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Searched refs:i64vec (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/Target/CellSPU/
DSPUISelDAGToDAG.cpp1131 SDValue i64vec = in SelectI64Constant() local
1137 if (i64vec.getOpcode() == ISD::BITCAST) { in SelectI64Constant()
1140 SDValue Op0 = i64vec.getOperand(0); in SelectI64Constant()
1142 ReplaceUses(i64vec, Op0); in SelectI64Constant()
1146 } else if (i64vec.getOpcode() == SPUISD::SHUFB) { in SelectI64Constant()
1147 SDValue lhs = i64vec.getOperand(0); in SelectI64Constant()
1148 SDValue rhs = i64vec.getOperand(1); in SelectI64Constant()
1149 SDValue shufmask = i64vec.getOperand(2); in SelectI64Constant()
1188 } else if (i64vec.getOpcode() == ISD::BUILD_VECTOR) { in SelectI64Constant()
1190 SDValue(emitBuildVector(i64vec.getNode()), 0), in SelectI64Constant()
/external/mesa3d/src/compiler/
Dglsl_types.h230 static const glsl_type *i64vec(unsigned components);
Dglsl_types.cpp573 glsl_type::i64vec(unsigned components) in i64vec() function in glsl_type
650 return i64vec(rows); in get_instance()
/external/mesa3d/src/compiler/glsl/
Dbuiltin_functions.cpp4252 MAKE_SIG(glsl_type::i64vec(type->vector_elements), avail, 1, x); in _doubleBitsToInt64()