/external/mesa3d/src/compiler/glsl/ |
D | lower_cs_derived.cpp | 59 gl_LocalInvocationID(NULL), in lower_cs_derived_visitor() 84 ir_variable *gl_LocalInvocationID; member in __anon156390390111::lower_cs_derived_visitor 121 gl_LocalInvocationID = shader->symbols->get_variable("gl_LocalInvocationID"); in find_sysvals() 132 if (!gl_LocalInvocationID) in find_sysvals() 133 gl_LocalInvocationID = add_system_value( in find_sysvals() 170 gl_LocalInvocationID)); in make_gl_GlobalInvocationID() 192 mul(mul(swizzle_z(gl_LocalInvocationID), swizzle_x(gl_WorkGroupSize->clone(shader, NULL))), in make_gl_LocalInvocationIndex() 195 mul(swizzle_y(gl_LocalInvocationID), swizzle_x(gl_WorkGroupSize->clone(shader, NULL))); in make_gl_LocalInvocationIndex() 197 operand index_x(swizzle_x(gl_LocalInvocationID)); in make_gl_LocalInvocationIndex()
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/external/skqp/src/compute/hs/vk/ |
D | hs_glsl_macros.h | 118 (gl_LocalInvocationID.x & (HS_SLAB_THREADS-1)) 141 smem.m[gl_LocalInvocationID.x + (offset)] 162 * HS_SLAB_HEIGHT + gl_LocalInvocationID.x; \ 188 const bool t_lt = gl_LocalInvocationID.x < (gl_LocalInvocationID.x ^ mask) 192 const bool t_lt = gl_LocalInvocationID.x < (gl_LocalInvocationID.x ^ mask)
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/external/skia/src/compute/hs/vk/ |
D | hs_glsl_macros.h | 118 (gl_LocalInvocationID.x & (HS_SLAB_THREADS-1)) 141 smem.m[gl_LocalInvocationID.x + (offset)] 162 * HS_SLAB_HEIGHT + gl_LocalInvocationID.x; \ 188 const bool t_lt = gl_LocalInvocationID.x < (gl_LocalInvocationID.x ^ mask) 192 const bool t_lt = gl_LocalInvocationID.x < (gl_LocalInvocationID.x ^ mask)
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/external/deqp-deps/glslang/Test/baseResults/ |
D | spv.double.comp.out | 21 Name 33 "gl_LocalInvocationID" 31 Decorate 33(gl_LocalInvocationID) BuiltIn LocalInvocationId 57 33(gl_LocalInvocationID): 25(ptr) Variable Input 86 34: 24(ivec3) Load 33(gl_LocalInvocationID)
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D | spv.meshShaderTaskMem.mesh.out | 19 Name 11 "gl_LocalInvocationID" 32 Decorate 11(gl_LocalInvocationID) BuiltIn LocalInvocationId 54 11(gl_LocalInvocationID): 10(ptr) Variable Input 88 14: 13(ptr) AccessChain 11(gl_LocalInvocationID) 12
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D | spv.meshShaderSharedMem.mesh.out | 20 Name 11 "gl_LocalInvocationID" 29 Decorate 11(gl_LocalInvocationID) BuiltIn LocalInvocationId 45 11(gl_LocalInvocationID): 10(ptr) Variable Input 78 14: 13(ptr) AccessChain 11(gl_LocalInvocationID) 12
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D | spv.310.comp.out | 32 Name 53 "gl_LocalInvocationID" 53 Decorate 53(gl_LocalInvocationID) BuiltIn LocalInvocationId 93 53(gl_LocalInvocationID): 52(ptr) Variable Input 124 55: 54(ptr) AccessChain 53(gl_LocalInvocationID) 33
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D | spv.meshShaderPerViewUserDefined.mesh.out | 19 Name 11 "gl_LocalInvocationID" 35 Decorate 11(gl_LocalInvocationID) BuiltIn LocalInvocationId 59 11(gl_LocalInvocationID): 10(ptr) Variable Input 113 14: 13(ptr) AccessChain 11(gl_LocalInvocationID) 12
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D | spv.meshTaskShader.task.out | 17 Name 11 "gl_LocalInvocationID" 31 Decorate 11(gl_LocalInvocationID) BuiltIn LocalInvocationId 54 11(gl_LocalInvocationID): 10(ptr) Variable Input 106 14: 13(ptr) AccessChain 11(gl_LocalInvocationID) 12
