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Searched refs:gl_LocalInvocationID (Results 1 – 25 of 33) sorted by relevance

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/external/mesa3d/src/compiler/glsl/
Dlower_cs_derived.cpp59 gl_LocalInvocationID(NULL), in lower_cs_derived_visitor()
84 ir_variable *gl_LocalInvocationID; member in __anon156390390111::lower_cs_derived_visitor
121 gl_LocalInvocationID = shader->symbols->get_variable("gl_LocalInvocationID"); in find_sysvals()
132 if (!gl_LocalInvocationID) in find_sysvals()
133 gl_LocalInvocationID = add_system_value( in find_sysvals()
170 gl_LocalInvocationID)); in make_gl_GlobalInvocationID()
192 mul(mul(swizzle_z(gl_LocalInvocationID), swizzle_x(gl_WorkGroupSize->clone(shader, NULL))), in make_gl_LocalInvocationIndex()
195 mul(swizzle_y(gl_LocalInvocationID), swizzle_x(gl_WorkGroupSize->clone(shader, NULL))); in make_gl_LocalInvocationIndex()
197 operand index_x(swizzle_x(gl_LocalInvocationID)); in make_gl_LocalInvocationIndex()
/external/skqp/src/compute/hs/vk/
Dhs_glsl_macros.h118 (gl_LocalInvocationID.x & (HS_SLAB_THREADS-1))
141 smem.m[gl_LocalInvocationID.x + (offset)]
162 * HS_SLAB_HEIGHT + gl_LocalInvocationID.x; \
188 const bool t_lt = gl_LocalInvocationID.x < (gl_LocalInvocationID.x ^ mask)
192 const bool t_lt = gl_LocalInvocationID.x < (gl_LocalInvocationID.x ^ mask)
/external/skia/src/compute/hs/vk/
Dhs_glsl_macros.h118 (gl_LocalInvocationID.x & (HS_SLAB_THREADS-1))
141 smem.m[gl_LocalInvocationID.x + (offset)]
162 * HS_SLAB_HEIGHT + gl_LocalInvocationID.x; \
188 const bool t_lt = gl_LocalInvocationID.x < (gl_LocalInvocationID.x ^ mask)
192 const bool t_lt = gl_LocalInvocationID.x < (gl_LocalInvocationID.x ^ mask)
/external/deqp-deps/glslang/Test/baseResults/
Dspv.double.comp.out21 Name 33 "gl_LocalInvocationID"
31 Decorate 33(gl_LocalInvocationID) BuiltIn LocalInvocationId
57 33(gl_LocalInvocationID): 25(ptr) Variable Input
86 34: 24(ivec3) Load 33(gl_LocalInvocationID)
Dspv.meshShaderTaskMem.mesh.out19 Name 11 "gl_LocalInvocationID"
32 Decorate 11(gl_LocalInvocationID) BuiltIn LocalInvocationId
54 11(gl_LocalInvocationID): 10(ptr) Variable Input
88 14: 13(ptr) AccessChain 11(gl_LocalInvocationID) 12
Dspv.meshShaderSharedMem.mesh.out20 Name 11 "gl_LocalInvocationID"
29 Decorate 11(gl_LocalInvocationID) BuiltIn LocalInvocationId
45 11(gl_LocalInvocationID): 10(ptr) Variable Input
78 14: 13(ptr) AccessChain 11(gl_LocalInvocationID) 12
Dspv.310.comp.out32 Name 53 "gl_LocalInvocationID"
53 Decorate 53(gl_LocalInvocationID) BuiltIn LocalInvocationId
93 53(gl_LocalInvocationID): 52(ptr) Variable Input
124 55: 54(ptr) AccessChain 53(gl_LocalInvocationID) 33
Dspv.meshShaderPerViewUserDefined.mesh.out19 Name 11 "gl_LocalInvocationID"
35 Decorate 11(gl_LocalInvocationID) BuiltIn LocalInvocationId
59 11(gl_LocalInvocationID): 10(ptr) Variable Input
113 14: 13(ptr) AccessChain 11(gl_LocalInvocationID) 12
