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/external/deqp-deps/glslang/Test/
Dmatrix2.frag21 mat3x4 m34 = outerProduct(v, u);
23 m34 += mat3x4(4.3);
26 FragColor *= vec4(FragColor * m34, 1.0);
28 m34 *= v.x;
32 m44 += m34 * um43;
38 m34 = transpose(um43);
39 FragColor *= vec4(FragColor * m34, 1.0);
50 m34 *= colorTransform;
Dspv.matrix2.frag21 mat3x4 m34 = outerProduct(v, u);
23 m34 += mat3x4(4.3);
26 FragColor *= vec4(FragColor * m34, 1.0);
28 m34 *= v.x;
32 m44 += m34 * um43;
38 m34 = transpose(um43);
39 FragColor *= vec4(FragColor * m34, 1.0);
Dmatrix.frag38 mat3x4 m34 = outerProduct(v, u);
39 m34 += mat4(v.x);
40 m34 += mat4(u, u.x, u, u.x, u, u.x, u.x);
42 mat4 m34 = mat4(v.x*u.x, v.x*u.y, v.x*u.z, v.x*u.w,
46 m34 += mat4(v.x);
47 m34 += mat4(u, u.x, u, u.x, u, u.x, u.x);
51 if (m34 == un34)
52 gl_FragColor += m34 * u;
Dhlsl.mul-truncate.frag8 float3x4 m34;
25 float4 r11 = mul(v4, m34); // truncate vector to vec3
D120.frag133 mat3x4 m34;
148 mat3x4 r34 = matrixCompMult(m34, m34);
153 mat3x4 rfoo2 = matrixCompMult(m34, m44); // ERROR
/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DIMath.js165 this.$matrix.m34 = matrix.m34;
190 this.$matrix.m34 = matrix[11];
208 this.$matrix.m31, this.$matrix.m32, this.$matrix.m33, this.$matrix.m34,
244 J3DIMatrix4.setUniformArray[11] = this.$matrix.m34;
271 this.$matrix.m34 = 0;
301 tmp = this.$matrix.m34;
302 this.$matrix.m34 = this.$matrix.m43;
337 this.$matrix.m34 /= det;
473 mat.$matrix.m14 = mat.$matrix.m24 = mat.$matrix.m34 = 0;
486 mat.$matrix.m14 = mat.$matrix.m24 = mat.$matrix.m34 = 0;
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/external/deqp-deps/glslang/Test/baseResults/
Dspv.matrix2.frag.out13 Name 10 "m34"
85 10(m34): 9(ptr) Variable Function
93 Store 10(m34) 18
94 25: 8 Load 10(m34)
105 Store 10(m34) 35
113 46: 8 Load 10(m34)
124 59: 8 Load 10(m34)
126 Store 10(m34) 60
146 84: 8 Load 10(m34)
199 Store 10(m34) 136
[all …]
Dmatrix2.frag.out13 0:21 'm34' ( temp 3X4 matrix of float)
18 0:23 'm34' ( temp 3X4 matrix of float)
43 0:26 'm34' ( temp 3X4 matrix of float)
47 0:28 'm34' ( temp 3X4 matrix of float)
60 0:32 'm34' ( temp 3X4 matrix of float)
74 0:38 'm34' ( temp 3X4 matrix of float)
82 0:39 'm34' ( temp 3X4 matrix of float)
162 0:50 'm34' ( temp 3X4 matrix of float)
189 0:21 'm34' ( temp 3X4 matrix of float)
194 0:23 'm34' ( temp 3X4 matrix of float)
[all …]
Dhlsl.mul-truncate.frag.out22 …matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major …
27 …matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major …
36 …matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major …
40 …matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major …
49 …matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major …
53 …matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major …
60 0:25 m34: direct index for structure (layout( row_major std140) uniform 3X4 matrix of fl…
61 …matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major …
66 …matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major …
74 …matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major …
[all …]
Dmatrix.frag.out51 0:42 'm34' ( temp 4X4 matrix of float)
198 0:46 'm34' ( temp 4X4 matrix of float)
205 0:47 'm34' ( temp 4X4 matrix of float)
229 0:51 'm34' ( temp 4X4 matrix of float)
235 0:52 'm34' ( temp 4X4 matrix of float)
304 0:42 'm34' ( temp 4X4 matrix of float)
451 0:46 'm34' ( temp 4X4 matrix of float)
458 0:47 'm34' ( temp 4X4 matrix of float)
482 0:51 'm34' ( temp 4X4 matrix of float)
488 0:52 'm34' ( temp 4X4 matrix of float)
D120.frag.out392 0:148 'm34' ( global 3X4 matrix of float)
393 0:148 'm34' ( global 3X4 matrix of float)
643 0:? 'm34' ( global 3X4 matrix of float)
687 0:? 'm34' ( global 3X4 matrix of float)
/external/swiftshader/src/Renderer/
DMatrix.hpp35 float m31, float m32, float m33, float m34,
86 float m31, float m32, float m33, float m34,
163 float m31, float m32, float m33, float m34, in Matrix() argument
170 M(3, 1) = m31; M(3, 2) = m32; M(3, 3) = m33; M(3, 4) = m34; in Matrix()
DMatrix.cpp279 float m31, float m32, float m33, float m34, in det() argument
282 float M3344 = m33 * m44 - m43 * m34; in det()
284 float M2334 = m23 * m34 - m33 * m24; in det()
286 float M1334 = m13 * m34 - m33 * m14; in det()
/external/swiftshader/src/Device/
DMatrix.hpp35 float m31, float m32, float m33, float m34,
86 float m31, float m32, float m33, float m34,
163 float m31, float m32, float m33, float m34, in Matrix() argument
170 M(3, 1) = m31; M(3, 2) = m32; M(3, 3) = m33; M(3, 4) = m34; in Matrix()
DMatrix.cpp279 float m31, float m32, float m33, float m34, in det() argument
282 float M3344 = m33 * m44 - m43 * m34; in det()
284 float M2334 = m23 * m34 - m33 * m24; in det()
286 float M1334 = m13 * m34 - m33 * m14; in det()
/external/squashfs-tools/RELEASE-READMEs/
DREADME-3.187 real 4m34.360s
/external/tensorflow/tensorflow/compiler/xla/g3doc/images/
Dops_xla_gather_2.svg1 …875l0 -1.765625l-2.796875 0z" fill-rule="nonzero"/><path fill="#000000" d="m34.023766 243.7145q0 -…