/external/mesa3d/src/mesa/main/ |
D | light.c | 103 struct gl_light *light; in _mesa_light() local 106 light = &ctx->Light.Light[lnum]; in _mesa_light() 110 if (TEST_EQ_4V(light->Ambient, params)) in _mesa_light() 113 COPY_4V( light->Ambient, params ); in _mesa_light() 116 if (TEST_EQ_4V(light->Diffuse, params)) in _mesa_light() 119 COPY_4V( light->Diffuse, params ); in _mesa_light() 122 if (TEST_EQ_4V(light->Specular, params)) in _mesa_light() 125 COPY_4V( light->Specular, params ); in _mesa_light() 129 if (TEST_EQ_4V(light->EyePosition, params)) in _mesa_light() 132 COPY_4V(light->EyePosition, params); in _mesa_light() [all …]
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D | light.h | 48 _mesa_Lightf( GLenum light, GLenum pname, GLfloat param ); 51 _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ); 54 _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params ); 57 _mesa_Lighti( GLenum light, GLenum pname, GLint param ); 72 _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params ); 75 _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params );
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/external/mesa3d/src/mesa/tnl/ |
D | t_vb_lighttmp.h | 112 struct gl_light *light = &ctx->Light.Light[l]; in TAG() local 123 if (!(light->_Flags & LIGHT_POSITIONAL)) { in TAG() 125 COPY_3V(VP, light->_VP_inf_norm); in TAG() 126 attenuation = light->_VP_inf_spot_attenuation; in TAG() 131 SUB_3V(VP, light->_Position, vertex); in TAG() 140 attenuation = 1.0F / (light->ConstantAttenuation + d * in TAG() 141 (light->LinearAttenuation + d * in TAG() 142 light->QuadraticAttenuation)); in TAG() 145 if (light->_Flags & LIGHT_SPOT) { in TAG() 146 GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); in TAG() [all …]
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/external/skia/src/effects/ |
D | SkEmbossMaskFilter.cpp | 26 sk_sp<SkMaskFilter> SkEmbossMaskFilter::Make(SkScalar blurSigma, const Light& light) { in Make() argument 31 Light newLight = light; in Make() 32 normalize3(newLight.fDirection, light.fDirection); in Make() 47 SkEmbossMaskFilter::Light light; in MakeEmboss() local 49 memcpy(light.fDirection, direction, sizeof(light.fDirection)); in MakeEmboss() 51 light.fAmbient = SkUnitScalarClampToByte(ambient); in MakeEmboss() 54 light.fSpecular = static_cast<U8CPU>(SkScalarPin(specular, 0, 16) * kSpecularMultiplier + 0.5); in MakeEmboss() 56 return SkEmbossMaskFilter::Make(blurSigma, light); in MakeEmboss() 62 SkEmbossMaskFilter::SkEmbossMaskFilter(SkScalar blurSigma, const Light& light) in SkEmbossMaskFilter() argument 63 : fLight(light), fBlurSigma(blurSigma) in SkEmbossMaskFilter() [all …]
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D | SkEmbossMask.cpp | 48 void SkEmbossMask::Emboss(SkMask* mask, const SkEmbossMaskFilter::Light& light) { in Emboss() argument 51 int specular = light.fSpecular; in Emboss() 52 int ambient = light.fAmbient; in Emboss() 53 SkFixed lx = SkScalarToFixed(light.fDirection[0]); in Emboss() 54 SkFixed ly = SkScalarToFixed(light.fDirection[1]); in Emboss() 55 SkFixed lz = SkScalarToFixed(light.fDirection[2]); in Emboss()
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/external/skqp/src/effects/ |
D | SkEmbossMaskFilter.cpp | 26 sk_sp<SkMaskFilter> SkEmbossMaskFilter::Make(SkScalar blurSigma, const Light& light) { in Make() argument 31 Light newLight = light; in Make() 32 normalize3(newLight.fDirection, light.fDirection); in Make() 47 SkEmbossMaskFilter::Light light; in MakeEmboss() local 49 memcpy(light.fDirection, direction, sizeof(light.fDirection)); in MakeEmboss() 51 light.fAmbient = SkUnitScalarClampToByte(ambient); in MakeEmboss() 54 light.fSpecular = static_cast<U8CPU>(SkScalarPin(specular, 0, 16) * kSpecularMultiplier + 0.5); in MakeEmboss() 56 return SkEmbossMaskFilter::Make(blurSigma, light); in MakeEmboss() 62 SkEmbossMaskFilter::SkEmbossMaskFilter(SkScalar blurSigma, const Light& light) in SkEmbossMaskFilter() argument 63 : fLight(light), fBlurSigma(blurSigma) in SkEmbossMaskFilter() [all …]
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D | SkEmbossMask.cpp | 48 void SkEmbossMask::Emboss(SkMask* mask, const SkEmbossMaskFilter::Light& light) { in Emboss() argument 51 int specular = light.fSpecular; in Emboss() 52 int ambient = light.fAmbient; in Emboss() 53 SkFixed lx = SkScalarToFixed(light.fDirection[0]); in Emboss() 54 SkFixed ly = SkScalarToFixed(light.fDirection[1]); in Emboss() 55 SkFixed lz = SkScalarToFixed(light.fDirection[2]); in Emboss()
