Searched refs:glsl_compiler_options (Results 1 – 6 of 6) sorted by relevance
134 compiler->glsl_compiler_options[i].MaxUnrollIterations = 0; in brw_compiler_create()135 compiler->glsl_compiler_options[i].MaxIfDepth = in brw_compiler_create()138 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true; in brw_compiler_create()139 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false; in brw_compiler_create()143 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar; in brw_compiler_create()144 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar; in brw_compiler_create()145 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar; in brw_compiler_create()148 compiler->glsl_compiler_options[i].NirOptions = &scalar_nir_options; in brw_compiler_create()150 compiler->glsl_compiler_options[i].NirOptions = in brw_compiler_create()154 compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true; in brw_compiler_create()[all …]
528 if (compiler->glsl_compiler_options[stage].EmitNoIndirectInput) in brw_nir_no_indirect_mask()530 if (compiler->glsl_compiler_options[stage].EmitNoIndirectOutput) in brw_nir_no_indirect_mask()532 if (compiler->glsl_compiler_options[stage].EmitNoIndirectTemp) in brw_nir_no_indirect_mask()
95 struct gl_shader_compiler_options glsl_compiler_options[MESA_SHADER_STAGES]; member
171 compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions; in blorp_compile_fs()212 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions; in blorp_compile_vs()
111 compiler->glsl_compiler_options[stage].NirOptions; in anv_shader_compile_to_nir()
655 brw->screen->compiler->glsl_compiler_options[i]; in brw_initialize_context_constants()