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/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DIMath.js164 this.$matrix.m33 = matrix.m33;
189 this.$matrix.m33 = matrix[10];
208 this.$matrix.m31, this.$matrix.m32, this.$matrix.m33, this.$matrix.m34,
243 J3DIMatrix4.setUniformArray[10] = this.$matrix.m33;
270 this.$matrix.m33 = 1;
336 this.$matrix.m33 /= det;
406 matrix.$matrix.m33 = z;
472 mat.$matrix.m33 = 1 - 2 * sinA2;
485 mat.$matrix.m33 = 1 - 2 * sinA2;
498 mat.$matrix.m33 = 1;
[all …]
/external/swiftshader/src/Renderer/
DMatrix.hpp32 float m31, float m32, float m33);
35 float m31, float m32, float m33, float m34,
44 static Matrix diag(float m11, float m22, float m33, float m44);
83 float m31, float m32, float m33);
86 float m31, float m32, float m33, float m34,
151 float m31, float m32, float m33) in Matrix() argument
157 M(3, 1) = m31; M(3, 2) = m32; M(3, 3) = m33; M(3, 4) = 0; in Matrix()
163 float m31, float m32, float m33, float m34, in Matrix() argument
170 M(3, 1) = m31; M(3, 2) = m32; M(3, 3) = m33; M(3, 4) = m34; in Matrix()
DMatrix.cpp22 Matrix Matrix::diag(float m11, float m22, float m33, float m44) in diag() argument
26 0, 0, m33, 0, in diag()
270 float m31, float m32, float m33) in det() argument
272 return m11 * (m22 * m33 - m32 * m23) - in det()
273 m21 * (m12 * m33 - m32 * m13) + in det()
279 float m31, float m32, float m33, float m34, in det() argument
282 float M3344 = m33 * m44 - m43 * m34; in det()
284 float M2334 = m23 * m34 - m33 * m24; in det()
286 float M1334 = m13 * m34 - m33 * m14; in det()
/external/swiftshader/src/Device/
DMatrix.hpp32 float m31, float m32, float m33);
35 float m31, float m32, float m33, float m34,
44 static Matrix diag(float m11, float m22, float m33, float m44);
83 float m31, float m32, float m33);
86 float m31, float m32, float m33, float m34,
151 float m31, float m32, float m33) in Matrix() argument
157 M(3, 1) = m31; M(3, 2) = m32; M(3, 3) = m33; M(3, 4) = 0; in Matrix()
163 float m31, float m32, float m33, float m34, in Matrix() argument
170 M(3, 1) = m31; M(3, 2) = m32; M(3, 3) = m33; M(3, 4) = m34; in Matrix()
DMatrix.cpp22 Matrix Matrix::diag(float m11, float m22, float m33, float m44) in diag() argument
26 0, 0, m33, 0, in diag()
270 float m31, float m32, float m33) in det() argument
272 return m11 * (m22 * m33 - m32 * m23) - in det()
273 m21 * (m12 * m33 - m32 * m13) + in det()
279 float m31, float m32, float m33, float m34, in det() argument
282 float M3344 = m33 * m44 - m43 * m34; in det()
284 float M2334 = m23 * m34 - m33 * m24; in det()
286 float M1334 = m13 * m34 - m33 * m14; in det()
/external/deqp-deps/glslang/Test/
Dhlsl.mul-truncate.frag9 float3x3 m33;
32 float2x3 r30 = mul(m24, m33); // float2x3 = float2x4 * float3x3;
33 float3x4 r31 = mul(m33, m24); // float3x4 = float3x3 * float2x4;
34 float3x2 r32 = mul(m33, m42); // float3x2 = float3x3 * float4x2;
35 float4x3 r33 = mul(m42, m33); // float4x3 = float4x2 * float3x3;
D120.frag132 mat3x3 m33;
142 mat3 r3 = matrixCompMult(m33, m33);
D300.vert4 uniform mat3x3 m33;
45 mat3x3 im = inverse(m33);
/external/deqp-deps/glslang/Test/baseResults/
Dhlsl.mul-truncate.frag.out22 …matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major …
27 …matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major …
36 …matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major …
40 …matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major …
49 …matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major …
53 …matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major …
61 …matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major …
66 …matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major …
74 …matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major …
