Searched refs:monster_builder (Results 1 – 2 of 2) sorted by relevance
2387 auto monster_builder = MonsterBuilder(builder); in UninitializedVectorTest() local2388 monster_builder.add_name(required_name); // required field mandated for monster. in UninitializedVectorTest()2389 monster_builder.add_test4(vector_offset); in UninitializedVectorTest()2390 builder.Finish(monster_builder.Finish()); in UninitializedVectorTest()2458 MonsterBuilder monster_builder(builder); in CreateSharedStringTest() local2459 monster_builder.add_name(two); in CreateSharedStringTest()2460 monster_builder.add_testarrayofstring(vector_offset); in CreateSharedStringTest()2461 builder.Finish(monster_builder.Finish()); in CreateSharedStringTest()
455 #include "monster_builder.h" // Generated by `flatcc`.1566 MonsterBuilder monster_builder(builder);1567 monster_builder.add_pos(&position);1568 monster_builder.add_hp(hp);1569 monster_builder.add_name(name);1570 monster_builder.add_inventory(inventory);1571 monster_builder.add_color(Color_Red);1572 monster_builder.add_weapons(weapons);1573 monster_builder.add_equipped_type(Equipment_Weapon);1574 monster_builder.add_equipped(axe.Union());[all …]