFunctionPtr)glBindVertexArray },
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.def220 glBindVertexArray @206
DlibGLESv2.lds176 glBindVertexArray;

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