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Searched refs:inputPrefix (Results 1 – 3 of 3) sorted by relevance

/external/bcc/examples/usdt_sample/usdt_sample_app1/
Dmain.cpp35 std::string inputPrefix("dummy"); in main() local
44 inputPrefix = argv[1]; in main()
91 << "Input prefix: " << inputPrefix << "." << std::endl in main()
131 inputOss << inputPrefix << "_" << dis(rd); in main()
/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp94 …generateVertexShader (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::str… in generateVertexShader() argument
101 DE_ASSERT(!inputPrefix.empty() && !outputPrefix.empty()); in generateVertexShader()
111 src << in << " " << glu::declare(input->varType, inputPrefix + input->name) << ";\n"; in generateVertexShader()
137 …src << "\t" << glu::declare(input->varType, input->name) << " = " << inputPrefix << input->name <<… in generateVertexShader()
171 …nerateGeometryShader (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::str… in generateGeometryShader() argument
174 DE_ASSERT(!inputPrefix.empty() && !outputPrefix.empty()); in generateGeometryShader()
190 src << "flat in " << glu::declare(input->varType, inputPrefix + input->name) << "[];\n"; in generateGeometryShader()
215 …src << "\t" << glu::declare(input->varType, input->name) << " = " << inputPrefix << input->name <<… in generateGeometryShader()
270 …sthroughVertexShader (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::str… in generatePassthroughVertexShader() argument
282 src << "in " << glu::declare(input->varType, inputPrefix + input->name) << ";\n" in generatePassthroughVertexShader()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderExecutor.cpp169 …ratePassthroughVertexShader (const ShaderSpec& shaderSpec, const char* inputPrefix, const char* ou… in generatePassthroughVertexShader() argument
184 …src << "layout(location = "<< location << ") in " << glu::declare(input->varType, inputPrefix + in… in generatePassthroughVertexShader()
193 src << "\t" << outputPrefix << input->name << " = " << inputPrefix << input->name << ";\n"; in generatePassthroughVertexShader()
200 …generateVertexShader (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::str… in generateVertexShader() argument
202 DE_ASSERT(!inputPrefix.empty() && !outputPrefix.empty()); in generateVertexShader()
216 …ation = " << locationNumber << ") in " << glu::declare(input->varType, inputPrefix + input->name) … in generateVertexShader()
248 …src << "\t" << tname << " " << input->name << " = " << tname << "(" << inputPrefix << input->name … in generateVertexShader()
251 …src << "\t" << glu::declare(input->varType, input->name) << " = " << inputPrefix << input->name <<… in generateVertexShader()
394 …, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::str… in generatePassthroughFragmentShader() argument
412 …ocation = " << locationNumber << ") flat in " << glu::declare(intType, inputPrefix + output->name)… in generatePassthroughFragmentShader()
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