Dspv.meshTaskShader.task.out17 Name 11 "gl_LocalInvocationID"
31 Decorate 11(gl_LocalInvocationID) BuiltIn LocalInvocationId
54 11(gl_LocalInvocationID): 10(ptr) Variable Input
106 14: 13(ptr) AccessChain 11(gl_LocalInvocationID) 12
Dspv.meshShaderRedeclPerViewBuiltins.mesh.out21 Name 11 "gl_LocalInvocationID"
34 Decorate 11(gl_LocalInvocationID) BuiltIn LocalInvocationId
58 11(gl_LocalInvocationID): 10(ptr) Variable Input
109 14: 13(ptr) AccessChain 11(gl_LocalInvocationID) 12
Dspv.meshShaderUserDefined.mesh.out19 Name 11 "gl_LocalInvocationID"
35 Decorate 11(gl_LocalInvocationID) BuiltIn LocalInvocationId
54 11(gl_LocalInvocationID): 10(ptr) Variable Input
114 14: 13(ptr) AccessChain 11(gl_LocalInvocationID) 12
Dspv.320.meshShaderUserDefined.mesh.out19 Name 12 "gl_LocalInvocationID"
35 Decorate 12(gl_LocalInvocationID) BuiltIn LocalInvocationId
55 12(gl_LocalInvocationID): 11(ptr) Variable Input
114 15: 14(ptr) AccessChain 12(gl_LocalInvocationID) 13
Dspv.meshShaderRedeclBuiltins.mesh.out24 Name 11 "gl_LocalInvocationID"
39 Decorate 11(gl_LocalInvocationID) BuiltIn LocalInvocationId
62 11(gl_LocalInvocationID): 10(ptr) Variable Input
106 14: 13(ptr) AccessChain 11(gl_LocalInvocationID) 12
Dspv.meshShaderPerViewBuiltins.mesh.out22 Name 11 "gl_LocalInvocationID"
43 Decorate 11(gl_LocalInvocationID) BuiltIn LocalInvocationId
79 11(gl_LocalInvocationID): 10(ptr) Variable Input
136 14: 13(ptr) AccessChain 11(gl_LocalInvocationID) 12
Dspv.meshShaderBuiltins.mesh.out26 Name 11 "gl_LocalInvocationID"
49 Decorate 11(gl_LocalInvocationID) BuiltIn LocalInvocationId
87 11(gl_LocalInvocationID): 10(ptr) Variable Input
148 14: 13(ptr) AccessChain 11(gl_LocalInvocationID) 12
D420.comp.out32 0:14 'gl_LocalInvocationID' ( in 3-component vector of uint LocalInvocationID)
92 0:14 'gl_LocalInvocationID' ( in 3-component vector of uint LocalInvocationID)
/external/skqp/src/compute/hs/vk/intel/
Dhs_glsl_macros.h32 const uint hs_subgroup_id = gl_LocalInvocationID.x / HS_SLAB_THREADS; \
33 const uint hs_subgroup_lane_id = gl_LocalInvocationID.x & (HS_SLAB_THREADS-1);
/external/skia/src/compute/hs/vk/intel/
Dhs_glsl_macros.h32 const uint hs_subgroup_id = gl_LocalInvocationID.x / HS_SLAB_THREADS; \
33 const uint hs_subgroup_lane_id = gl_LocalInvocationID.x & (HS_SLAB_THREADS-1);
/external/deqp-deps/glslang/Test/
D420.comp14 …sfoo += gl_WorkGroupSize + gl_NumWorkGroups + gl_WorkGroupID + gl_LocalInvocationID + gl_GlobalInv…
Dspv.double.comp22 double localCoef = length(vec2(ivec2(gl_LocalInvocationID.xy)-8)/8.0);
Dspv.meshShaderSharedMem.mesh29 uint iid = gl_LocalInvocationID.x;
Dspv.meshShaderTaskMem.mesh37 uint iid = gl_LocalInvocationID.x;
Dspv.310.comp37 outnames.va[gl_LocalInvocationID.x] = vec4(s);
Dspv.meshShaderPerViewBuiltins.mesh23 uint iid = gl_LocalInvocationID.x;
Dspv.meshTaskShader.task26 uint iid = gl_LocalInvocationID.x;

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