Searched refs:glVertexAttribL3d (Results 1 – 17 of 17) sorted by relevance
/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 891 gl->vertexAttribL3d = glVertexAttribL3d;
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D | tcuNullRenderContextFuncs.inl | 7777 GLW_APICALL void GLW_APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z) function
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitGL42.inl | 477 gl->vertexAttribL3d = (glVertexAttribL3dFunc) loader->get("glVertexAttribL3d");
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D | glwInitGL41.inl | 465 gl->vertexAttribL3d = (glVertexAttribL3dFunc) loader->get("glVertexAttribL3d");
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D | glwInitGL43.inl | 519 gl->vertexAttribL3d = (glVertexAttribL3dFunc) loader->get("glVertexAttribL3d");
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D | glwInitGL44.inl | 528 gl->vertexAttribL3d = (glVertexAttribL3dFunc) loader->get("glVertexAttribL3d");
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D | glwInitGL45.inl | 638 gl->vertexAttribL3d = (glVertexAttribL3dFunc) loader->get("glVertexAttribL3d");
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D | glwInitGL46.inl | 642 gl->vertexAttribL3d = (glVertexAttribL3dFunc) loader->get("glVertexAttribL3d");
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D | glwInitExtGL.inl | 908 gl->vertexAttribL3d = (glVertexAttribL3dFunc) loader->get("glVertexAttribL3d");
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D | glwApi.inl | 891 #define glVertexAttribL3d glwVertexAttribL3d macro
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 2632 #define glVertexAttribL3d MANGLE(VertexAttribL3d) macro
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D | glcorearb.h | 2093 GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
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D | glext.h | 2040 GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapperApi.inl | 891 void glVertexAttribL3d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdou…
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D | gluCallLogWrapper.inl | 6446 void CallLogWrapper::glVertexAttribL3d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::G… function in CallLogWrapper 6449 …m_log << TestLog::Message << "glVertexAttribL3d(" << index << ", " << x << ", " << y << ", " << z …
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 2093 GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
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D | glext.h | 2040 GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
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