/external/skia/src/gpu/glsl/ |
D | GrGLSLGeometryProcessor.cpp | 23 SkASSERT(kFloat2_GrSLType == gpArgs.fPositionVar.getType() || in emitCode() 27 if (kFloat2_GrSLType == gpArgs.fPositionVar.getType()) { in emitCode() 39 case kFloat2_GrSLType: in emitCode() 79 GrSLType varyingType = kFloat2_GrSLType; in emitTransforms() 91 if (kFloat2_GrSLType == varyingType) { in emitTransforms() 118 gpArgs->fPositionVar.set(kFloat2_GrSLType, "pos2"); in writeOutputPosition() 129 gpArgs->fPositionVar.set(kFloat2_GrSLType, "pos2"); in writeOutputPosition() 138 gpArgs->fPositionVar.set(kFloat2_GrSLType, "pos2"); in writeOutputPosition()
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D | GrGLSLVertexGeoBuilder.h | 22 GrSLType devPosType = GrSLType::kFloat2_GrSLType) { 27 GrSLType devPosType = GrSLType::kFloat2_GrSLType); 70 GrSLType devPosType = GrSLType::kFloat2_GrSLType) { 74 GrSLType devPosType = GrSLType::kFloat2_GrSLType);
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D | GrGLSLVertexGeoBuilder.cpp | 22 SkASSERT(kFloat2_GrSLType == devPosType); in emitNormalizedSkPosition() 31 SkASSERT(kFloat2_GrSLType == devPosType); in emitNormalizedSkPosition()
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLGeometryProcessor.cpp | 23 SkASSERT(kFloat2_GrSLType == gpArgs.fPositionVar.getType() || in emitCode() 27 if (kFloat2_GrSLType == gpArgs.fPositionVar.getType()) { in emitCode() 39 case kFloat2_GrSLType: in emitCode() 79 GrSLType varyingType = kFloat2_GrSLType; in emitTransforms() 91 if (kFloat2_GrSLType == varyingType) { in emitTransforms() 118 gpArgs->fPositionVar.set(kFloat2_GrSLType, "pos2"); in writeOutputPosition() 129 gpArgs->fPositionVar.set(kFloat2_GrSLType, "pos2"); in writeOutputPosition() 138 gpArgs->fPositionVar.set(kFloat2_GrSLType, "pos2"); in writeOutputPosition()
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D | GrGLSLVertexGeoBuilder.h | 22 GrSLType devPosType = GrSLType::kFloat2_GrSLType) { 27 GrSLType devPosType = GrSLType::kFloat2_GrSLType); 70 GrSLType devPosType = GrSLType::kFloat2_GrSLType) { 74 GrSLType devPosType = GrSLType::kFloat2_GrSLType);
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D | GrGLSLVertexGeoBuilder.cpp | 22 SkASSERT(kFloat2_GrSLType == devPosType); in emitNormalizedSkPosition() 31 SkASSERT(kFloat2_GrSLType == devPosType); in emitNormalizedSkPosition()
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/external/skia/src/gpu/effects/ |
D | GrDistanceFieldGeoProc.cpp | 43 kFloat2_GrSLType, in onEmitCode() 69 GrGLSLVarying uv(kFloat2_GrSLType); in onEmitCode() 72 GrGLSLVarying st(kFloat2_GrSLType); in onEmitCode() 231 fInPosition = {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType}; in GrDistanceFieldA8TextGeoProc() 235 caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; in GrDistanceFieldA8TextGeoProc() 342 kFloat2_GrSLType, in onEmitCode() 346 GrGLSLVarying uv(kFloat2_GrSLType); in onEmitCode() 349 GrGLSLVarying st(kFloat2_GrSLType); in onEmitCode() 525 fInPosition = {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType}; in GrDistanceFieldPathGeoProc() 528 caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; in GrDistanceFieldPathGeoProc() [all …]
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D | GrBitmapTextGeoProc.cpp | 37 kFloat2_GrSLType, in onEmitCode() 41 GrGLSLVarying uv(kFloat2_GrSLType); in onEmitCode() 138 fInPosition = {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType}; in GrBitmapTextGeoProc() 148 caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; in GrBitmapTextGeoProc()
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D | GrAtlasedShaderHelpers.h | 65 kFloat2_GrSLType); in append_multitexture_lookup() 70 kFloat2_GrSLType); in append_multitexture_lookup()
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D | GrBezierEffect.h | 122 {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType}, 207 {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType},
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/external/skqp/src/gpu/effects/ |
D | GrDistanceFieldGeoProc.cpp | 43 kFloat2_GrSLType, in onEmitCode() 70 GrGLSLVarying uv(kFloat2_GrSLType); in onEmitCode() 73 GrGLSLVarying st(kFloat2_GrSLType); in onEmitCode() 231 fInPosition = {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType}; in GrDistanceFieldA8TextGeoProc() 235 caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; in GrDistanceFieldA8TextGeoProc() 342 kFloat2_GrSLType, in onEmitCode() 347 GrGLSLVarying uv(kFloat2_GrSLType); in onEmitCode() 350 GrGLSLVarying st(kFloat2_GrSLType); in onEmitCode() 525 fInPosition = {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType}; in GrDistanceFieldPathGeoProc() 528 caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; in GrDistanceFieldPathGeoProc() [all …]
