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1 /*
2  * Copyright © 2015-2016 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "brw_compiler.h"
25 #include "brw_shader.h"
26 #include "brw_eu.h"
27 #include "common/gen_debug.h"
28 #include "compiler/nir/nir.h"
29 #include "main/errors.h"
30 #include "util/debug.h"
31 
32 #define COMMON_OPTIONS                                                        \
33    .lower_sub = true,                                                         \
34    .lower_fdiv = true,                                                        \
35    .lower_scmp = true,                                                        \
36    .lower_fmod32 = true,                                                      \
37    .lower_fmod64 = false,                                                     \
38    .lower_bitfield_extract = true,                                            \
39    .lower_bitfield_insert = true,                                             \
40    .lower_uadd_carry = true,                                                  \
41    .lower_usub_borrow = true,                                                 \
42    .lower_fdiv = true,                                                        \
43    .lower_flrp64 = true,                                                      \
44    .native_integers = true,                                                   \
45    .use_interpolated_input_intrinsics = true,                                 \
46    .vertex_id_zero_based = true
47 
48 static const struct nir_shader_compiler_options scalar_nir_options = {
49    COMMON_OPTIONS,
50    .lower_pack_half_2x16 = true,
51    .lower_pack_snorm_2x16 = true,
52    .lower_pack_snorm_4x8 = true,
53    .lower_pack_unorm_2x16 = true,
54    .lower_pack_unorm_4x8 = true,
55    .lower_unpack_half_2x16 = true,
56    .lower_unpack_snorm_2x16 = true,
57    .lower_unpack_snorm_4x8 = true,
58    .lower_unpack_unorm_2x16 = true,
59    .lower_unpack_unorm_4x8 = true,
60    .max_unroll_iterations = 32,
61 };
62 
63 static const struct nir_shader_compiler_options vector_nir_options = {
64    COMMON_OPTIONS,
65 
66    /* In the vec4 backend, our dpN instruction replicates its result to all the
67     * components of a vec4.  We would like NIR to give us replicated fdot
68     * instructions because it can optimize better for us.
69     */
70    .fdot_replicates = true,
71 
72    /* Prior to Gen6, there are no three source operations for SIMD4x2. */
73    .lower_flrp32 = true,
74 
75    .lower_pack_snorm_2x16 = true,
76    .lower_pack_unorm_2x16 = true,
77    .lower_unpack_snorm_2x16 = true,
78    .lower_unpack_unorm_2x16 = true,
79    .lower_extract_byte = true,
80    .lower_extract_word = true,
81    .max_unroll_iterations = 32,
82 };
83 
84 static const struct nir_shader_compiler_options vector_nir_options_gen6 = {
85    COMMON_OPTIONS,
86 
87    /* In the vec4 backend, our dpN instruction replicates its result to all the
88     * components of a vec4.  We would like NIR to give us replicated fdot
89     * instructions because it can optimize better for us.
90     */
91    .fdot_replicates = true,
92 
93    .lower_pack_snorm_2x16 = true,
94    .lower_pack_unorm_2x16 = true,
95    .lower_unpack_snorm_2x16 = true,
96    .lower_unpack_unorm_2x16 = true,
97    .lower_extract_byte = true,
98    .lower_extract_word = true,
99    .max_unroll_iterations = 32,
100 };
101 
102 struct brw_compiler *
brw_compiler_create(void * mem_ctx,const struct gen_device_info * devinfo)103 brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo)
104 {
105    struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
106 
107    compiler->devinfo = devinfo;
108 
109    brw_fs_alloc_reg_sets(compiler);
110    brw_vec4_alloc_reg_set(compiler);
111    brw_init_compaction_tables(devinfo);
112 
113    compiler->precise_trig = env_var_as_boolean("INTEL_PRECISE_TRIG", false);
114 
115    if (devinfo->gen >= 10) {
116       /* We don't support vec4 mode on Cannonlake. */
117       for (int i = MESA_SHADER_VERTEX; i < MESA_SHADER_STAGES; i++)
118          compiler->scalar_stage[i] = true;
119    } else {
120       compiler->scalar_stage[MESA_SHADER_VERTEX] =
121          devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_VS", true);
122       compiler->scalar_stage[MESA_SHADER_TESS_CTRL] =
123          devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TCS", true);
124       compiler->scalar_stage[MESA_SHADER_TESS_EVAL] =
125          devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true);
126       compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
127          devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", true);
128       compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
129       compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
130    }
131 
132    /* We want the GLSL compiler to emit code that uses condition codes */
133    for (int i = 0; i < MESA_SHADER_STAGES; i++) {
134       compiler->glsl_compiler_options[i].MaxUnrollIterations = 0;
135       compiler->glsl_compiler_options[i].MaxIfDepth =
136          devinfo->gen < 6 ? 16 : UINT_MAX;
137 
138       compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
139       compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
140 
141       bool is_scalar = compiler->scalar_stage[i];
142 
143       compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
144       compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
145       compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
146 
147       if (is_scalar) {
148          compiler->glsl_compiler_options[i].NirOptions = &scalar_nir_options;
149       } else {
150          compiler->glsl_compiler_options[i].NirOptions =
151             devinfo->gen < 6 ? &vector_nir_options : &vector_nir_options_gen6;
152       }
153 
154       compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true;
155       compiler->glsl_compiler_options[i].ClampBlockIndicesToArrayBounds = true;
156    }
157 
158    compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectInput = false;
159    compiler->glsl_compiler_options[MESA_SHADER_TESS_EVAL].EmitNoIndirectInput = false;
160    compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectOutput = false;
161 
162    if (compiler->scalar_stage[MESA_SHADER_GEOMETRY])
163       compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].EmitNoIndirectInput = false;
164 
165    return compiler;
166 }
167 
168 unsigned
brw_prog_data_size(gl_shader_stage stage)169 brw_prog_data_size(gl_shader_stage stage)
170 {
171    STATIC_ASSERT(MESA_SHADER_VERTEX == 0);
172    STATIC_ASSERT(MESA_SHADER_TESS_CTRL == 1);
173    STATIC_ASSERT(MESA_SHADER_TESS_EVAL == 2);
174    STATIC_ASSERT(MESA_SHADER_GEOMETRY == 3);
175    STATIC_ASSERT(MESA_SHADER_FRAGMENT == 4);
176    STATIC_ASSERT(MESA_SHADER_COMPUTE == 5);
177    static const size_t stage_sizes[] = {
178       sizeof(struct brw_vs_prog_data),
179       sizeof(struct brw_tcs_prog_data),
180       sizeof(struct brw_tes_prog_data),
181       sizeof(struct brw_gs_prog_data),
182       sizeof(struct brw_wm_prog_data),
183       sizeof(struct brw_cs_prog_data),
184    };
185    assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
186    return stage_sizes[stage];
187 }
188 
189 unsigned
brw_prog_key_size(gl_shader_stage stage)190 brw_prog_key_size(gl_shader_stage stage)
191 {
192    static const size_t stage_sizes[] = {
193       sizeof(struct brw_vs_prog_key),
194       sizeof(struct brw_tcs_prog_key),
195       sizeof(struct brw_tes_prog_key),
196       sizeof(struct brw_gs_prog_key),
197       sizeof(struct brw_wm_prog_key),
198       sizeof(struct brw_cs_prog_key),
199    };
200    assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
201    return stage_sizes[stage];
202 }
203