Searched refs:linkSuccess (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 471 bool linkSuccess; member 482 …void cleanup (const ShadersAndProgram&, const ProgramContext&, bool linkSuccess) const; … 1792 …(const ShadersAndProgram& shadersAndProgram, const ProgramContext& progCtx, bool linkSuccess) const in cleanup() 1796 if (linkSuccess) in cleanup() 1816 m_testCtx.getLog() << TestLog::ShaderProgram(buildInfo.linkSuccess, buildInfo.logs.link) in logProgramData() 1868 buildInfo.linkSuccess = linkAndUseProgram(shadersAndProgram.program); in iterate() 1869 if (!(buildInfo.vertCompileSuccess && buildInfo.fragCompileSuccess && buildInfo.linkSuccess)) in iterate() 1873 cleanup(shadersAndProgram, progCtx, buildInfo.linkSuccess); in iterate() 1879 cleanup(shadersAndProgram, progCtx, buildInfo.linkSuccess); in iterate() 1924 buildInfo.linkSuccess = linkAndUseProgram(shadersAndProgram.program); in iterate() [all …]
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 471 bool linkSuccess; member 482 …void cleanup (const ShadersAndProgram&, const ProgramContext&, bool linkSuccess) const; … 1812 …(const ShadersAndProgram& shadersAndProgram, const ProgramContext& progCtx, bool linkSuccess) const in cleanup() 1816 if (linkSuccess) in cleanup() 1836 m_testCtx.getLog() << TestLog::ShaderProgram(buildInfo.linkSuccess, buildInfo.logs.link) in logProgramData() 1888 buildInfo.linkSuccess = linkAndUseProgram(shadersAndProgram.program); in iterate() 1889 if (!(buildInfo.vertCompileSuccess && buildInfo.fragCompileSuccess && buildInfo.linkSuccess)) in iterate() 1893 cleanup(shadersAndProgram, progCtx, buildInfo.linkSuccess); in iterate() 1899 cleanup(shadersAndProgram, progCtx, buildInfo.linkSuccess); in iterate() 1944 buildInfo.linkSuccess = linkAndUseProgram(shadersAndProgram.program); in iterate() [all …]
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderBitfieldOperationTests.cpp | 207 GLint linkSuccess = 0; in iterate() local 208 gl.getProgramiv(pgm, GL_LINK_STATUS, &linkSuccess); in iterate() 209 if (!linkSuccess) in iterate()
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