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D | GrBitmapTextGeoProc.cpp | 37 kFloat2_GrSLType, in onEmitCode() 42 GrGLSLVarying uv(kFloat2_GrSLType); in onEmitCode() 139 fInPosition = {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType}; in GrBitmapTextGeoProc() 149 caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; in GrBitmapTextGeoProc()
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D | GrAtlasedShaderHelpers.h | 65 kFloat2_GrSLType); in append_multitexture_lookup() 70 kFloat2_GrSLType); in append_multitexture_lookup()
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D | GrBezierEffect.h | 122 {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType}, 207 {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType},
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/external/skia/src/gpu/ccpr/ |
D | GrCCPathProcessor.cpp | 155 kFloat2_GrSLType, "atlas_adjust", &atlasAdjust); in onEmitCode() 206 gpArgs->fPositionVar.set(kFloat2_GrSLType, "octocoord"); in onEmitCode() 222 this->emitTransforms(v, varyingHandler, uniHandler, GrShaderVar("octocoord", kFloat2_GrSLType), in onEmitCode() 231 kFloat2_GrSLType); in onEmitCode()
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/external/skqp/src/gpu/ccpr/ |
D | GrCCPathProcessor.cpp | 153 kFloat2_GrSLType, "atlas_adjust", &atlasAdjust); in onEmitCode() 203 gpArgs->fPositionVar.set(kFloat2_GrSLType, "octocoord"); in onEmitCode() 219 this->emitTransforms(v, varyingHandler, uniHandler, GrShaderVar("octocoord", kFloat2_GrSLType), in onEmitCode() 228 kFloat2_GrSLType); in onEmitCode()
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/external/skqp/src/gpu/ops/ |
D | GrAAFillRRectOp.cpp | 281 {"translate", kFloat2_GrVertexAttribType, kFloat2_GrSLType}, 366 GrShaderVar localCoord("", kFloat2_GrSLType); in onEmitCode() 370 localCoord.set(kFloat2_GrSLType, "localcoord"); in onEmitCode() 378 gpArgs->fPositionVar.set(kFloat2_GrSLType, "devcoord"); in onEmitCode() 381 GrGLSLVarying arcCoord(useHWDerivatives ? kFloat2_GrSLType : kFloat4_GrSLType); in onEmitCode()
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/external/skqp/src/gpu/ |
D | GrDefaultGeoProcFactory.cpp | 145 kFloat2_GrSLType, in onEmitCode() 280 GrShaderVar("vec", kFloat2_GrSLType), in emitApplyBoneFunction() 293 vertBuilder->emitFunction(kFloat2_GrSLType, in emitApplyBoneFunction() 343 fInPosition = {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType}; in DefaultGeoProc() 350 kFloat2_GrSLType}; in DefaultGeoProc()
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/external/skia/src/gpu/ops/ |
D | GrAAFillRRectOp.cpp | 274 fInTranslate = { "translate", kFloat2_GrVertexAttribType, kFloat2_GrSLType }; in Processor() 381 GrShaderVar localCoord("", kFloat2_GrSLType); in onEmitCode() 385 localCoord.set(kFloat2_GrSLType, "localcoord"); in onEmitCode() 393 gpArgs->fPositionVar.set(kFloat2_GrSLType, "devcoord"); in onEmitCode() 396 GrGLSLVarying arcCoord(useHWDerivatives ? kFloat2_GrSLType : kFloat4_GrSLType); in onEmitCode()
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/external/skia/gm/ |
D | samplelocations.cpp | 82 GrGLSLVarying coord(kFloat2_GrSLType); in onEmitCode() 83 GrGLSLVarying grad(kFloat2_GrSLType); in onEmitCode() 114 gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertexpos"); in onEmitCode()
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D | fwidth_squircle.cpp | 34 {"bboxcoord", kFloat2_GrVertexAttribType, kFloat2_GrSLType}; 67 GrGLSLVarying squircleCoord(kFloat2_GrSLType); in onEmitCode()
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D | clockwise.cpp | 29 {"vertex", kFloat2_GrVertexAttribType, kFloat2_GrSLType}; 72 gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertex"); in onEmitCode()
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/external/skqp/gm/ |
D | fwidth_squircle.cpp | 27 {"bboxcoord", kFloat2_GrVertexAttribType, kFloat2_GrSLType}; 70 GrGLSLVarying squircleCoord(kFloat2_GrSLType); in onEmitCode()
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D | clockwise.cpp | 26 {"vertex", kFloat2_GrVertexAttribType, kFloat2_GrSLType}; 69 gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertex"); in onEmitCode()
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/external/skqp/include/private/ |
D | GrTypesPriv.h | 362 kFloat2_GrSLType, enumerator 444 case kFloat2_GrSLType: in GrSLTypeIsFloatType() 506 case kFloat2_GrSLType: in GrSLTypeVecLength() 586 case kFloat2_GrSLType: in GrSLTypeIsCombinedSamplerType() 654 case kFloat2_GrSLType: in GrSLTypeAcceptsPrecision() 686 case kFloat2_GrSLType: in GrSLTypeTemporarilyAcceptsPrecision()
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