79 …matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major …
[all …]
/external/skia/src/gpu/
DGrPathUtils.cpp302 float m33 = m.get(SkMatrix::kMPersp2); in set() local
303 if (1.f != m33) { in set()
304 m33 = 1.f / m33; in set()
305 fM[0] = m33 * m.get(SkMatrix::kMScaleX); in set()
306 fM[1] = m33 * m.get(SkMatrix::kMSkewX); in set()
307 fM[2] = m33 * m.get(SkMatrix::kMTransX); in set()
308 fM[3] = m33 * m.get(SkMatrix::kMSkewY); in set()
309 fM[4] = m33 * m.get(SkMatrix::kMScaleY); in set()
310 fM[5] = m33 * m.get(SkMatrix::kMTransY); in set()
/external/skqp/src/gpu/
DGrPathUtils.cpp302 float m33 = m.get(SkMatrix::kMPersp2); in set() local
303 if (1.f != m33) { in set()
304 m33 = 1.f / m33; in set()
305 fM[0] = m33 * m.get(SkMatrix::kMScaleX); in set()
306 fM[1] = m33 * m.get(SkMatrix::kMSkewX); in set()
307 fM[2] = m33 * m.get(SkMatrix::kMTransX); in set()
308 fM[3] = m33 * m.get(SkMatrix::kMSkewY); in set()
309 fM[4] = m33 * m.get(SkMatrix::kMScaleY); in set()
310 fM[5] = m33 * m.get(SkMatrix::kMTransY); in set()
/external/swiftshader/src/OpenGL/compiler/
DIntermediate.cpp1259 float m30, float m31, float m32, float m33) in determinant4() argument
1261 return m00 * determinant3(m11, m12, m13, m21, m22, m23, m31, m32, m33) - in determinant4()
1262 m10 * determinant3(m01, m02, m03, m21, m22, m23, m31, m32, m33) + in determinant4()
1263 m20 * determinant3(m01, m02, m03, m11, m12, m13, m31, m32, m33) - in determinant4()
1371 float m33 = unionArray[15].getFConst(); in CreateInverse() local
1372 …tempConstArray[ 0].setFConst( invDet * determinant3(m11, m12, m13, m21, m22, m23, m31, m32, m33));… in CreateInverse()
1373 …tempConstArray[ 1].setFConst(-invDet * determinant3(m10, m12, m13, m20, m22, m23, m30, m32, m33));… in CreateInverse()
1374 …tempConstArray[ 2].setFConst( invDet * determinant3(m10, m11, m13, m20, m21, m23, m30, m31, m33));… in CreateInverse()
1376 …tempConstArray[ 4].setFConst( invDet * determinant3(m01, m02, m03, m21, m22, m23, m31, m32, m33));… in CreateInverse()
1377 …tempConstArray[ 5].setFConst(-invDet * determinant3(m00, m02, m03, m20, m22, m23, m30, m32, m33));… in CreateInverse()
[all …]
/external/skqp/experimental/pvg/
Ddraw_msg.proto37 // m11, m22, m33 default to 1.0
41 float m31 = 7; float m32 = 8; float m33 = 9; field
/external/skia/experimental/pvg/
Ddraw_msg.proto37 // m11, m22, m33 default to 1.0
41 float m31 = 7; float m32 = 8; float m33 = 9; field
/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/ARM/
Dmovt.ll6 ; RUN: llc -mtriple=thumbv8m.base -mcpu=cortex-m33 %s -o - | FileCheck %s
Dsmlad0.ll1 ; RUN: opt -mtriple=arm-arm-eabi -mcpu=cortex-m33 < %s -arm-parallel-dsp -S | FileCheck %s
7 ; RUN: opt -mtriple=arm-arm-eabi -mcpu=cortex-m33 -mattr=-dsp < %s -arm-parallel-dsp -S | FileCheck…
Dsmlad5.ll1 ; RUN: opt -mtriple=arm-arm-eabi -mcpu=cortex-m33 < %s -arm-parallel-dsp -S | FileCheck %s
Dsmlad10.ll1 ; RUN: opt -mtriple=arm-arm-eabi -mcpu=cortex-m33 < %s -arm-parallel-dsp -S | FileCheck %s
Dsmlad9.ll1 ; RUN: opt -mtriple=arm-arm-eabi -mcpu=cortex-m33 < %s -arm-parallel-dsp -S | FileCheck %s
Dsmlad12.ll1 ; RUN: opt -mtriple=arm-arm-eabi -mcpu=cortex-m33 < %s -arm-parallel-dsp -S | FileCheck %s
Dsmlad4.ll1 ; RUN: opt -mtriple=arm-arm-eabi -mcpu=cortex-m33 < %s -arm-parallel-dsp -S | FileCheck %s
Dsmlad3.ll1 ; RUN: opt -mtriple=arm-arm-eabi -mcpu=cortex-m33 < %s -arm-parallel-dsp -S | FileCheck %s
Dsmlad7.ll1 ; RUN: opt -mtriple=arm-arm-eabi -mcpu=cortex-m33 < %s -arm-parallel-dsp -S | FileCheck %s
Dsmlad6.ll1 ; RUN: opt -mtriple=arm-arm-eabi -mcpu=cortex-m33 < %s -arm-parallel-dsp -S | FileCheck %s
Dsmlad2.ll1 ; RUN: opt -mtriple=arm-arm-eabi -mcpu=cortex-m33 < %s -arm-parallel-dsp -S | FileCheck %s

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