Home
last modified time | relevance | path

Searched refs:kFragment_GrShaderFlag (Results 1 – 25 of 105) sorted by relevance

12345

/external/skia/src/gpu/gradients/
DGrUnrolledBinaryGradientColorizer.cpp64 fScale0_1Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
67 fScale2_3Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
71 fScale4_5Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
75 fScale6_7Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
79 fScale8_9Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
83 fScale10_11Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
87 fScale12_13Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
91 fScale14_15Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
94 fBias0_1Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
97 fBias2_3Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
[all …]
DGrDualIntervalGradientColorizer.cpp36 fScale01Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
38 fBias01Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
40 fScale23Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
42 fBias23Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
44 fThresholdVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
DGrSingleIntervalGradientColorizer.cpp31 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, "start"); in emitCode()
32 fEndVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, "end"); in emitCode()
/external/skqp/src/gpu/gradients/
DGrUnrolledBinaryGradientColorizer.cpp64 fScale0_1Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
68 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale2_3"); in emitCode()
72 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale4_5"); in emitCode()
76 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale6_7"); in emitCode()
80 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale8_9"); in emitCode()
84 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale10_11"); in emitCode()
88 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale12_13"); in emitCode()
92 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale14_15"); in emitCode()
94 fBias0_1Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
97 fBias2_3Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
[all …]
DGrDualIntervalGradientColorizer.cpp36 fScale01Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
38 fBias01Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
40 fScale23Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
42 fBias23Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
44 fThresholdVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
DGrSingleIntervalGradientColorizer.cpp30 fStartVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode()
32 fEndVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode()
DGrClampedGradientEffect.cpp34 kFragment_GrShaderFlag, kHalf4_GrSLType, kDefault_GrSLPrecision, "leftBorderColor"); in emitCode()
36 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode()
/external/skqp/src/gpu/effects/
DGrMagnifierEffect.cpp38 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "boundsUniform"); in emitCode()
40 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "xInvZoom"); in emitCode()
42 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "yInvZoom"); in emitCode()
44 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "xInvInset"); in emitCode()
46 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "yInvInset"); in emitCode()
48 kFragment_GrShaderFlag, kHalf2_GrSLType, kDefault_GrSLPrecision, "offset"); in emitCode()
DGrRectBlurEffect.cpp34 fRectVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
38 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode()
43 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
46 fProfileSizeVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
DGrRRectBlurEffect.cpp70 fCornerRadiusVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType, in emitCode()
72 fProxyRectVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
74 fBlurRadiusVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
DGrMatrixConvolutionEffect.cpp49 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode()
51 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode()
54 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode()
56 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Gain"); in emitCode()
57 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Bias"); in emitCode()
/external/skia/src/gpu/effects/
DGrMagnifierEffect.cpp38 kFragment_GrShaderFlag, kFloat4_GrSLType, "boundsUniform"); in emitCode()
40 kFragment_GrShaderFlag, kFloat_GrSLType, "xInvZoom"); in emitCode()
42 kFragment_GrShaderFlag, kFloat_GrSLType, "yInvZoom"); in emitCode()
44 kFragment_GrShaderFlag, kFloat_GrSLType, "xInvInset"); in emitCode()
46 kFragment_GrShaderFlag, kFloat_GrSLType, "yInvInset"); in emitCode()
48 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, "offset"); in emitCode()
DGrRectBlurEffect.cpp35 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, "rect"); in emitCode()
37 fProxyRectHalfVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
42 kFragment_GrShaderFlag, kFloat4_GrSLType, "proxyRectFloat"); in emitCode()
44 fProfileSizeVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
DGrRRectBlurEffect.cpp71 fCornerRadiusVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
73 fProxyRectVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
75 fBlurRadiusVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
DGrMatrixConvolutionEffect.cpp49 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode()
51 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode()
54 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode()
56 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Gain"); in emitCode()
57 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Bias"); in emitCode()
/external/skqp/src/gpu/vk/
DGrVkUniformHandler.cpp217 kFragment_GrShaderFlag == visibility); in internalAddUniformArray()
246 SkASSERT(kFragment_GrShaderFlag == visibility); in internalAddUniformArray()
283 info.fVisibility = kFragment_GrShaderFlag; in addSampler()
304 kFragment_GrShaderFlag == visibility); in appendUniformDecls()
330 SkASSERT(kFragment_GrShaderFlag == localUniform.fVisibility); in appendUniformDecls()
362 SkASSERT(kFragment_GrShaderFlag == visibility); in appendUniformDecls()
/external/skia/src/gpu/vk/
DGrVkUniformHandler.cpp216 kFragment_GrShaderFlag == visibility); in internalAddUniformArray()
243 SkASSERT(kFragment_GrShaderFlag == visibility); in internalAddUniformArray()
278 info.fVisibility = kFragment_GrShaderFlag; in addSampler()
299 kFragment_GrShaderFlag == visibility); in appendUniformDecls()
325 SkASSERT(kFragment_GrShaderFlag == localUniform.fVisibility); in appendUniformDecls()
357 SkASSERT(kFragment_GrShaderFlag == visibility); in appendUniformDecls()
/external/skqp/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp53 if (shaders & kFragment_GrShaderFlag) { in addFeature()
356 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, in addRTWidthUniform()
365 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, in addRTHeightUniform()
377 fFS.finalize(kFragment_GrShaderFlag); in finalizeShaders()
DGrGLSLXferProcessor.cpp63 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
67 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
/external/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp52 if (shaders & kFragment_GrShaderFlag) { in addFeature()
371 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, kHalf_GrSLType, name, in addRTWidthUniform()
379 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, kHalf_GrSLType, name, in addRTHeightUniform()
390 fFS.finalize(kFragment_GrShaderFlag); in finalizeShaders()
DGrGLSLXferProcessor.cpp63 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
67 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
/external/skia/src/gpu/mtl/
DGrMtlUniformHandler.mm212 kFragment_GrShaderFlag == visibility);
241 SkASSERT(kFragment_GrShaderFlag == visibility);
277 info.fVisibility = kFragment_GrShaderFlag;
287 kFragment_GrShaderFlag == visibility);
313 SkASSERT(kFragment_GrShaderFlag == localUniform.fVisibility);
345 SkASSERT(kFragment_GrShaderFlag == visibility);
/external/skqp/src/gpu/mtl/
DGrMtlUniformHandler.mm209 kFragment_GrShaderFlag == visibility);
238 SkASSERT(kFragment_GrShaderFlag == visibility);
275 info.fVisibility = kFragment_GrShaderFlag;
285 kFragment_GrShaderFlag == visibility);
311 SkASSERT(kFragment_GrShaderFlag == localUniform.fVisibility);
343 SkASSERT(kFragment_GrShaderFlag == visibility);
/external/skia/src/gpu/ccpr/
DGrCCClipProcessor.cpp57 fPathIBoundsUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
65 fAtlasTransformUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
/external/skqp/src/gpu/ccpr/
DGrCCClipProcessor.cpp57 fPathIBoundsUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
65 fAtlasTransformUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()

12345