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Searched refs:glTexBuffer (Results 1 – 25 of 34) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fTextureBufferTests.cpp382 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); in iterate()
456 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); in iterate()
538 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); in iterate()
Des31fTextureLevelStateQueryTests.cpp792 gl.glTexBuffer(GL_TEXTURE_BUFFER, spec.levels[levelNdx].internalFormat, texBuffer); in applyTextureGenerationSpec()
Des31fShaderImageLoadStoreTests.cpp709 glLog.glTexBuffer(GL_TEXTURE_BUFFER, internalFormat, textureBufGL); in setTextureStorage()
/external/mesa3d/src/mapi/es2api/
DABI-check316 glTexBuffer
/external/deqp/framework/egl/
DegluStaticES32Library.inl287 { "glTexBuffer", (deFunctionPtr)glTexBuffer },
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderImageLoadStoreTests.cpp2459 glTexBuffer(GL_TEXTURE_BUFFER, internalformat, buffer); in Write()
2978 glTexBuffer(GL_TEXTURE_BUFFER, internalformat, buffer); in Read()
3513 glTexBuffer(GL_TEXTURE_BUFFER, internalformat, buffer); in Atomic()
4468 glTexBuffer(targets[i], internalformat, buffer); in Atomic()
5127 glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, m_buffer); in Run()
5236 glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, m_position_buffer); in Run()
5241 glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, m_color_buffer); in Run()
5246 glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, m_element_buffer); in Run()
5368 glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32UI, m_draw_command_buffer); in Run()
5617 glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, m_buffer); in Run()
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Dgl4cComputeShaderTests.cpp1057 glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, m_texture_buffer); in RunIteration()
1636 glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32UI, m_buffer[0]); in Run()
1638 glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32UI, m_buffer[1]); in Run()
5105 glTexBuffer(GL_TEXTURE_BUFFER, GL_R32I, m_buffer[2]); in Run()
5115 glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, m_buffer[3]); in Run()
5216 glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, m_texture_buffer[i]); in RunIteration()
5226 glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, m_image_buffer[i]); in RunIteration()
Dgl4cShaderImageSizeTests.cpp817 glTexBuffer(GL_TEXTURE_BUFFER, TexInternalFormat<T>(), m_buffer); in Run()
Dgl4cVertexAttribBindingTests.cpp3340 glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, m_transform_buffer); in Run()
Dgl4cShaderAtomicCountersTests.cpp3007 glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer_); in Run()
/external/deqp/framework/opengl/wrapper/
DglwInitES32Direct.inl287 gl->texBuffer = &glTexBuffer;
DglwInitGL31.inl193 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
DglwInitGL32.inl209 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
DglwInitES32.inl287 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
DglwInitGL33.inl228 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
DglwInitGL40.inl256 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
DglwInitGL42.inl339 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
DglwInitGL41.inl330 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
DglwInitGL43.inl374 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
DglwInitGL44.inl383 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
DglwInitGL45.inl465 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
DglwInitGL46.inl469 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl674 gl->texBuffer = glTexBuffer;
/external/mesa3d/include/GLES3/
Dgl32.h1819 GL_APICALL void GL_APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer);
/external/virglrenderer/src/
Dvrend_renderer.c2549 glTexBuffer(GL_TEXTURE_BUFFER, internalformat, view->texture->id); in vrend_set_single_sampler_view()
3663 glTexBuffer(GL_TEXTURE_BUFFER, format, iview->texture->id); in vrend_draw_bind_images_shader()

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