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/external/unicode/ |
D | emoji-zwj-sequences.txt | 44 …F468 1F3FB ; Emoji_ZWJ_Sequence ; men holding hands: medium-light skin tone, light skin tone … 45 …68 1F3FB ; Emoji_ZWJ_Sequence ; men holding hands: medium skin tone, light skin tone … 46 …C ; Emoji_ZWJ_Sequence ; men holding hands: medium skin tone, medium-light skin tone # 9.… 47 …3FB ; Emoji_ZWJ_Sequence ; men holding hands: medium-dark skin tone, light skin tone # … 48 … ; Emoji_ZWJ_Sequence ; men holding hands: medium-dark skin tone, medium-light skin tone #9.0 [1… 50 …F468 1F3FB ; Emoji_ZWJ_Sequence ; men holding hands: dark skin tone, light skin tone … 51 …3FC ; Emoji_ZWJ_Sequence ; men holding hands: dark skin tone, medium-light skin tone # … 68 …F3FC ; Emoji_ZWJ_Sequence ; woman and man holding hands: light skin tone, medium-light skin t… 69 …200D 1F468 1F3FD ; Emoji_ZWJ_Sequence ; woman and man holding hands: light skin tone, medium … 70 …200D 1F468 1F3FE ; Emoji_ZWJ_Sequence ; woman and man holding hands: light skin tone, medium-… [all …]
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D | emoji-sequences.txt | 686 261D 1F3FB ; Emoji_Modifier_Sequence ; index pointing up: light skin tone … 687 261D 1F3FC ; Emoji_Modifier_Sequence ; index pointing up: medium-light skin tone … 691 26F9 1F3FB ; Emoji_Modifier_Sequence ; person bouncing ball: light skin tone … 692 26F9 1F3FC ; Emoji_Modifier_Sequence ; person bouncing ball: medium-light skin tone … 696 270A 1F3FB ; Emoji_Modifier_Sequence ; raised fist: light skin tone … 697 270A 1F3FC ; Emoji_Modifier_Sequence ; raised fist: medium-light skin tone … 701 270B 1F3FB ; Emoji_Modifier_Sequence ; raised hand: light skin tone … 702 270B 1F3FC ; Emoji_Modifier_Sequence ; raised hand: medium-light skin tone … 706 270C 1F3FB ; Emoji_Modifier_Sequence ; victory hand: light skin tone … 707 270C 1F3FC ; Emoji_Modifier_Sequence ; victory hand: medium-light skin tone … [all …]
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D | emoji-test.txt | 232 1F44B 1F3FB ; fully-qualified # waving hand: light skin tone 233 1F44B 1F3FC ; fully-qualified # waving hand: medium-light s… 238 1F91A 1F3FB ; fully-qualified # raised back of hand: light … 239 … ; fully-qualified # raised back of hand: medium-light skin tone 245 … ; fully-qualified # hand with fingers splayed: light skin tone 246 … ; fully-qualified # hand with fingers splayed: medium-light skin tone 251 270B 1F3FB ; fully-qualified # ✋ raised hand: light skin tone 252 270B 1F3FC ; fully-qualified # ✋ raised hand: medium-light sk… 257 1F596 1F3FB ; fully-qualified # vulcan salute: light skin t… 258 1F596 1F3FC ; fully-qualified # vulcan salute: medium-light… [all …]
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/external/skia/tools/doxygen/ |
D | customdoxygen.css | 11 --light-blue: rgb(128,185,217); 12 --light-green: rgb(128,207,185); 13 --light-red: rgb(234,175,128); 14 --light-orange: rgb(243,207,128); 15 --light-purple: rgb(230,188,211); 16 --light-brown: rgb(216,172,148); 17 --light-gray: rgb(168,168,168); 43 background-color: var(--light-gray); 44 border: 1px solid var(--light-blue); 56 background-color: var(--light-gray); [all …]
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/external/skia/src/shaders/ |
D | SkLights.cpp | 41 Light light = Light::MakePoint(color, dirOrPos, intensity); in MakeFromBuffer() local 42 builder.add(light); in MakeFromBuffer() 44 Light light = Light::MakeDirectional(color, dirOrPos); in MakeFromBuffer() local 45 builder.add(light); in MakeFromBuffer() 66 Light light(fLights[i].type(), xform_color(fLights[i].color(), xformer), in makeColorSpace() local 68 builder.add(light); in makeColorSpace() 79 const Light& light = this->light(l); in flatten() local 81 bool isPoint = Light::kPoint_LightType == light.type(); in flatten() 84 buf.writeScalarArray(&light.color().fX, 3); in flatten() 85 buf.writeScalarArray(&light.dir().fX, 3); in flatten() [all …]
