Searched refs:kColors0 (Results 1 – 4 of 4) sorted by relevance
/external/skqp/gm/ |
D | shadertext3.cpp | 24 const SkColor kColors0[] = {0x80F00080, 0xF0F08000, 0x800080F0 }; in makebm() local 30 paint.setShader(SkGradientShader::MakeLinear(kPts0, kColors0, kPos, in makebm() 31 SK_ARRAY_COUNT(kColors0), SkShader::kClamp_TileMode)); in makebm()
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/external/skia/gm/ |
D | shadertext3.cpp | 24 const SkColor kColors0[] = {0x80F00080, 0xF0F08000, 0x800080F0 }; in makebm() local 30 paint.setShader(SkGradientShader::MakeLinear(kPts0, kColors0, kPos, in makebm() 31 SK_ARRAY_COUNT(kColors0), SkShader::kClamp_TileMode)); in makebm()
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/external/skqp/bench/ |
D | AlternatingColorPatternBench.cpp | 49 static const SkColor kColors0[] = {0x80F00080, 0xF0F08000, 0x800080F0 }; in makebm() local 55 paint.setShader(SkGradientShader::MakeLinear(kPts0, kColors0, kPos, SK_ARRAY_COUNT(kColors0), in makebm()
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/external/skia/bench/ |
D | AlternatingColorPatternBench.cpp | 49 static const SkColor kColors0[] = {0x80F00080, 0xF0F08000, 0x800080F0 }; in makebm() local 55 paint.setShader(SkGradientShader::MakeLinear(kPts0, kColors0, kPos, SK_ARRAY_COUNT(kColors0), in makebm()
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