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1#version 150
2
3uniform mat3 colorTransform;
4varying vec3 Color;
5uniform mat4 m, n;
6
7uniform mat4x3 um43;
8uniform mat3x4 un34;
9uniform mat2 um2;
10uniform mat3 um3;
11uniform mat4 um4;
12
13varying vec4 v;
14
15varying vec3 u;
16
17out vec4 FragColor;
18
19void main()
20{
21    mat3x4 m34 = outerProduct(v, u);
22
23    m34 += mat3x4(4.3);
24
25    FragColor = vec4(Color, 1.0);
26    FragColor *= vec4(FragColor * m34, 1.0);
27
28    m34 *= v.x;
29
30    mat4 m44 = mat4(un34);
31
32    m44 += m34 * um43;
33
34    FragColor += (-m44) * v;
35
36    FragColor *= matrixCompMult(m44, m44);
37
38    m34 = transpose(um43);
39    FragColor *= vec4(FragColor * m34, 1.0);
40    FragColor *= vec4(determinant(um4));
41    mat2 inv = inverse(um2);
42    FragColor *= vec4(inv[0][0], inv[1][0], inv[0][1], inv[1][1]);
43    mat3 inv3 = inverse(um3);
44    FragColor *= vec4(inv3[2][1]);
45
46    mat4 inv4 = inverse(um4);
47    FragColor *= inv4;
48
49    FragColor = vec4(FragColor * matrixCompMult(un34, un34), FragColor.w);
50    m34 *= colorTransform;
51}
52