/external/deqp/modules/gles31/functional/ |
D | es31fTextureBufferTests.cpp | 382 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); in iterate() 456 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); in iterate() 538 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); in iterate()
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D | es31fTextureLevelStateQueryTests.cpp | 792 gl.glTexBuffer(GL_TEXTURE_BUFFER, spec.levels[levelNdx].internalFormat, texBuffer); in applyTextureGenerationSpec()
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D | es31fShaderImageLoadStoreTests.cpp | 709 glLog.glTexBuffer(GL_TEXTURE_BUFFER, internalFormat, textureBufGL); in setTextureStorage()
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/external/mesa3d/src/mapi/es2api/ |
D | ABI-check | 316 glTexBuffer
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/external/deqp/framework/egl/ |
D | egluStaticES32Library.inl | 287 { "glTexBuffer", (deFunctionPtr)glTexBuffer },
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderImageLoadStoreTests.cpp | 2459 glTexBuffer(GL_TEXTURE_BUFFER, internalformat, buffer); in Write() 2978 glTexBuffer(GL_TEXTURE_BUFFER, internalformat, buffer); in Read() 3513 glTexBuffer(GL_TEXTURE_BUFFER, internalformat, buffer); in Atomic() 4468 glTexBuffer(targets[i], internalformat, buffer); in Atomic() 5127 glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, m_buffer); in Run() 5236 glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, m_position_buffer); in Run() 5241 glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, m_color_buffer); in Run() 5246 glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, m_element_buffer); in Run() 5368 glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32UI, m_draw_command_buffer); in Run() 5617 glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, m_buffer); in Run() [all …]
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D | gl4cComputeShaderTests.cpp | 1057 glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, m_texture_buffer); in RunIteration() 1636 glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32UI, m_buffer[0]); in Run() 1638 glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32UI, m_buffer[1]); in Run() 5105 glTexBuffer(GL_TEXTURE_BUFFER, GL_R32I, m_buffer[2]); in Run() 5115 glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, m_buffer[3]); in Run() 5216 glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, m_texture_buffer[i]); in RunIteration() 5226 glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, m_image_buffer[i]); in RunIteration()
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D | gl4cShaderImageSizeTests.cpp | 817 glTexBuffer(GL_TEXTURE_BUFFER, TexInternalFormat<T>(), m_buffer); in Run()
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D | gl4cVertexAttribBindingTests.cpp | 3340 glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, m_transform_buffer); in Run()
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D | gl4cShaderAtomicCountersTests.cpp | 3007 glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer_); in Run()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES32Direct.inl | 287 gl->texBuffer = &glTexBuffer;
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D | glwInitGL31.inl | 193 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
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D | glwInitGL32.inl | 209 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
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D | glwInitES32.inl | 287 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
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D | glwInitGL33.inl | 228 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
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D | glwInitGL40.inl | 256 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
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D | glwInitGL42.inl | 339 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
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D | glwInitGL41.inl | 330 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
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D | glwInitGL43.inl | 374 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
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D | glwInitGL44.inl | 383 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
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D | glwInitGL45.inl | 465 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
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D | glwInitGL46.inl | 469 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 674 gl->texBuffer = glTexBuffer;
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/external/mesa3d/include/GLES3/ |
D | gl32.h | 1819 GL_APICALL void GL_APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer);
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/external/virglrenderer/src/ |
D | vrend_renderer.c | 2549 glTexBuffer(GL_TEXTURE_BUFFER, internalformat, view->texture->id); in vrend_set_single_sampler_view() 3663 glTexBuffer(GL_TEXTURE_BUFFER, format, iview->texture->id); in vrend_draw_bind_images_shader()
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