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D | SkLights.h | 46 Light light(kDirectional_LightType, color, dir, 0.0f); in MakeDirectional() 47 if (!light.fDirOrPos.normalize()) { in MakeDirectional() 48 light.fDirOrPos.set(0.0f, 0.0f, 1.0f); in MakeDirectional() 50 return light; in MakeDirectional() 119 void add(const Light& light) { in add() argument 121 fLights->fLights.push_back(light); in add() 125 void add(Light&& light) { in add() argument 127 fLights->fLights.push_back(std::move(light)); in add() 156 const Light& light(int index) const { return fLights[index]; } in light() function
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/external/skqp/src/shaders/ |
D | SkLights.cpp | 41 Light light = Light::MakePoint(color, dirOrPos, intensity); in MakeFromBuffer() local 42 builder.add(light); in MakeFromBuffer() 44 Light light = Light::MakeDirectional(color, dirOrPos); in MakeFromBuffer() local 45 builder.add(light); in MakeFromBuffer() 66 Light light(fLights[i].type(), xform_color(fLights[i].color(), xformer), in makeColorSpace() local 68 builder.add(light); in makeColorSpace() 79 const Light& light = this->light(l); in flatten() local 81 bool isPoint = Light::kPoint_LightType == light.type(); in flatten() 84 buf.writeScalarArray(&light.color().fX, 3); in flatten() 85 buf.writeScalarArray(&light.dir().fX, 3); in flatten() [all …]
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D | SkLights.h | 46 Light light(kDirectional_LightType, color, dir, 0.0f); in MakeDirectional() 47 if (!light.fDirOrPos.normalize()) { in MakeDirectional() 48 light.fDirOrPos.set(0.0f, 0.0f, 1.0f); in MakeDirectional() 50 return light; in MakeDirectional() 119 void add(const Light& light) { in add() argument 121 fLights->fLights.push_back(light); in add() 125 void add(Light&& light) { in add() argument 127 fLights->fLights.push_back(std::move(light)); in add() 156 const Light& light(int index) const { return fLights[index]; } in light() function
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/external/icu/icu4c/source/test/testdata/ |
D | emoji-test.txt | 153 1F476 1F3FB ; fully-qualified # baby: light skin tone 154 1F476 1F3FC ; fully-qualified # baby: medium-light skin tone 159 1F9D2 1F3FB ; fully-qualified # child: light skin tone 160 1F9D2 1F3FC ; fully-qualified # child: medium-light skin to… 165 1F466 1F3FB ; fully-qualified # boy: light skin tone 166 1F466 1F3FC ; fully-qualified # boy: medium-light skin tone 171 1F467 1F3FB ; fully-qualified # girl: light skin tone 172 1F467 1F3FC ; fully-qualified # girl: medium-light skin tone 177 1F9D1 1F3FB ; fully-qualified # adult: light skin tone 178 1F9D1 1F3FC ; fully-qualified # adult: medium-light skin to… [all …]
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/external/cldr/tools/java/org/unicode/cldr/util/data/emoji/ |
D | emoji-test.txt | 159 1F476 1F3FB ; fully-qualified # baby: light skin tone 160 1F476 1F3FC ; fully-qualified # baby: medium-light skin tone 165 1F9D2 1F3FB ; fully-qualified # child: light skin tone 166 1F9D2 1F3FC ; fully-qualified # child: medium-light skin to… 171 1F466 1F3FB ; fully-qualified # boy: light skin tone 172 1F466 1F3FC ; fully-qualified # boy: medium-light skin tone 177 1F467 1F3FB ; fully-qualified # girl: light skin tone 178 1F467 1F3FC ; fully-qualified # girl: medium-light skin tone 183 1F9D1 1F3FB ; fully-qualified # person: light skin tone 184 1F9D1 1F3FC ; fully-qualified # person: medium-light skin t… [all …]
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/external/skqp/src/effects/imagefilters/ |
D | SkLightingImageFilter.cpp | 148 virtual SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, 156 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, in light() function in DiffuseLightingType 178 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, in light() function in SpecularLightingType 302 *dptr++ = lightingType.light(topLeftNormal(m, surfaceScale), surfaceToLight, in lightBitmap() 310 *dptr++ = lightingType.light(topNormal(m, surfaceScale), surfaceToLight, in lightBitmap() 315 *dptr++ = lightingType.light(topRightNormal(m, surfaceScale), surfaceToLight, in lightBitmap() 329 *dptr++ = lightingType.light(leftNormal(m, surfaceScale), surfaceToLight, in lightBitmap() 337 *dptr++ = lightingType.light(interiorNormal(m, surfaceScale), surfaceToLight, in lightBitmap() 342 *dptr++ = lightingType.light(rightNormal(m, surfaceScale), surfaceToLight, in lightBitmap() 354 *dptr++ = lightingType.light(bottomLeftNormal(m, surfaceScale), surfaceToLight, in lightBitmap() [all …]
