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Searched refs:glVertexAttribL3d (Results 1 – 17 of 17) sorted by relevance

/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl891 gl->vertexAttribL3d = glVertexAttribL3d;
DtcuNullRenderContextFuncs.inl7777 GLW_APICALL void GLW_APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z) function
/external/deqp/framework/opengl/wrapper/
DglwInitGL42.inl477 gl->vertexAttribL3d = (glVertexAttribL3dFunc) loader->get("glVertexAttribL3d");
DglwInitGL41.inl465 gl->vertexAttribL3d = (glVertexAttribL3dFunc) loader->get("glVertexAttribL3d");
DglwInitGL43.inl519 gl->vertexAttribL3d = (glVertexAttribL3dFunc) loader->get("glVertexAttribL3d");
DglwInitGL44.inl528 gl->vertexAttribL3d = (glVertexAttribL3dFunc) loader->get("glVertexAttribL3d");
DglwInitGL45.inl638 gl->vertexAttribL3d = (glVertexAttribL3dFunc) loader->get("glVertexAttribL3d");
DglwInitGL46.inl642 gl->vertexAttribL3d = (glVertexAttribL3dFunc) loader->get("glVertexAttribL3d");
DglwInitExtGL.inl908 gl->vertexAttribL3d = (glVertexAttribL3dFunc) loader->get("glVertexAttribL3d");
DglwApi.inl891 #define glVertexAttribL3d glwVertexAttribL3d macro
/external/mesa3d/include/GL/
Dgl_mangle.h2632 #define glVertexAttribL3d MANGLE(VertexAttribL3d) macro
Dglcorearb.h2093 GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
Dglext.h2040 GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
/external/deqp/framework/opengl/
DgluCallLogWrapperApi.inl891 void glVertexAttribL3d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdou…
DgluCallLogWrapper.inl6446 void CallLogWrapper::glVertexAttribL3d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::G… function in CallLogWrapper
6449 …m_log << TestLog::Message << "glVertexAttribL3d(" << index << ", " << x << ", " << y << ", " << z …
/external/swiftshader/include/GL/
Dglcorearb.h2093 GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
Dglext.h2040 GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);