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D | spv.meshShaderRedeclPerViewBuiltins.mesh.out | 21 Name 11 "gl_LocalInvocationID" 34 Decorate 11(gl_LocalInvocationID) BuiltIn LocalInvocationId 58 11(gl_LocalInvocationID): 10(ptr) Variable Input 109 14: 13(ptr) AccessChain 11(gl_LocalInvocationID) 12
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D | spv.meshShaderUserDefined.mesh.out | 19 Name 11 "gl_LocalInvocationID" 35 Decorate 11(gl_LocalInvocationID) BuiltIn LocalInvocationId 54 11(gl_LocalInvocationID): 10(ptr) Variable Input 114 14: 13(ptr) AccessChain 11(gl_LocalInvocationID) 12
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D | spv.320.meshShaderUserDefined.mesh.out | 19 Name 12 "gl_LocalInvocationID" 35 Decorate 12(gl_LocalInvocationID) BuiltIn LocalInvocationId 55 12(gl_LocalInvocationID): 11(ptr) Variable Input 114 15: 14(ptr) AccessChain 12(gl_LocalInvocationID) 13
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D | spv.meshShaderRedeclBuiltins.mesh.out | 24 Name 11 "gl_LocalInvocationID" 39 Decorate 11(gl_LocalInvocationID) BuiltIn LocalInvocationId 62 11(gl_LocalInvocationID): 10(ptr) Variable Input 106 14: 13(ptr) AccessChain 11(gl_LocalInvocationID) 12
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D | spv.meshShaderPerViewBuiltins.mesh.out | 22 Name 11 "gl_LocalInvocationID" 43 Decorate 11(gl_LocalInvocationID) BuiltIn LocalInvocationId 79 11(gl_LocalInvocationID): 10(ptr) Variable Input 136 14: 13(ptr) AccessChain 11(gl_LocalInvocationID) 12
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D | spv.meshShaderBuiltins.mesh.out | 26 Name 11 "gl_LocalInvocationID" 49 Decorate 11(gl_LocalInvocationID) BuiltIn LocalInvocationId 87 11(gl_LocalInvocationID): 10(ptr) Variable Input 148 14: 13(ptr) AccessChain 11(gl_LocalInvocationID) 12
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D | 420.comp.out | 32 0:14 'gl_LocalInvocationID' ( in 3-component vector of uint LocalInvocationID) 92 0:14 'gl_LocalInvocationID' ( in 3-component vector of uint LocalInvocationID)
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/external/skqp/src/compute/hs/vk/intel/ |
D | hs_glsl_macros.h | 32 const uint hs_subgroup_id = gl_LocalInvocationID.x / HS_SLAB_THREADS; \ 33 const uint hs_subgroup_lane_id = gl_LocalInvocationID.x & (HS_SLAB_THREADS-1);
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/external/skia/src/compute/hs/vk/intel/ |
D | hs_glsl_macros.h | 32 const uint hs_subgroup_id = gl_LocalInvocationID.x / HS_SLAB_THREADS; \ 33 const uint hs_subgroup_lane_id = gl_LocalInvocationID.x & (HS_SLAB_THREADS-1);
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/external/deqp-deps/glslang/Test/ |
D | 420.comp | 14 …sfoo += gl_WorkGroupSize + gl_NumWorkGroups + gl_WorkGroupID + gl_LocalInvocationID + gl_GlobalInv…
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D | spv.double.comp | 22 double localCoef = length(vec2(ivec2(gl_LocalInvocationID.xy)-8)/8.0);
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D | spv.meshShaderSharedMem.mesh | 29 uint iid = gl_LocalInvocationID.x;
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D | spv.meshShaderTaskMem.mesh | 37 uint iid = gl_LocalInvocationID.x;
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D | spv.310.comp | 37 outnames.va[gl_LocalInvocationID.x] = vec4(s);
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D | spv.meshShaderPerViewBuiltins.mesh | 23 uint iid = gl_LocalInvocationID.x;
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D | spv.meshTaskShader.task | 26 uint iid = gl_LocalInvocationID.x;
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