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/external/skia/src/effects/imagefilters/ |
D | SkLightingImageFilter.cpp | 150 virtual SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, 158 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, in light() function in DiffuseLightingType 180 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, in light() function in SpecularLightingType 304 *dptr++ = lightingType.light(topLeftNormal(m, surfaceScale), surfaceToLight, in lightBitmap() 312 *dptr++ = lightingType.light(topNormal(m, surfaceScale), surfaceToLight, in lightBitmap() 317 *dptr++ = lightingType.light(topRightNormal(m, surfaceScale), surfaceToLight, in lightBitmap() 331 *dptr++ = lightingType.light(leftNormal(m, surfaceScale), surfaceToLight, in lightBitmap() 339 *dptr++ = lightingType.light(interiorNormal(m, surfaceScale), surfaceToLight, in lightBitmap() 344 *dptr++ = lightingType.light(rightNormal(m, surfaceScale), surfaceToLight, in lightBitmap() 356 *dptr++ = lightingType.light(bottomLeftNormal(m, surfaceScale), surfaceToLight, in lightBitmap() [all …]
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/external/swiftshader/src/Renderer/ |
D | VertexProcessor.cpp | 262 void VertexProcessor::setLightEnable(unsigned int light, bool lightEnable) in setLightEnable() argument 264 if(light < 8) in setLightEnable() 266 context->setLightEnable(light, lightEnable); in setLightEnable() 280 void VertexProcessor::setLightPosition(unsigned int light, const Point &lightPosition) in setLightPosition() argument 282 if(light < 8) in setLightPosition() 284 context->setLightPosition(light, lightPosition); in setLightPosition() 291 void VertexProcessor::setLightDiffuse(unsigned int light, const Color<float> &lightDiffuse) in setLightDiffuse() argument 293 if(light < 8) in setLightDiffuse() 295 ff.lightDiffuse[light][0] = lightDiffuse.r; in setLightDiffuse() 296 ff.lightDiffuse[light][1] = lightDiffuse.g; in setLightDiffuse() [all …]
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/external/python/cpython2/Tools/pynche/X/ |
D | rgb.txt | 55 119 136 153 light slate gray 57 119 136 153 light slate grey 61 211 211 211 light grey 63 211 211 211 light gray 78 132 112 255 light slate blue 91 135 206 250 light sky blue 95 176 196 222 light steel blue 97 173 216 230 light blue 109 224 255 255 light cyan 126 32 178 170 light sea green [all …]
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/external/python/cpython3/Tools/pynche/X/ |
D | rgb.txt | 55 119 136 153 light slate gray 57 119 136 153 light slate grey 61 211 211 211 light grey 63 211 211 211 light gray 78 132 112 255 light slate blue 91 135 206 250 light sky blue 95 176 196 222 light steel blue 97 173 216 230 light blue 109 224 255 255 light cyan 126 32 178 170 light sea green [all …]
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.hpp | 135 long __stdcall SetLight(unsigned long index, const D3DLIGHT8 *light) override; 192 Light &operator=(const D3DLIGHT8 &light) in operator =() 194 Type = light.Type; in operator =() 195 Diffuse = light.Diffuse; in operator =() 196 Specular = light.Specular; in operator =() 197 Ambient = light.Ambient; in operator =() 198 Position = light.Position; in operator =() 199 Direction = light.Direction; in operator =() 200 Range = light.Range; in operator =() 201 Falloff = light.Falloff; in operator =() [all …]
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/external/autotest/client/site_tests/hardware_LightSensor/ |
D | control | 9 Fails if the light sensor kernel module is not loaded, or its sys files 19 This tests the interface provided by the light sensor kernel module for 20 controlling various light sensors (TSL2560/1/2/3, ISL29018, etc) 21 light-to-digital converters (ie, light sensor chips).
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.hpp | 151 long __stdcall SetLight(unsigned long index, const D3DLIGHT9 *light) override; 226 Light &operator=(const D3DLIGHT9 &light) in operator =() 228 Type = light.Type; in operator =() 229 Diffuse = light.Diffuse; in operator =() 230 Specular = light.Specular; in operator =() 231 Ambient = light.Ambient; in operator =() 232 Position = light.Position; in operator =() 233 Direction = light.Direction; in operator =() 234 Range = light.Range; in operator =() 235 Falloff = light.Falloff; in operator =() [all …]
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