Searched refs:indentationDepth (Results 1 – 4 of 4) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/tessellation/ |
D | vktTessellationUserDefinedIO.cpp | 97 …asicTypeVisitFunc)(const std::string& name, glu::DataType type, int indentationDepth); //!< See gl… 108 const int indentationDepth, 110 virtual std::string glslTraverseBasicType (const int indentationDepth, 119 const int indentationDepth, in glslTraverseBasicTypes() argument 123 return visit(rootName, rootType.getBasicType(), indentationDepth); in glslTraverseBasicTypes() 126 const std::string indentation = std::string(indentationDepth, '\t'); in glslTraverseBasicTypes() 131 …+ loopIndexName + "]", rootType.getElementType(), arrayNestingDepth+1, indentationDepth+1, visit) + in glslTraverseBasicTypes() 143 …s(rootName + "." + member.getName(), member.getType(), arrayNestingDepth, indentationDepth, visit); in glslTraverseBasicTypes() 156 …signBasicTypeObject (const std::string& name, const glu::DataType type, const int indentationDepth) in glslAssignBasicTypeObject() argument 159 const std::string indentation = std::string(indentationDepth, '\t'); in glslAssignBasicTypeObject() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fTessellationTests.cpp | 5585 …typedef string (*BasicTypeVisitFunc)(const string& name, glu::DataType type, int indentationDepth)… 5596 int indentationDepth, 5598 virtual string glslTraverseBasicType (int indentationDepth, 5618 …string glslTraverseBasicTypeArray (int numArrayElements, int indentationDepth, BasicTypeVisitFun… 5619 string glslTraverseBasicType (int indentationDepth, BasicTypeVisitFunc) const; 5649 …string glslTraverseBasicTypeArray (int numArrayElements, int indentationDepth, BasicTypeVisitFun… 5650 string glslTraverseBasicType (int indentationDepth, BasicTypeVisitFunc) const; 5663 int indentationDepth, 5666 …string glslAssignBasicTypeObject (const string& name, glu::DataType, int indentationDepth); 5667 … string glslCheckBasicTypeObject (const string& name, glu::DataType, int indentationDepth); [all …]
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D | es31fTextureGatherTests.cpp | 1020 …ormat&, const GatherArgs&, const string& refZExpr, const IVec2& offsetRange, int indentationDepth); 1162 …nst GatherArgs& gatherArgs, const string& refZExpr, const IVec2& offsetRange, int indentationDepth) in genGatherFuncCall() argument 1207 + string(indentationDepth, '\t') + "\tivec2" + de::toString(gatherArgs.offsets[0]) + ",\n" in genGatherFuncCall() 1208 + string(indentationDepth, '\t') + "\tivec2" + de::toString(gatherArgs.offsets[1]) + ",\n" in genGatherFuncCall() 1209 + string(indentationDepth, '\t') + "\tivec2" + de::toString(gatherArgs.offsets[2]) + ",\n" in genGatherFuncCall() 1210 + string(indentationDepth, '\t') + "\tivec2" + de::toString(gatherArgs.offsets[3]) + ")\n" in genGatherFuncCall() 1211 + string(indentationDepth, '\t') + "\t"; in genGatherFuncCall()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureGatherTests.cpp | 1529 int indentationDepth, in genGatherFuncCall() argument 1604 + string(indentationDepth, '\t') + "\tivec2" + de::toString(gatherArgs.offsets[0]) + ",\n" in genGatherFuncCall() 1605 + string(indentationDepth, '\t') + "\tivec2" + de::toString(gatherArgs.offsets[1]) + ",\n" in genGatherFuncCall() 1606 + string(indentationDepth, '\t') + "\tivec2" + de::toString(gatherArgs.offsets[2]) + ",\n" in genGatherFuncCall() 1607 + string(indentationDepth, '\t') + "\tivec2" + de::toString(gatherArgs.offsets[3]) + ")\n" in genGatherFuncCall() 1608 + string(indentationDepth, '\t') + "\t"; in genGatherFuncCall()
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